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Carc Central Community => News and Events => Topic started by: Meepledrone on April 01, 2022, 03:17:37 AM

Title: Carcassonne without meeples
Post by: Meepledrone on April 01, 2022, 03:17:37 AM
As announced on Instagram and Facebook, HiG will release a new version of Carcassonne without meeples.

https://www.instagram.com/p/CbzeZu9qaFF/ (https://www.instagram.com/p/CbzeZu9qaFF/)

German post:

Quote
Wir haben Neuigkeiten für euch:
Wir haben uns entschieden, unsere Carcassonne Spiele zukünftig ohne Meeple zu verkaufen. So sparen wir Ressourcen und können euch die Spiele zu einem kleineren Preis anbieten. Die Meeple wird es dann zusätzlich im Set zu kaufen geben. Somit habt ihr die Chance die Meeple direkt in euren Lieblingsfarben zu kaufen und seid nicht mehr auf die Standartfarben beschränkt.
Die meisten Carcassonne Fans haben bereits eine große Auswahl an Meeple zuhause, mit denen sie spielen können.

Translation into English:

Quote
We have news for you:
We have decided to sell our Carcassonne games without Meeple in the future. This way we save resources and can offer you the games at a lower price. The Meeple will be available in a set as well. So you have the chance to buy the meeple directly in your favorite colors and are no longer limited to the standard colors.
Most Carcassonne fans already have a large selection of Meeple at home to play with.

(https://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=5855.0;attach=17205)
Title: Re: Carcassonne without meeples
Post by: gamgeefan2 on April 01, 2022, 04:18:36 AM
Kind of like Apple selling phones without chargers or even wired earbuds.  ;-)
Title: Carcassonne without meeples
Post by: supertopix on April 01, 2022, 04:24:03 AM
1.4.2022 :-)
Title: Re: Carcassonne without meeples
Post by: corinthiens13 on April 01, 2022, 05:31:31 AM
I like the idea!  :yellow-meeple:
Title: Re: Carcassonne without meeples
Post by: Bumsakalaka on April 01, 2022, 06:30:54 AM
I thought, that it's some of new variants. And it can be. In scoring phase, current player will earn all points of finished features. Strategy can be absolutely different and no stealing of features!
Title: Re: Carcassonne without meeples
Post by: corinthiens13 on April 01, 2022, 01:05:16 PM
I thought, that it's some of new variants. And it can be. In scoring phase, current player will earn all points of finished features. Strategy can be absolutely different and no stealing of features!

Merit for this idea! If you try it, please share a feedback  :yellow-meeple:
Title: Re: Carcassonne without meeples
Post by: Bumsakalaka on April 03, 2022, 09:41:54 AM
I thought, that it's some of new variants. And it can be. In scoring phase, current player will earn all points of finished features. Strategy can be absolutely different and no stealing of features!

Merit for this idea! If you try it, please share a feedback  :yellow-meeple:
Good idea. Next weekend is meeting of Czech forum. So we can play test games there. Actually I like that idea also. But not tested it yet.

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Title: Re: Carcassonne without meeples
Post by: Meepledrone on April 03, 2022, 10:00:53 AM
Keep us posted on the outcome! ;D
Title: Re: Carcassonne without meeples
Post by: kothmann on April 03, 2022, 03:50:29 PM
Strategy can be absolutely different …
That’s for sure!  I was trying to think about what the strategy would be.  Here is what I came up with…

Players will try to score every turn, because there is no point in building a big feature.  If a typical score is some number of points, say X, then first player scores X, next player scores 2X, next player scores 3X, etc.

If you fail to score on the nth turn, you miss out on n*X points.  So, the game is mostly about trying to keep your opponent(s) from scoring late in the game.  The player who fails to complete a feature on a couple of turns near the end will definitely lose.  This is pretty obvious, I guess.  How do you do that without also preventing yourself from scoring?

