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Carc Central Community => News and Events => Topic started by: danisthirty on May 21, 2014, 03:46:04 AM

Title: New Carcassonne App for Android
Post by: danisthirty on May 21, 2014, 03:46:04 AM
As some of you may already have seen, a new version of the Carcassonne app for Android was released recently by Exozet games. It's a fairly major update (50mb or so) but in my opinion they've taken away more than they've added and there's still no support for playing online.

Here is a quick summary of the changes:

Plus points:
- Improved graphics. It does now look pretty good.
- Improved music (which I never have on).
- Inns & Cathedrals, Traders & Builders, Corn Circles & The Festival are all available.

Neutral points:
- "Improved UI" is still equally playable but offers little over the old UI in terms of gameplay. I can't decide which I prefer but the fact that I never used to struggle to deploy meeples onto the correct part of the tile (but now do) suggests that this is actually a negative point.
- No change to AI opponents as far as I could tell. They may have been tweaked slightly but this hasn't ramped up the difficulty at all.

Negative points:
- You have to pay extra to play with any of the new expansions listed above (River 2 is still free). I might expect this from a free game but not from one which I've already had to pay for.
- No achievements to aim for. This really bugs me, but not nearly so much as it would have done if I'd still been working towards any of the achievements in the old version before this one replaced it.
- No way to randomise which player starts or to change the background/ "table" colour behind the tiles on the main game screen (that I've found so far).
- Always seems to default to a certain opponent rather than leaving it on "random" so I have to reset this every time I want to play a game.
- Takes way longer to open and start games than the old version used to.
- There is still no way of playing against an online opponent. Since this is one of the main things that most people have been asking for since the previous version was released it seems crazy that they haven't been able to implement this yet.

Overall I'm really disappointed with this update. I was expecting the new expansions based on an email I had from someone at Exozet back in January but the same email also told of ongoing work on an online multiplayer mode which apparently doesn't exist. Maybe it will come in a later update, who knows? But for the time being it just feels like they've taken a really good app, beautified it for the sake of it and then just chucked it out there without really testing it or thinking about what it really had to offer over the old version.
Title: Re: New Carcassonne App for Android
Post by: AlbinoAsian on May 21, 2014, 06:51:06 AM
Agreed I hope they didn't just put a fresh coat of paint on an old house... Seems like they went with what will make them more money (add-ons) rather doing the things we've been requesting for ages
Title: Re: New Carcassonne App for Android
Post by: Jéré on May 22, 2014, 12:30:31 AM

Negative points:
- You have to pay extra to play with any of the new expansions listed above (River 2 is still free). I might expect this from a free game but not from one which I've already had to pay for.

Try this at your local game store: Tell the owner you should get the Carcassonne expansions for free because you already own the base game, just to see...
Title: Re: New Carcassonne App for Android
Post by: danisthirty on May 22, 2014, 01:03:07 AM
I fully understand your point Jere, and agree with it to some degree.

But whilst I don't think charging for the expansions is unfair as such, the fact that it costs extra money to play with these expansions is still a negative point just as it would have been an additional positive if they were free.
Title: Re: New Carcassonne App for Android
Post by: exozet on May 22, 2014, 02:16:07 AM
Hey guys! Exozet here :) Hope it's ok for us to give a little feedback re. Carcassonne on Android (also available on Windows 8 btw!).

Neutral points:
- "Improved UI" is still equally playable but offers little over the old UI in terms of gameplay. I can't decide which I prefer but the fact that I never used to struggle to deploy meeples onto the correct part of the tile (but now do) suggests that this is actually a negative point.

There may be issues on a few devices with the UI. We are already investigating on how to improve it.


Quote
- No change to AI opponents as far as I could tell. They may have been tweaked slightly but this hasn't ramped up the difficulty at all.

We plan to improve the AI with an upcoming update.


