the rules for Castles 3.0 are still the same like in 2.1.
The image looks a bit different to me, not just the "C3" cities, also de Castles. Is it me or is there any differences?
I just replied I wanted to verify if they had finally added those key clarifications affecting the scoring of roads and monasteries involving German castles...Any bets?
The German castle bonus is clear. The direct issues when playing with the base game are the following, related to the tile count used when scoring roads and monasteries. Check these two cases:* Roads looping back to a German castle: each half of the German castle is counted as a separate tile for a road connecting them. See final clarification here:https://www.carcassonnecentral.com/community/index.php?topic=5021.msg75693#msg75693* A monastery adjacent to a German castle: each half of the German castle is counted as a separate tile when scoring an adjacent monastery (as I mentioned in my previous email, this was also explained in the 20th Anniversary River). See final clarification here:https://www.carcassonnecentral.com/community/index.php?topic=5021.msg74231#msg74231These issues plus all the others found in the same thread on Carcassonne Central were discussed with Johannes Natterer between February and March 2021.At least, these two clarifications seemed very important as to be included in the updated rules for C3. As you can see in the thread referenced above, double-sized tiles and triangular tiles pose a lot of questions to players of the game. When combined with watchtowers, for example, there are plenty of open issues not addressed yet.
thanks for explanation, now I understand.At the moment I can't tell you something about that, but we will talk about that.
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