This seems like it should be similar to Nim in some sense?  At the end of your turn, you want there to be no features that can be completed (rare), or 2 features that cannot both be completed at the same time?  Or some configuration of features that makes it impossible for your opponent to end their turn with 2 features that cannot be completed at the same time?  Anyway, the point is that you don’t really care about how many points you get on this turn, you only care about how hard you are making it for your opponent(s) to score on their next turn?

Another idea, where the end of the game is not so dominant, would be to have something like this:
This way, if you can occasionally make a big score, you get ahead without sharing those points with your opponent.

Another idea is that you can see your next tile before playing your current tile.  That would allow you to know which features you could complete on your next turn and plan accordingly.

Regardless, please do share any play tests and have fun!
Title: Re: Carcassonne without meeples
Post by: PapaGeek on April 04, 2022, 06:05:26 AM
I thought, that it's some of new variants. And it can be. In scoring phase, current player will earn all points of finished features. Strategy can be absolutely different and no stealing of features!
I’m not sure what HiG’s intentions are! Do you buy the tiles and meeples separately, then play by the current rules? Or, as some have mentioned here, do you play with no meeples on the tiles and whoever completes a feature gets the points?

The no meeples on the tiles idea really has my game addiction provoked! What is the difference in game strategy for a 2 player game vs a 4 player game?

I’m going to suggest a basic game this way next weekend!  OMG what happens when we add Inns and Cathedrals or Traders without the Builders?
Title: Re: Carcassonne without meeples
Post by: Meepledrone on April 04, 2022, 08:58:14 AM
Ha ha ha!

This ad was HiG's April's Fool... Don't believe HiG will be selling Carcassonne without meeples.

In any case, it served as a spark for new variants.
Title: Re: Carcassonne without meeples
Post by: supertopix on April 04, 2022, 11:20:15 AM
1.4.2022 :-)
Title: Re: Carcassonne without meeples
Post by: Meepledrone on April 04, 2022, 11:23:20 AM
It seems he didn't notice this... :o
Title: Re: Carcassonne without meeples
Post by: corinthiens13 on April 04, 2022, 01:28:14 PM
Ooh, I didn't believe in any of last year's April fools, but this year I did...

Anyway, I still believe this would be a good idea  :yellow-meeple:
Title: Re: Carcassonne without meeples
Post by: PapaGeek on April 04, 2022, 02:10:13 PM
I’m still going to try the Traders on Steroids variant.  Just like whoever closes a city gets the tokens, no meeples on the tiles and whoever closes the feature gets the points.

We will only play once with just the basic game tiles, but it will probably be fun, or at least different!

You can ask my ex, I not just a fool on April first!

Title: Re: Carcassonne without meeples
Post by: kothmann on April 04, 2022, 04:00:09 PM
Now I'm wondering if @Bumsakalaka was also playing a joke on us with his variant?!  I hope not--it sounds like fun!
Title: Re: Carcassonne without meeples
Post by: Bumsakalaka on April 04, 2022, 11:31:30 PM
Now I'm wondering if @Bumsakalaka was also playing a joke on us with his variant?!  I hope not--it sounds like fun!
Don't worry. I'm not big fan of Aprils 1st fools. Am I? :imp:
Title: Re: Carcassonne without meeples
Post by: wolnic on April 05, 2022, 02:56:11 AM
Actually, this whole thing is not far from my idea of just using one meeple to claim features on your turn. It was thought of as a Solo idea, but I don't see why it couldn't work for multi-player games - see who can wait to the last minute before placing a farmer ...
Title: Re: Carcassonne without meeples
Post by: Bumsakalaka on April 05, 2022, 03:36:11 AM
Actually, this whole thing is not far from my idea of just using one meeple to claim features on your turn. It was thought of as a Solo idea, but I don't see why it couldn't work for multi-player games - see who can wait to the last minute before placing a farmer ...
Good point, but farmer is mini
Title: Re: Carcassonne without meeples
Post by: Bumsakalaka on April 05, 2022, 08:04:32 AM
So scoring at end of game will be skipped in this "variant"
Title: Re: Carcassonne without meeples
Post by: PapaGeek on April 05, 2022, 12:58:00 PM
How about this for a variant rule!