Quote
- No achievements to aim for. This really bugs me, but not nearly so much as it would have done if I'd still been working towards any of the achievements in the old version before this one replaced it.
- No way to randomise which player starts or to change the background/ "table" colour behind the tiles on the main game screen (that I've found so far).
- Always seems to default to a certain opponent rather than leaving it on "random" so I have to reset this every time I want to play a game.
- Takes way longer to open and start games than the old version used to.
- There is still no way of playing against an online opponent. Since this is one of the main things that most people have been asking for since the previous version was released it seems crazy that they haven't been able to implement this yet.

We are working on pretty much all of these points above. New features will be added with future updates. Online multiplayer is already in development.
Title: Re: New Carcassonne App for Android
Post by: danisthirty on May 22, 2014, 06:20:47 AM
Hi Exozet, thanks for your response. It's reassuring to see that you're taking an interest in what's being said about your game.

The device I use is a Samsung Galaxy S2 phone so the screen is quite small anyway. Being unable to place a meeple where I'd like happens maybe once or twice a game but I can get round it by zooming in (and then back out again so that I can see the rest of the playing area).

I'm looking forward to seeing how the features you're currently working on turn out, especially the online mode. And if it's not something you're already aware of, please could you also add to your list the bug whereby farmers who are placed on enclosed farms (e.g. farms that are surrounded by closed road(s) for example) aren't scored at the end of the game?

Thanks again for your feedback; hopefully you know where to come if you're looking for people to test things before your next release! :)
Title: Re: New Carcassonne App for Android
Post by: exozet on May 22, 2014, 06:46:07 AM
And if it's not something you're already aware of, please could you also add to your list the bug whereby farmers who are placed on enclosed farms (e.g. farms that are surrounded by closed road(s) for example) aren't scored at the end of the game?

I'm not 100% sure what you mean. If possible, could you send a screenshot and some details to ms@exozet.com? That's our mobile support email adress.

Quote
Thanks again for your feedback; hopefully you know where to come if you're looking for people to test things before your next release! :)

We'll probably do a closed beta for the online multiplayer (like we did for Catan). I'll let you know once you can apply for it :)
Title: Re: New Carcassonne App for Android
Post by: danisthirty on May 22, 2014, 07:16:09 AM
(http://www.dan.tehill.net/worthless_farmer.png)

This farmer should be worth 3 points to blue in the final scoring. Instead of this though, he will actually be worth nothing as he won't be evaluated along with every other meeple left on the board at the end of the game. He will simply be ignored and will be left on the table. Poor guy.

This used to happen in the old version of the app as well, and it wasn't rare for a claimed farm with 2 or 3 cities on it to be ignored when the final scores were calculated if the farm was surrounded by road in this way.
Title: Re: New Carcassonne App for Android
Post by: exozet on May 22, 2014, 07:20:29 AM
Thanks a lot! This bug has been forwarded to our development team for investigation.
Title: Re: New Carcassonne App for Android
Post by: AlbinoAsian on May 22, 2014, 09:25:08 AM
Thanks a lot! This bug has been forwarded to our development team for investigation.

Much respect for taking the time to comment here on the forums. Glad to hear that you're still working on improvements.

Should multiplayer mode be added I know that your app would become an instant hit here and a great avenue for us to run tournaments :)
Title: Re: New Carcassonne App for Android
Post by: Scott on May 24, 2014, 06:48:49 AM
Great to see the developers interacting with the players!
Title: Re: New Carcassonne App for Android
Post by: rfielder on May 24, 2014, 08:59:07 AM
Where does one fine the expansions for this game?

I installed it onto my Samsung Galaxy Tab 10.1, and it works fine, but I don't see where you get the expansions, either ingame or on the Play store.
Title: Re: New Carcassonne App for Android
Post by: exozet on May 26, 2014, 07:31:25 AM
Where does one fine the expansions for this game?

I installed it onto my Samsung Galaxy Tab 10.1, and it works fine, but I don't see where you get the expansions, either ingame or on the Play store.

Where did you get it from? If you got it from Amazon App Store you should be able to update your game now to the new version.
Title: Re: New Carcassonne App for Android
Post by: rfielder on May 26, 2014, 07:56:17 AM
Where did you get it from? If you got it from Amazon App Store you should be able to update your game now to the new version.
I got it from the Google Play store.

