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Messages - DrMeeple

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46
Yeah. That’s it! First player uses the starting tile.


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47
The idea of ​​using the starting tile is simply so that all 4 players have the same number of turns. Since there are only 71 tiles without the starting one. With the start it would be 72.
The strategy with this modality is to play cooperatively trying that neither of the two players on the team is far behind in points.
Thanks for the feedback to all of you.  :yellow-meeple:

48
Hey, Dr. Meeple!

I see you! ;D

+1 merit for sharing and congrats for winning! :(y) :(y)
Hahahaha We won the first edition Carme and I but was on 2018 emoji code23]


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49
Carcassonne.cat invented this tournament format and organized its first tournament for pairs in May 2018. We even edited a video that proves it on youtube:



Later in May 2018, other associations from outside Catalonia copied this tournament format and wanted to make it their own. But it’s clear that the intellectual property of this tournament format belongs to Carcassonne.cat.
We have no problem with other associations, shops, clubs, etc… organizing a tournament for pairs. All we ask is that you make a small reference to Carcassonne.cat as the intellectual author of this tournament format.

RULES

1. The game will follow the basic rules of the Carcassonne game, both in terms of rules and points, with the only two exceptions of points 5 and 7.
2. Teams will be formed in pairs, who will play together all the games they have to play in the tournament.
3. The games must be exactly 4 players per table, 2 teams placed alternately around the table, with the players of each team facing each other.
4. Any communication between the pairs of the team itself, whether verbal or gestural, which may alter the normal development of the game is strictly prohibited.
5. Whoever is the starting player will have to play the starting tile and will be able to place Meeple on a regular basis.
6. Players will play and add points with their own Meeples, as in a normal game.
7. Each team will count as their final score the lowest score of the 2 players on the team. In the event of a tie between the two teams, the highest score of the two teams to be drawn will be counted. In the strange case that there is a multiple tie ... whoever says "Trinco, Trinco" before, will be the winner.

Please feel free to make a comment and share this variant very funny of the game. You should try it!

https://www.carcassonne.cat/torneig-per-parelles/

50
General / Re: I love the postman...
« on: January 07, 2022, 05:26:19 AM »
The cathars!! One of my favourites mini expansions!! Enjoy it. emoji code18]


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51
News and Events / Re: Carcassonne new basic game 3.0
« on: January 04, 2022, 09:25:08 AM »
Carcassonne base game 2021/2022 box symmetry.
Love it!! So satisfying!! emoji code7]


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52
General / Re: Categorizing Expansions
« on: January 02, 2022, 09:09:35 AM »
As wrote meepledrone. Author of thisi I said that it is not pig herd tile.
But as I know everybody play it as pigherd is there counted.

Odoslané z SM-A202F pomocou Tapatalku

The author didn’t said that, he said that it doesn’t count any extra point that’s all. It would be absurd say that: ‘hey, do you see this pig-herd? Well it isn’t a pig-herd, it’s a cookie!’
So I understand that C1 always applies (halflings, German castles, etc) doesn’t matter if you mixed with C2 tiles ... And in C1 we have a pig-herd that does give extra points and another pig-herd that does’t give points. If you mixed with C2 tiles still applies C1 rules.

53
General / Re: Categorizing Expansions
« on: January 02, 2022, 06:30:51 AM »
A pig-herd is present on both the river II tile and the GQ11 tile. Officially it hasn’t been said that it isn’t a pig-herd tile. It makes no sense to say that it isn’t a pig herd tile. No one has officially denied that. The only official thing is that he said (the RGG’s guy) it didn't add any extra points: 'Yes, I am — and this is just a field — no special points for the pigs and cows in it — sorry.' I think it’s more correct to say that it is a tile with a pig-heard that doesn’t award any points. But to say that it isn’t a pig herd tile is to go beyond what it is.
It seems absurd to me a tile with a pig herd identical to that of river 2 and deny its score. It is a cowardly act and at the same time it comes into contradiction when playing with C2 and C1 at the same time ...
Let me explain, if you play with C1 and C2 halflings mixed with the rest of the C2 game, what prevails?  C1 rules or C2 rules? I think it should apply if the C2 rules isn’t stated otherwise in this case about halflings.
The same goes for the GQ11 pig herd tile. If you play with almost all of C2, the C2 rules should apply in which a pig herd awards extra points.
If you analyze both tiles of C1 you can see how it’s a copy paste of the same pig-herd ... It is like making a tile with a copy paste of a monastery and saying that it isn’t ...



GQ11 tile                                           

                                                           

River II tile                               

54
Wow unbelievable! Thank you all and happy new year to everyone!!


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55
Quizzes, Puzzles and Challenges / Carcassonne Central: Advent Quiz MMXXI
« on: December 30, 2021, 03:04:16 PM »
Hahahaha this picture of quiz 22 clearly has a little bit bad intention because the position of the meeples and the position of the lights… emoji code23]


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56
I failed the quiz with the shepherd and the hill… the silly one… that happens by not revisiting the answers… seeing a special figure but in my mind thinking like a normal meeple… hahahaha


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57
Official Rules / Re: Another Bridge Question
« on: December 26, 2021, 07:34:12 AM »
So in short; yes, yellow can place that bridge in that example.
It can be placed not connecting to any other roads, but will need to be treated as a road in subsequent turns.

It can be a great way to try and block people, but equally they might be able to use a bridge to fill a gap
Of course! I don’t know why the doubt…


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58
Official Rules / Re: Another Bridge Question
« on: December 26, 2021, 07:32:57 AM »
I was surprised to learn from the answer to @Papageek's recent question about Bridges that we have not been following the official rules: we allow multiple bridges to be placed on a single turn!

It made me wonder another thing we allow is also illegal.  We allow a player to place a bridge when there is no adjacent tile connecting to either end of the bridge.  For example, after placing the monastery as shown below, may Yellow place the bridge?



We don't restrict a player's ability to make a placement like this, although in this case the play is tactically justified.  (Yellow is worried that Red or Black would place a field edge to create a CRFF hole that would make the Cathedral City permanently incomplete.  With the bridge Yellow just needs to draw one of several remaining CRFR tiles to complete the Cathedral city and connect to the Inn road segment.)  Our usual ethic is to do this to prevent a permanent hole, but our rules don't stop you from doing it to create such a hole.

So, the question is: may a bridge only be placed when necessary to ensure compatibility with a previously placed adjacent tile?
Why do you arrive to this conclusion? emoji code3166]


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59
Official Rules / Re: Another Bridge Question
« on: December 26, 2021, 07:31:05 AM »
Which is the doubt? I don’t understand…


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60
 
>:D  >:D  >:D  >:D Hahahahahaha so funny  >:D  >:D  >:D I think I'll use moving messages from now on I like it  ;D  ;D  ;D  ;D +100000000000 merit for  :blue-meeple: DRONE

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