Everyone gets 1 meeple that they can put on a single tile, something like the robber on the scoreboard!  If you place a tile that closes all but one side of a large city, you can move your “robber” to that tile.  Then, if another player closes “your” city, that player scores the full points for the city and you score half the points (rounded up) just like the robber would do on the scoreboard.  But, if another player places a two sided city tile on that city’s last end point, they put their robber on the new tile and send your robber back to your supply.

This is why I’m addicted to Carcassonne, everyone can spin off variations and different combinations of partial expansions to create whatever game they want with whatever rules everyone at the table agrees to!

And as to Bumsakalaka’s comment, how the “robbers” are scored at the end of the game is up to whatever the players agree to at the start of the game!

Looks like even an April Fools joke can create a new variant!
Title: Re: Carcassonne without meeples
Post by: Bumsakalaka on April 10, 2022, 09:50:51 AM
Ok folks.
We tested Caraccsonne without meeples on 9th Czech CarcassonneForum Meet-up.
There were tournament in H&G edition 2, quizz about whole Carcassonne universe and a lot of games and testing expansions and fan expansions.
We also tested my variant idea about Carcassonne without meeple.
Origianl idea deosnt work.
Nobody wanted to create large cities to get advantage to other players to close city
So extra rules will be needed for placement with some rules.
So not closing this idea but additional rules will be required.
Some ideas: Disallowed placement of city tile:
1. Do not increase open edges of city
2. If multiple placements allowed place tile place it to placement which decrease open edges.
3. Always place city tile to city tile (like river)
4. If open monastery placement to monastery is preferred in order.

Problematic are large CCxx and CCCx tiles.

End of report :)

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Title: Re: Carcassonne without meeples
Post by: Bumsakalaka on April 10, 2022, 12:01:51 PM
Testing
Title: Re: Carcassonne without meeples
Post by: Willem on April 10, 2022, 02:17:19 PM
Nice to see the meetup! Love that t-shirt  ;)

And I can imagine those points coming up, as monasteries and CCxx/CCCx tiles are really more for the mechanism of meeples.
But it is a nice thought to take HiG's April Fools and actually making it work  ;D
Title: Re: Carcassonne without meeples
Post by: Bumsakalaka on April 11, 2022, 12:14:10 AM
Yes. I have an idea also how to combine with regular game.
Like advanced players, beginners.
In beginners, there will be 2nd tile on table which return all meeples into box. This will be regular without meeples variant.

Advanced variant will have this time mixed into deck. So game is playing in regular way until this tile is not placed.
After placement of this tile (there will be abbey edge style, that can be placed anywhere, but placement not needs be surrounded by other tiles - player will remove meeples from supply and all meeples on boards stays there and wait.
Then when player place tile and close any feature. It will count as player has a meeple on this tile, doesn't matter if feature is occupied or not. So if player closes 2 features, in each feature will he count one meeple + to existing meeple if any. If in feature will be none meeples, then feature is automatically scored to player which place tile and close feature.
Any suggestions?
Title: Re: Carcassonne without meeples
Post by: PapaGeek on April 11, 2022, 07:39:29 AM
I think we are still going to try the idea of a single "robber" on the tiles, not on the scoreboard!  That way the CCFF and CCCF tiles are still useful in creating larger features.
Title: Re: Carcassonne without meeples
Post by: Bumsakalaka on April 11, 2022, 11:30:44 AM
:D We will test it on weekend (if there will be time, because we will have also "Migration Period" due to Eastern). Time to test Eastern in Carcassonne...
Title: Re: Carcassonne without meeples
Post by: Decar on April 12, 2022, 08:04:57 AM
First thing I thought was that they must have purchased it from from Amazon  :-\