Your response did not make sense, so I went back to the Play store.  My original download was free - now it is a $4.99 game.  That is a major change, and it also explains why the version I have did not automatically update to the latest version.

That is pretty expensive for an Android-only game, 'specially if it does not support multiplayer across multiple devices.  I will have to think about this one.....
Title: Re: New Carcassonne App for Android
Post by: exozet on May 26, 2014, 08:02:30 AM
Where did you get it from? If you got it from Amazon App Store you should be able to update your game now to the new version.
I got it from the Google Play store.

Your response did not make sense, so I went back to the Play store.  My original download was free - now it is a $4.99 game.  That is a major change, and it also explains why the version I have did not automatically update to the latest version.

That is pretty expensive for an Android-only game, 'specially if it does not support multiplayer across multiple devices.  I will have to think about this one.....

Our version of Carcassonne has always been 4.99$. Did you download "Carcassonne Online" by 7cities? This one is an illegal upload and not licensed.
Title: Re: New Carcassonne App for Android
Post by: danisthirty on May 26, 2014, 02:11:11 PM
@rfielder - you should be able to add the expansions from the "store" which should be on the front page of the app as per the (cropped) screenshot below:

(http://www.dan.tehill.net/carc_app_store.png)

I have noticed on several occasion recently though that this seems to disappear within a few seconds of appearing!

@exozet - I occasionally play the 7cities Carcassonne app purely so that I can play people online. It doesn't seem to be particularly low-profile though, and the Facebook app (presumably by the same people) isn't hard to find either so I'm surprised to learn it's an illegal version. Is anything being done to stop it?
Title: Re: New Carcassonne App for Android
Post by: exozet on May 27, 2014, 01:32:02 AM
@exozet - I occasionally play the 7cities Carcassonne app purely so that I can play people online. It doesn't seem to be particularly low-profile though, and the Facebook app (presumably by the same people) isn't hard to find either so I'm surprised to learn it's an illegal version. Is anything being done to stop it?

Yes, we have contacted Google about it and requested to take it down which will hopefully happen soon.
Title: Re: New Carcassonne App for Android
Post by: kettlefish on May 27, 2014, 01:44:58 AM
Hi exozet,

at the German Carcassonne-Forum, we have also a discussion about this new update for the Android App...

Here is the link:
Neue Version der Android-App (http://www.carcassonne-forum.de/viewtopic.php?f=195&t=1749)

At the Carcassonne-Forum we speak mostly in German.  ;D

Greetings
kettlefish
Title: Re: New Carcassonne App for Android
Post by: oldsmash000 on June 03, 2014, 11:51:22 AM
I recently learned about Carcassonne and even more recently purchased EXOZET's version off of the Google Play store so that I can play Carcassonne on my Nexus 7 Tablet (Android OS).  Whenever I complete one game, I have to close the program entirely to start a new one, because if I don't exit the program entirely, after a new game loads up, the leaderboard appears over my new game with no other option except 'main menu'.  Is something appearing off screen?  Is there a secret swipe to get past this?  Can I disable the leaderboard screen after a completed game?

Thanks in advance!
Title: Re: New Carcassonne App for Android
Post by: exozet on June 04, 2014, 03:42:58 AM
I recently learned about Carcassonne and even more recently purchased EXOZET's version off of the Google Play store so that I can play Carcassonne on my Nexus 7 Tablet (Android OS).  Whenever I complete one game, I have to close the program entirely to start a new one, because if I don't exit the program entirely, after a new game loads up, the leaderboard appears over my new game with no other option except 'main menu'.  Is something appearing off screen?  Is there a secret swipe to get past this?  Can I disable the leaderboard screen after a completed game?

Thanks in advance!

Hi,

This bug has been fixed in our latest version. Have you updated your app?

Best
Marc
Title: Re: New Carcassonne App for Android
Post by: oldsmash000 on June 08, 2014, 04:08:26 PM
Yes, it works now.  Thank you for the fix and fast response.
Title: Re: New Carcassonne App for Android
Post by: danisthirty on June 18, 2014, 08:20:48 AM
I finally decided to pay for the expansions last night. It wasn't a huge amount of money and I was playing the basic game half to death anyway so I figured it was probably worth it.

