Special case: small cities and castles with multiple meeplesSmall cities are normally occupied by one single meeple from one player. However, several meeples (from one or more players) may occupy the same small city if playing with Mini #1 - The Flier (Flying Machines). In this case, if only one player has the majority in the feature, that player will be the one either scoring it or converting the small city into a castle only occupied by the meeple(s) of the player with the majority.Additionally, some special situations may arise when meeples from different players share the majority in the same small city, since each player may decide differently. So, we may encounter the following scenarios:* All the players with the majority decide to score the small city: The city will be scored as usual taking into account the majority in the feature.* All the players with the majority decide to convert the small city into a castle: The resulting castle will have several occupiers (the meeples from the players sharing the majority in the small city). If the castle is completed eventually, all the players sharing the castle will score points for it.* Some of the players sharing the majority decide to score the small city and the rest choose to convert it into a castle: The players scoring the city will apply the majority without taking into consideration those meeples from players who decided to convert the small city into a castle. After scoring, the meeples involved will be returned to their owners. The castle will be created only with the meeples of the players who decided to convert the small city. If the castle is completed eventually, all the players sharing the castle will score points for it.Additional notes:* Deploying meeples from the city of Carcassonne: If playing with the Count of Carcassonne (Exp. 6 - Count, King & Robber), players will be allowed to deploy meeples from the city of Carcassonne to the small city only if at least one player is scoring it. All these additional meeples will participate in the scoring only. They cannot be deployed to the small city to later occupy the resulting castle if any player decided to convert it instead of scoring the small city.* Castle tokens: Each player who chose to convert the small city into a castle will have to place a castle token from their supply on top of the small city. No player can keep their castle token for a later use because other player was placing theirs. As an alternative, instead of stacking the castle tokens, you may place only one of them and remove the rest from the game.This means that a player without any castle tokens in their supply cannot decide to convert a shared small city into a castle. In this case, the player can only score the small city.
Additional notes:* Deploying meeples from the city of Carcassonne: If playing with the Count of Carcassonne (Exp. 6 - Count, King & Robber), players will be allowed to deploy meeples from the city of Carcassonne to the small city only if at least one player is scoring it. All these additional meeples will participate in the scoring only. They cannot be deployed to the small city to later occupy the resulting castle if any player decided to convert it instead of scoring the small city.
QuoteAdditional notes:* Deploying meeples from the city of Carcassonne: If playing with the Count of Carcassonne (Exp. 6 - Count, King & Robber), players will be allowed to deploy meeples from the city of Carcassonne to the small city only if at least one player is scoring it. All these additional meeples will participate in the scoring only. They cannot be deployed to the small city to later occupy the resulting castle if any player decided to convert it instead of scoring the small city.I don't think this is completely correct. The rules of the Count state that a player can decide to send his meeples to a city as soon as it is completed. There is no requirement that it should be scored. Moreover, players can also decide to deploy meeples from the City of Carcassonne to unoccupied features.
Players may deploy meeples from the cathedral district to a completed monastery about to be scored. The meeples can only be deployed as monks. Deploying meeples as abbots is not allowed since they would not participate in the scoring.
[So, a player should also be allowed to send meeples from the City of Carcassonne to just completed cities independently of what other players decide to do. Evidently, if he sends a meeple from the City of Carcassonne to the completed city, he has to score it as a city. But the requirement that another player should score the city as well is invalid in my opinion.
The aim of deploying meeples from the City of Carcassonne is to take over completed features about to be scored no matter if they are occupied or not. All completed features are scored but those points may go to waste if a player cannot receive them: no meeple is occupying the feature, or a major occupies a castle or a city without coats of arms, or there is no castle in the vicinity to receive the points...Remember that you can deploy a meeple from the cathedral district as a monk (to a monastic building), but not as an abbot onto a German monastery, because no scoring is happening right away in this case. There is an official clarification about this in WICA:http://wikicarpedia.com/index.php/Monasteries#Count.2C_King_And_RobberQuotePlayers may deploy meeples from the cathedral district to a completed monastery about to be scored. The meeples can only be deployed as monks. Deploying meeples as abbots is not allowed since they would not participate in the scoring.So, in a similar way, deploying meeples to a small city from Carcassonne should be associated to the scoring of the small city. Deploying them to occupy a castle-to-be would contravene the original intent.
Quote from: Meepledrone on October 19, 2020, 05:30:54 AMThe aim of deploying meeples from the City of Carcassonne is to take over completed features about to be scored no matter if they are occupied or not. All completed features are scored but those points may go to waste if a player cannot receive them: no meeple is occupying the feature, or a major occupies a castle or a city without coats of arms, or there is no castle in the vicinity to receive the points...Remember that you can deploy a meeple from the cathedral district as a monk (to a monastic building), but not as an abbot onto a German monastery, because no scoring is happening right away in this case. There is an official clarification about this in WICA:http://wikicarpedia.com/index.php/Monasteries#Count.2C_King_And_RobberQuotePlayers may deploy meeples from the cathedral district to a completed monastery about to be scored. The meeples can only be deployed as monks. Deploying meeples as abbots is not allowed since they would not participate in the scoring.So, in a similar way, deploying meeples to a small city from Carcassonne should be associated to the scoring of the small city. Deploying them to occupy a castle-to-be would contravene the original intent.I don't think this comparison is a valid one. Placed monks are not converted into abbots in the same way as knights are converted into castle owners. The decision whether to place a monk or an abbott is made in "Step 2B - Placing a meeple". It cannot be converted afterwards. It is already a special monastery from the moment it gets occupied for the first time.In the case of cities, the conversion of a city into a castle is made in Step 3B. That means that an occupying player always at first places a meeple as a knight during Step 2, and then upgrades him to a castle owner later in Step 3B. So it's not comparable to the monastery case.
At the moment of its completion, the city is still a city, ready to be scored (similar to unoccupied completed cities). In my opinion, players should be allowed to redeploy meeples from the City of Carcassonne to that completed city as a knight. Afterwards all other players can decide whether they want to score it or to convert it to a castle (similarly as if there would be more occupants before its completion.)
If a small city was created by the tile placement, the small city may be converted into a castle by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.
The player to your left may move one or more meeples from the City of Carcassonne to the current feature. Everyone has this opportunity in turn, ending with you.
Quote from: Vital Pluymers on October 19, 2020, 06:58:55 AMAt the moment of its completion, the city is still a city, ready to be scored (similar to unoccupied completed cities). In my opinion, players should be allowed to redeploy meeples from the City of Carcassonne to that completed city as a knight. Afterwards all other players can decide whether they want to score it or to convert it to a castle (similarly as if there would be more occupants before its completion.)If you check the Order of Play, the first action in Step 3B says:QuoteIf a small city was created by the tile placement, the small city may be converted into a castle by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.This happens before the following:QuoteThe player to your left may move one or more meeples from the City of Carcassonne to the current feature. Everyone has this opportunity in turn, ending with you.So this means you have decide whether a small town is going to be scored or converted into a castle before deploying meeples to the small city score it. So if no city owner is scoring the small city, players will have no option to deploy meeples onto it.
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