Author Topic: expansión hills and sheep  (Read 2954 times)

Offline jma03

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expansión hills and sheep
« on: February 28, 2015, 03:28:54 AM »
hola,perdonad por  no escribir en ingles pq se me es complicado.

somos dos parejas  que jugamos a menudo al carcassonne y recientemente hemos adquirido  la  expansion de colinas y ovejas.

tenemos  dudas acerca de esta expansion(las losetas de colinas)(los viñedos y pastores nos queda claro)

-cuando colocas una loseta de colina las intruciones dice que en caso de empate,puntuara aquel q haya colocado la loseta.Ahora bien:

cuando colocas una loseta de colina puedes poner un meeple (en ciudad,camino o terreno)habiendo ya otro seguidor oponente??????

que pasa con la loseta que se le da la vuelta???se queda boca abajo toda la partida????

When you lose, do not look at what you lost, but what's left to win ..

Offline SRBO

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Re: expansión hills and sheep
« Reply #1 on: February 28, 2015, 03:48:40 AM »
A little bit of google translation, but i will try to answer. Please also use a translator, so everyone can try to answer your question. And its also good for your english!:)

If you mean that you can place a follower on a feature that already has a opponent follower on it, then no, you cant do that.

And yes the tile under it, you cannot see it and it stays there till the end of the game

Un poco de traducción de Google, pero voy a tratar de responder. Por favor también utilizar un traductor, por lo que todo el mundo puede tratar de responder a su pregunta. Y su también bueno para su Inglés! :)

Si se refiere a que se puede colocar un seguidor en una característica que ya cuenta con un seguidor oponente en él, entonces no, no puedes hacer eso.

Y sí, el azulejo debajo de ella, no puedes verlo y permanece allí hasta el final de la partida
« Last Edit: March 01, 2015, 11:59:53 AM by MrNumbers, Reason: Merged 2 posts »

Offline jma03

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Re: expansión hills and sheep
« Reply #2 on: February 28, 2015, 05:15:41 AM »
ok , thank you very much and what I understood .
has used the translator had not thought of .
btw what sense does that not leave a tile below the entire game (???? )
greetings and thanks for the reply

Offline Hounk

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Re: expansión hills and sheep
« Reply #3 on: February 28, 2015, 06:04:36 AM »
In a game, let's say with "Inns & Cathedrals", without the "Hills mechanism", if one of the cathedrals has not shown up till 5 tiles to the end, you can always be sure, it will show up. Same goes for example for the two cloisters from base game with roads. The more you are familiar with the tile configuration of the game (or the individual expansions), the more you get an edge over players, who are new to the game. Which is OK, in all games, which are not entirely luck based, you gain experience and advantages by playing them. However, this is a mechanism, which reduce a little bit the influence of "tile counting", because you can never be sure about that with the hills.

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