Author Topic: JCloisterZone 5.0.0 is under way  (Read 4633 times)

Offline Meepledrone

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JCloisterZone 5.0.0 is under way
« on: September 03, 2020, 11:42:15 AM »
Hi all!

Farin is working on a new release of JCZ v5.0.0 that provides a revamped version of the UI for starters. Here you can see a sneak peek of his work in progress...

https://twitter.com/jcloisterzone/status/1271014289030221825

Below I include an image included in a recent tweet as a treat.  >:D



Congrats Farin fo r this amazing work!

Linkback: https://www.carcassonnecentral.com/community/index.php?topic=4787.0
Questions about rules? Check WICA: wikicarpedia.com

Offline Bumsakalaka

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Re: JCloisterZone 5.0.0 is under way
« Reply #1 on: September 08, 2020, 12:18:11 AM »
I played new version today, it's like you play absolute different version.
@farin great job!
Check JCloisterZone Add-ons with fan expansions and also some Slovak sci/fi projects in English https://www.scifi.sk/en/

Offline Meepledrone

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Re: JCloisterZone 5.0.0 is under way
« Reply #2 on: September 08, 2020, 04:20:00 AM »
I'll have to wait for the build for Mac...

Offline Bumsakalaka

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Re: JCloisterZone 5.0.0 is under way
« Reply #3 on: September 08, 2020, 08:41:11 AM »
I think, @farin will hate me, I sent him zillion of issues ;-D
« Last Edit: September 08, 2020, 11:29:30 AM by Bumsakalaka »

Offline Meepledrone

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Re: JCloisterZone 5.0.0 is under way
« Reply #4 on: September 08, 2020, 10:40:58 AM »
He always appreciates all the feedback. It helps him debug JCZ faster.  :(y)

Offline Bumsakalaka

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Re: JCloisterZone 5.0.0 is under way
« Reply #5 on: September 10, 2020, 01:26:20 PM »
So did you try it? What do you say?
I LIKE IT (I'm still not able to put Wells there, but I'll wait ;-)

Offline Meepledrone

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Re: JCloisterZone 5.0.0 is under way
« Reply #6 on: September 10, 2020, 03:04:38 PM »
Yep. I'm testing it on Mac. There were same issues on startup now solved. It is looks so awesome.

I love you can scroll the game history too.

My first game: base game + 2 copies of Mange & Witch... Why not? People will love you can select multiple copies of the base game or any expansion... And also you can select partial elements of an expansion. So cool!

Offline Bumsakalaka

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Re: JCloisterZone 5.0.0 is under way
« Reply #7 on: September 10, 2020, 11:25:56 PM »
I also give an idea to @farin to add multiple Meeples to game not like standard 7. He told, that he will implement this
 :red-meeple:

Offline Meepledrone

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Re: JCloisterZone 5.0.0 is under way
« Reply #8 on: September 10, 2020, 11:56:23 PM »
Only for regular meeples or for any type?

Offline Bumsakalaka

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Re: JCloisterZone 5.0.0 is under way
« Reply #9 on: September 11, 2020, 01:56:40 AM »
No currently only regular type, It's simple change of count of meeples.
With other it can be difficult but not unrealizable, but I thing the biggest offer is for add standard meeples

Offline Bumsakalaka

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Re: JCloisterZone 5.0.0 is under way
« Reply #10 on: September 11, 2020, 02:29:54 AM »
But why not also others
Only neutral figures can be more diffucult to implement with multiple changes in engine.
But I guess that Phantom/Abbot/Big Follower etc can be multiple.
Ok. meybe this can be in some stack of fture changes, currently I have to keep @farin with finishin new version, because I want to start on implementations of Wells and other fan expansions to new engine  :red-meeple: :red-meeple: :red-meeple:

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Re: JCloisterZone 5.0.0 is under way
« Reply #11 on: September 11, 2020, 02:46:29 AM »
But he is considering in the implementation changing the engine to incorporate full-fledged plug-in?

The rework of the GUI is awesome.

Offline Bumsakalaka

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Re: JCloisterZone 5.0.0 is under way
« Reply #12 on: September 11, 2020, 03:09:12 AM »
Well this is was my first idea

But maybe with it will need to implement features/capabilitys/logic to engine and by plugin which you will be able to download you put tiles and options to game.
For example when you add Wells - then will be new expansion in selection of tiles, also new optional game mechanics with Wells - which anyway will be applicable for Tile

This will also prevents of conflicts between different plugins and also some of plugins use tiles from original game, like Well in Abbey & Mayor in C1 but not in C2 ;-)

And it allso prevents on online game that some players will play different set of plugins which can made conflicts.

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Re: JCloisterZone 5.0.0 is under way
« Reply #13 on: September 11, 2020, 03:11:15 AM »
Let's image to implement all 600 expansions ;-D Ohh..

Offline Meepledrone

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Re: JCloisterZone 5.0.0 is under way
« Reply #14 on: September 11, 2020, 03:21:32 AM »
In order to cope with all possible expasnions, it would require some serious reengineering as you have multiple mechanics and elements coexisting on the screen:
* Figures, tokens and tiles in the players' supply
* Placement mechanics for tiles and items in the players' supply
* Mechanics triggered by tiles drawn and/or placed
* Mechanics involving figures on the board
* Mechanics affecting the turn sequence
* Interactions affecting majority in features
* Interactions affecting scoring
* ...

You name it. You need to add some hooks for every action to be in place and adding mechanics in a modular way...

The first step would be to reimplement the logic as plugins to test and enable all this modularity at the core. :o


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