Overall, I do like how all of the expansions have been implemented although I noticed a couple of glitches which I've described below:

1) You can't place the builder on any city or road that is shared with another player, even if you also have one of your own followers in that feature. The same is true for the pig and fields. Based on the CAR and my understanding of the rules, I believe it should be possible to place either figure in an occupied feature (cities or roads for the builder, farms for the pig) provided that at least one of those occupants belongs to you, regardless of any other occupants.

2) If the inclusion of the Crop Circles tiles forces you to remove a follower from a city or a road in which you've also already placed the builder, and you don't have any meeples left in that city or road after you have done so, the builder should also be removed. I believe this is what happens presently as the builder appears to be available again immediately afterwards, but it looks from the map as though he is still in the vacated feature (hence that you can end up with two or more of the same colour builder on the map at any time). So it would seem this is merely a graphical fix as the map needs to be updated to show that the builder has been removed. The same is true for the pig.

3) The AI hasn't been adapted to allow for the different tactics that come into play when certain expansions are used. This isn't necessarily a bug as such, but it does undermine the "intelligence" of the AI players when they go to such enormous lengths to avoid generating points for another player by completing their cities even when they would win substantial trade goods by doing so. As such this is more of an observation than a glitch.

Has anybody else noticed any other bugs/ glitches? I thought maybe we could work with exozet by maintaining a list here for exozet to be aware of and consider for future updates.
Title: Re: New Carcassonne App for Android
Post by: danisthirty on June 23, 2014, 06:07:37 AM
A few more observations:

Inns & Cathedrals
- There is an ffrr (corner road) tile with an inn on it where the inn doesn't seem to be taken into account in the scoring. So, a 4-tile road including this piece is worth just 4 points rather than 8.

- The tile with 4 individual city segments and a small farm in the centre doesn't evaluate the number of adjacent cities properly if you place a farmer in the middle of it. This could be anywhere from 0 to 12 if all four cities are completed, but this isn't always correct and the last time I played with it I was awarded 6 points for 3 cities (should have been 9 points).

Traders & Builders
- Would it be possible to introduce any kind of screen to show points won from trade goods? Although I believe the bonuses are being calculated correctly, there's no provision for this in the final scores and the only way you even notice that these points have been added on is because the final score shown is 10, 20 or 30 points higher than it seemed to be after all the incomplete features/ farmers had been evaluated at the end of the game.
Title: Re: New Carcassonne App for Android
Post by: doolen on June 25, 2014, 03:30:22 PM
I thought I should report that festivals doesn't work. Whenever I try to remove a meeple the meeple is removed but the game doesn't progress to the be next player.
Title: Re: New Carcassonne App for Android
Post by: danisthirty on September 25, 2014, 02:03:04 PM
A new update was released for this today so that multiplayer is finally an option!

So far I have played one game and it seemed to work pretty well. Definitely recommended!  :(y) :(y) :(y)
Title: Re: New Carcassonne App for Android
Post by: Higgs on September 25, 2014, 06:48:03 PM
I've been playing the multiplayer beta a lot since it came out. It is a Beta version so it's not surprising that there are some issues. The biggest problem I have encountered is starting a game and having the opponent stop playing. This usually happens immediately or with the first 15 tiles or so. I'm not sure why, but there are a number of possibilities:
1)the opponent just stops playing and doesn't bother to forfeit
2)the opponent forfeits but it is not being recognized
3)there is a connection problem which takes much too long to timeout

From my playing experience about half of my online games actually go to the end without the opponent at some point stopping play for whatever reason. I can think of some ideas to help prevent this. There should be a time limit for each players move. If the time limit is passed AI should take over the game until the player returns. After a certain number of violated time limits the game should be considered forfeited.

I have also once noticed a bug in which a tile graphically appeared different than its functionality. In this case I found I could place a tile in which a round was next to a city. Needless to say this was very confusing, and the followers placed on adjacent tiles did not function as placed.

