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Official Rules / Re: Questions
« on: March 24, 2020, 03:32:02 PM »[157.] Which is scored first, at the end of the game? The meeples moved from the market district on a field with barn or the big top?
At the end of the game, before you start with the final scoring, you will score the big top on its last location. After that, you will proceed with the scoring after the game.
You can see all the actions happening before the final scoring here (section 4. Final scoring), after selecting all the expansions interesting to you:
http://wikicarpedia.com/index.php/Game_Reference
[158.] When do you resolve a message? If you receive 1 point for the fairy, you resolve a message between steps 1 and 2 or after step 4? If you receive points in step 2, you resolve a message between steps 2 and 3 or after step 4?
* When you get a message after scoring the 1-point fairy bonus at the start of your turn and you land on a dark space on the scoreboard, you resolve the message before drawing a tile, within phase 1. Placing a tile. See Round 1A below.
* When you score points in phase 2. Placing a meeple and land on a dark space, you resolve the message at the the end of phase 2. Placing a meeple, right before moving the dragon (if applicable) and before starting phase 3. Scoring a feature. See Round 2 below.
In general, there are up to 6 rounds of scoring that would allow you to resolve messages during your turn grouping one or more events happening at that point:
1. Placing a tile
* Round 1A - Beginning of turn (before drawing a tile):
- Fairy point
* Round 1B - After drawing tile, before placing tile:
- Wheel of Fortune actions
* Round 1C - After drawing and placing tile:
- Wind rose 3 points
2. Placing a meeple
* Round 2 - End of “move wood” phase:
- Abbot removal scoring
- Shepherd after "Guide flock to the stable" action
- Acrobat pyramid scoring
- Fruit-bearing tree action
3. Scoring a feature
* Round 3 - Scoring phase:
- Bonus scoring (pre): Watchtower, Tollhouse
- Feature scoring: City, Road, Monastery, Castle, etc.
- Bonus scoring (post): Markets of Leipzig, Fairy 3 points, Ringmaster points, Teacher
- Circus scoring
4. Additional actions
* Round 4 - End of turn:
- Catapult points
You may receive one message at most at the end of each round of scoring if any of your scoring figures moved and ended on a dark space at the end of the given round. Even if your you scoring figures moved and landed on dark spaces, you will only get one message per round of scoring.
You can check here more info about the rounds of scoring:
http://wikicarpedia.com/index.php/The_Messages#Rounds_of_Scoring
[159.] Which is the correct method?
a) 1. Your messenger is on 4. Your meeple is on 0. You receive a point for fairy (messenger on 5). 2. You receive 5 points for a garden (messenger on 10) and 5 for flock (messenger on 15). You receive 5 points for a castle (messenger on 20). You receive a message (+2 points - meeple on 2).
b) 1. Your messenger is on 4. Your meeple is on 0. You receive a point for fairy (messenger on 5). You receive a message (+2 points - meeple on 2). You receive 5 points for a garden (messenger on 10). You receive a message (+2 points - meeple on 4). You receive 5 points for flock (messenger on 15). You receive a message (+2 points - meeple on 6). You receive 5 points for a castle (messenger on 20). You receive a message (+2 points - meeple on 8 ).
c) 1. Your messenger is on 4. Your meeple is on 0. You receive a point for fairy (messenger on 5). You receive a message (+2 points - meeple on 2). You receive 5 points for a garden (messenger on 10). You receive 5 points for flock (messenger on 15). You receive a message (+2 points - meeple on 4). You receive 5 points for a castle (messenger on 20). You receive a message (+2 points - meeple on 6).
The answer is c)
If we apply what we explained in the previous answer, you can see the following chain of events per phase and the corresponding messages received:
Your messenger is on 4. Your meeple is on 0. | | --> | Initial situation |
1. Placing a tile | ||
You receive a point for fairy (messenger on 5). You receive a message (+2 points - meeple on 2). | | --> | | * Round 1A - Beginning of turn (before drawing a tile): - Fairy point |
2. Placing a meeple | ||
You receive 5 points for a garden (messenger on 10). You receive 5 points for flock (messenger on 15). You receive a message (+2 points - meeple on 4) | | --> | | | * Round 2 - End of “move wood” phase: - Abbot removal scoring - Shepherd after "Guide flock to the stable" action |
2. Scoring a feature | ||
You receive 5 points for a castle (messenger on 20). You receive a message (+2 points - meeple on 6). | | --> | | * Round 3 - Scoring phase: - Feature scoring: Castle, etc. |
You can check here more info about the rounds of scoring:
http://wikicarpedia.com/index.php/The_Messages#Rounds_of_Scoring
[160.] Can you place and move a meeple in/from the city of Carcassonne in the same turn?
During phase 3. Scoring a feature, for each feature to be scored:
1. Players are be allowed in turn to redeploy meeples from the city of Carcassonne to the given feature
2. The feature is scored and the meeples on the feature removed.
Once all the features are scored, if you completed one or more features but did not receive any points, you will be allowed to send a meeple to the city of Carcassonne.
So, on your turn you may of the following actions in this order
1. Place a tile completing a feature
2. Place a meeple on the feature just completed
3. Redeploy meeples from the city of Carcassonne (placed there on a previous turn) to the feature just completed
4. Score the feature
5. Return the meeples from the feature to your supply
6. Send one meeple from your supply to the city of Carcassonne.
You can see that the meeple sent to Carcassonne can be the meeple just placed, one redeployed from Carcassonne or any other from your supply.
You can revisit here the rules:
http://wikicarpedia.com/index.php/Count,_King_and_Robber#2._Placing_a_meeple_in_the_City_of_Carcassonne