I have play-tested the tiles with the base set and it worked well, easy to implement and with sufficient choice in how to play to give some tactical input to the game....I have not play-tested with the Inns and Cathedrals expansion, but I expect the interaction of the robbers with the inns would enhance the game play.
I'll check out the your alternatives as well to see what these offer.
If you find [the overly powerful Robber to be] a real problem, I would suggest replacing the city robber tiles with alternatives showing just roads.
I don't think there is a ready countermove and the best you can do might be to mitigate the loss by not completing the city.
Thanks again, and good luck with your gaming!
No need to apologise for posting...
So if you find you are getting 15+ pts per game from your robber, then what you are doing is more effective than placing a regular meeple. While I suspect this reasoning is flawed, it does give me a target to aim at. Scoring 15 pts would require robbing 3-5 roads or small cities - maybe you need more than 8 tiles?
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