Overall, I love playing with real people since the AI is of no challenge whatsoever (although some of the online players actually play worse than the AI). It would be nice once the major bugs are fixed to have some record of your multi-player results. Maybe even a ranking, and occasional tournament style play for the highest ranked players.
Title: Re: New Carcassonne App for Android
Post by: CKorfmann on September 25, 2014, 10:57:47 PM
The version I have for Android is by exozet.  It says 'Version 7 (Desire)'.  I don't see a store or the option to purchase expansions.  My title screen looks nothing like the one you've posted here Dan.  I've tried updating.  Is there another version I should be looking for?  I paid for this one, so I don't really want to get a different one.   :-\
Title: Re: New Carcassonne App for Android
Post by: Paul on September 25, 2014, 11:12:19 PM
The version I have for Android is by exozet.  It says 'Version 7 (Desire)'.  I don't see a store or the option to purchase expansions.  My title screen looks nothing like the one you've posted here Dan.  I've tried updating.  Is there another version I should be looking for?  I paid for this one, so I don't really want to get a different one.   :-\

Mine is Exozet as well. It's the old .apk version. Could be the one and the same as I have:

- Base game
- River II with the fork
- Up to four player, no network
- Achievements (for example completing three cloisters in one game)
- Few rules options like 2 or 4 scoring two-tile cities.
Title: Re: New Carcassonne App for Android
Post by: danisthirty on September 25, 2014, 11:29:10 PM
The version I have for Android is by exozet.  It says 'Version 7 (Desire)'.  I don't see a store or the option to purchase expansions.  My title screen looks nothing like the one you've posted here Dan.  I've tried updating.  Is there another version I should be looking for?  I paid for this one, so I don't really want to get a different one.   :-\

Mine is Exozet as well. It's the old .apk version. Could be the one and the same as I have:

- Base game
- River II with the fork
- Up to four player, no network
- Achievements (for example completing three cloisters in one game)
- Few rules options like 2 or 4 scoring two-tile cities.

This is the old version; the app has received a complete facelift since then and is now available with I & C, T & B, The Festival and Corn Circles.

I'd say that upgrading is a tough decision. You don't have to pay for the new version (if you bought the old version) but personally I think I preferred the old one, mostly because of the achievements. This said, there isn't a lot of replay value once you've conquered all of these (not that this stopped me).

The expansions are worth playing although there are still bugs surrounding how the values of farms are calculated if I & C and/or T & B are used (place a farmer on the cccc tile with the farm in the middle and you'll see what I mean). Generally they are good though, definitely better now than they were when it was first released.

@Higgs - Thanks for that! Merit for you  :) How long has the multiplayer been available for? I only saw it for the first time last night. As such I've only played one game online and I have to say it was an excellent experience, and a very close game too! I did wonder how it would be handled if my opponent quit but fortunately it didn't come to that, probably because it was difficult to tell who was winning throughout. So overall I was impressed.

Having played maybe about a thousand games against random/ anonymous opponents via the Carcassonne app on Facebook, I would say that it's relatively common for people to quit games if they're not winning or recognise that they can't win. I've never done this as I deem it to be very disrespectful to my opponent, but apparently not everyone thinks this way.  ???
Title: Re: New Carcassonne App for Android
Post by: exozet on September 26, 2014, 07:51:43 AM
Hello everyone,

Online Multiplayer has been rolled out to everyone yesterday. For now this is just a "Quick Match" mode but we are already working on a custom multiplayer mode with additional options. Achievements will also come back at some point.

If you encounter any bugs please report them to ms@exozet.com and we'll take a look into it asap. Some known issues will be adressed with the next update (coming soon!).

@CKorfmann: Where did you buy the game from and what's your device?
Title: Re: New Carcassonne App for Android
Post by: CKorfmann on September 27, 2014, 10:16:29 AM
Mine is Exozet as well. It's the old .apk version. Could be the one and the same as I have:...

This is the old version;...

Yep, that's it exactly, with the blue-colored wood background and all.  The updates and expansions would be cool, but I'm not anxious to buy it again. 

@CKorfmann: Where did you buy the game from and what's your device?

