Assuming there was a crop circle card for monks, how would that work with German monasteries?
I thought I had come up with another great conundrum on this issue. Then I checked the CAR. Now all I can ask is:QuoteAssuming there was a crop circle card for monks, how would that work with German monasteries?
The Crop Circles:- PitchforkThis affects farmers (on a farm segment).- ClubThis affects thieves (on a road segment).- ShieldThis affects knights (on a city segment).There is no Crop Circle for the monks (on a cloister or monastery) in the official rules.As long as HiG doesn't expand this mini with a new Crop Circle for cloisters/monasteries, the followers haven't to do any "work" as monks or abbots.
Maybe I don't understand something, but where have you found a crop circle for cloisters? Is this just a theory or home rule?
asparagus,I am often confused about your philosophical questions here in the "official rules".You are asking questions for something that doesn't exist - with an other word "nothing".Please tell me how should I ask the publisher HiG questions about "nothing"?A crop circle for a cloister doesn't exist, so I can't ask HiG about this.
I thought I was being very clear it was a thought experiment.
Quote from: asparagus on July 02, 2014, 11:40:02 PMI thought I was being very clear it was a thought experiment.Better to leave that for another time in another thread. Figuring out loopholes in the rules is complicated enough already.
Yes, the open question is: once an occupation is chosen on initial placement is the other option automatically closed for the duration of the game?What if no choice is made on initial placement, but the feature becomes occupied later through other means...magic gate, flier, wagon, etc. Is the second occupation then automatically closed?
I think when Carcking said "for the duration of the game" he was not thinking about expansions where the abbot could get removed.
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