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Messages - Bumsakalaka

Pages: [1] 2 3 ... 59
1
Official Rules / Re: New mini expansion: The Signposts
« on: December 02, 2021, 09:17:05 AM »
But I have question for rules.
The roads must not end on the first tile after the signpost.


So road ended on 3rd tile immediately on Abbey / City Gate / Small house.
I think it follow rules, that road not end on first tile but just not continue on second. right?
So points granted!

2
Official Rules / Re: New mini expansion: The Signposts
« on: December 02, 2021, 09:14:51 AM »
ok rules found by @petul
https://cundco.de/media/pdf/a0/ec/1f/EN-Signposts-rules-final.pdf
https://cundco.de/media/pdf/52/a2/65/DE-Wegweiser-SR-final.pdf

By then:
Road after tunnel continues. but we don't know which direction it means, 0 points for that arrow.

3
Official Rules / Re: New mini expansion: The Signposts
« on: December 02, 2021, 08:14:11 AM »
Also what about tunnels?!
Good. This is good question. Problem is that tunnels is 1.0 and signposts 3.0 :(

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4
Official Rules / Re: New mini expansion: The Signposts
« on: December 02, 2021, 06:40:50 AM »
Oki. Question not solved in rules.

Is straight bridge counted as continued road when straight arrow?

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5
Official Rules / Re: New mini expansion: The Signposts
« on: December 02, 2021, 06:15:27 AM »
I hope majority

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6
Official Rules / Re: New mini expansion: The Signposts
« on: December 01, 2021, 03:06:48 PM »


Missed opportunity... it would have given an extra mechanic to each of the Leipzig double tiles as well.

I agree with snearone. That design is horrible.
Anyway I like that extra mechanics for Leipzig tiles. It can be nice home rules.
@Meepledrone what do you think. Can you add to lepzig and signpost pages on wica this house rule?

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7
I forgot how it was last year, but result will be released tomorrow or after xmas?
You know, as prevention that somebody had learn rules badly, so he will have all (almost all) answers wrong :?

8
News and Events / Re: Spiel tile 2021
« on: November 28, 2021, 03:23:39 AM »
I hope it is something new, but could they just be referring to ‘The Gifts’..?


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I don't think so. Similar situation as in 2020

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9
News and Events / Re: Spiel tile 2021
« on: November 28, 2021, 02:55:40 AM »
Here. They exactly said. New mini
https://www.hans-im-glueck.de/news/Advent2021.html

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10
JCloisterZone FAQ, Suggestions & Bug Reports / Re: Engine error
« on: November 27, 2021, 04:07:16 PM »
This can be, because Addons are instaled to %AddData% directory.


11
News and Events / Re: Spiel tile 2021
« on: November 27, 2021, 04:06:03 PM »
Announced is Carcassonne mini expansion - without name and also some promotion

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Whaaat?!?!?! More information please!! :D


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Just +-24 hours :D (I hope that I'm not wrong, because I will not have anything to buy to reach 20EUR for Spiel tile :(

12
News and Events / Re: Spiel tile 2021
« on: November 27, 2021, 06:57:40 AM »
Announced is Carcassonne mini expansion - without name and also some promotion

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13
+1000000 merit from me
I want to see how you will manage this, when +1 merit can be taken only once per hour :D
Hahahaha hacking the system


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Nice, then create access for Meepledrone to update filesystem to allow updates on forum :D

14
+1000000 merit from me
I want to see how you will manage this, when +1 merit can be taken only once per hour :D

15
Merit from me too  :yellow-meeple:

But... This makes those tiles way too difficult to manage!

I can't imagine myself explaining to other players that yes, you placed that tile so a meeple is removed, then no, you placed a tile on a road, then connected it to solovey by moving a ferry, but Solovei is not activated, then yes, I placed a tile with meeple on a road, moved a ferry to connect it to Solovei, so it is activated and I remove your last meeple on the road before scoring it  >:D

This is way too complicated to apply in game  :(
Well. It is not so complicated as it seems.
Look it from other point of view. Not looking from Solovei but from other read.
1. Placed tile with road. Does this road contains Solovei? Trap nearest meeple/s on this road.
2. Join two existing road by ferry? Here are two situations when player can do this:
a) when expanded road contains Solovei and ferry then it's easy because 1. Is apply
b) when expanded road doesn't contains Solovei and after move ferry Solovei connected to road then is Solovei activated and continue in 1.

All other scenarious apply 2. Wagon move, placed special meeple (builder), moved meeple from City of Carcassonne of Leipzig market (this can be nice strategy to remove opponents meeple from road when is closer to Solovei tile - just saying)

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