I bought it on the play store over a year ago.  My device is an LG Optimus Q.  Why was there never an upgrade to the new version?
Title: Re: New Carcassonne App for Android
Post by: exozet on September 29, 2014, 01:54:25 AM
Unfortunately low-end devices are not supported by our new version of Carcassonne. That why you are stuck with "Version 7". Sorry :/
Title: Re: New Carcassonne App for Android
Post by: danisthirty on September 29, 2014, 02:08:46 AM
@exozet - In my opinion, the list of remaining tiles should not be available during online matches. Maybe this is a personal thing but I’m a bit of a purist and I prefer to rely purely on memory; having a list of tiles on hand to refer to is too much of an advantage. If others disagree (which they’re perfectly entitled to) then maybe there should be a profile option to disable this and only hook me up with other players who also have this disabled. This would lead to fairer, more balanced games in my opinion.

Secondly, and I don’t know if this is a bug or quite what. But I appear to have unintentionally set two hidden options which I can’t now reset. The first is “Always give my opponent all the tiles he needs” which is On. The other is “Occasionally give me the tiles that I need” which is Off. Is this something you could check for me?  ;D

With regards to the device issue, presumably it would still be free to upgrade to the newer version if Chris had a newer device to play it on?
Title: Re: New Carcassonne App for Android
Post by: exozet on September 29, 2014, 03:03:35 AM
I'll see what we can do about the remaining tiles feature.

And yes, if Chris gets a new device where our updated version of Carcassonne is running on he can upgrade for free.
Title: Re: New Carcassonne App for Android
Post by: ldhughes59 on October 02, 2014, 08:44:37 AM
@exozet,

I got my copy of Carcassonne App for Android from the Amazon App Store and it is always at least one update behind the Play Store version.  Is there a reason for this?  I'd like to get the latest version but will have to wait for Amazon to update it or buy it from Play Store, which I really don't want to do.
Title: Re: New Carcassonne App for Android
Post by: exozet on October 02, 2014, 09:32:00 AM
Actually we submitted the Amazon update only very few days after the Google Play version. The latest version has passed Amazon QA yesterday. Not sure why it hasn't been published by Amazon yet. We have contacted them today regarding this issue. Hopefully it will be online some time this weekend.
Title: Re: New Carcassonne App for Android
Post by: exozet on October 06, 2014, 06:16:20 AM
Hi Guys,

Just wanted to let you all know that the update is now available on all our platforms:

Windows Store: http://apps.microsoft.com/windows/de-de/app/daad35e6-04fd-41c1-ae71-c0740efe32eb
Windows Phone Store (re-launch): http://www.windowsphone.com/en-us/store/app/carcassonne/4e0501d7-1e1d-476a-8a2c-92eb7f528ba9
Google Play: https://play.google.com/store/apps/details?id=com.exozet.game.carcassonne
Amazon: http://www.amazon.com/gp/product/B0081SRJSY

Spread the word! :)
Title: Re: New Carcassonne App for Android
Post by: Guy on October 10, 2014, 08:27:08 AM
Getting very good at a 36 tile game of Carcassonne on the Windows Phone demo. Still not entirely convinced that this will be worth the money on such a small screen as my phone... But good fun for sure!

Guy
Title: Re: New Carcassonne App for Android
Post by: danisthirty on October 14, 2014, 10:57:19 PM
OK, so this happened during an offline game against an AI opponent:

(http://www.dan.tehill.net/corrupt_city.jpg)

@exozet - I don't have an exact number but I know I've played at least a thousand games through the app and this was the first time I've ever been allowed to make an illegal tile placement such as this. So I'm assuming this bug has come about as part of a recent update?
Title: Re: New Carcassonne App for Android
Post by: Durbs on January 16, 2015, 06:40:48 AM
@exozet - In my opinion, the list of remaining tiles should not be available during online matches. Maybe this is a personal thing but I’m a bit of a purist and I prefer to rely purely on memory; having a list of tiles on hand to refer to is too much of an advantage. If others disagree (which they’re perfectly entitled to) then maybe there should be a profile option to disable this and only hook me up with other players who also have this disabled. This would lead to fairer, more balanced games in my opinion.


Massive +1 to this...

Think I included this in my Play store review - but this should at least be a toggle, but ideally just not appear in online games. In real-world Carc, you can't see what's left in the bag, so it shouldn't really be an option in an online match.

Other things I'd like to see (if you're still monitoring this form - top marks for doing so by the way!)

Title: Re: New Carcassonne App for Android
Post by: exozet on January 16, 2015, 07:38:42 AM
Thanks for all your feedback. At least for the 'remaining tiles' I can let you know that it's on our feature wish list for a future update. We plan to implement an option for turning it on and off.
Title: Re: New Carcassonne App for Android
Post by: danisthirty on January 16, 2015, 07:40:05 AM
Thanks for your response guys. Please keep up the good work!  :(y)
Title: Re: New Carcassonne App for Android
Post by: Durbs on February 05, 2015, 06:30:12 AM
Hurrah - new update last night, including the ability to turn on/off displaying remaining tiles  :(y)

Also added River 2 expansion which is nice. ^-^

One question I do have, and it's asked only out of curiosity - as the other expansions already work in single-player, why is it so hard to implement them into multi-player? Surely if the rules for placement and scoring have been defined once, adding them to multi-player is easy? I have zero knowledge of programming, so it really is just out of interest, not meant to sound like a dig!
Title: Re: New Carcassonne App for Android
Post by: danisthirty on February 05, 2015, 06:39:42 AM
Hurrah - new update last night, including the ability to turn on/off displaying remaining tiles  :(y)

Also added River 2 expansion which is nice. ^-^

Maybe I'm wrong. But I think these have been around for a while...

One question I do have, and it's asked only out of curiosity - as the other expansions already work in single-player, why is it so hard to implement them into multi-player? Surely if the rules for placement and scoring have been defined once, adding them to multi-player is easy? I have zero knowledge of programming, so it really is just out of interest, not meant to sound like a dig!

I know what you mean. Maybe it's something to do with the fact that these have to be paid for in addition to the app itself so it might be a case of "what happens if someone tries to start a Traders & Builders games against someone who doesn't have it"?
Title: Re: New Carcassonne App for Android
Post by: Durbs on February 05, 2015, 08:03:40 AM
I only got the update last night? River 2 added to multi-player to be precise, not the expansion itself...? You couldn't turn off the remaining tiles either pre-update, just choose whether to show broken tiles or not :)
Title: Re: New Carcassonne App for Android
Post by: Durbs on February 05, 2015, 08:05:04 AM

One question I do have, and it's asked only out of curiosity - as the other expansions already work in single-player, why is it so hard to implement them into multi-player? Surely if the rules for placement and scoring have been defined once, adding them to multi-player is easy? I have zero knowledge of programming, so it really is just out of interest, not meant to sound like a dig!

I know what you mean. Maybe it's something to do with the fact that these have to be paid for in addition to the app itself so it might be a case of "what happens if someone tries to start a Traders & Builders games against someone who doesn't have it"?

But once they've got that sorted, as they now have with River 2.. surely it's the same logic for all expansions?
Title: Re: New Carcassonne App for Android
Post by: aenima on February 24, 2015, 11:21:01 AM
well... I remember there was a post for it, but I can't find it
so... I buy the game for android and my nick is aenima
if u wont u can add me for some game and I'd like to know the other member's names so I can add them! :)
Title: Re: New Carcassonne App for Android
Post by: MrNumbers on February 24, 2015, 11:54:14 AM
Here is this thread:
Meeting in android Carcassonne (http://www.carcassonnecentral.com/community/index.php?topic=1454.0)
Title: Re: New Carcassonne App for Android
Post by: aenima on February 24, 2015, 12:04:39 PM
thanx MrNumbers!!!  ;D
Title: Re: New Carcassonne App for Android
Post by: Joff on March 16, 2015, 05:03:13 AM
Carcassonne is the Amazon free app of the day today :)   (Android)

www.amazon.com/exozet-games-Carcassonne/dp/B0081SRJSY/ref=sr_1_1?ie=UTF8&qid=1426489696&sr=8-1&keywords=carcassonne+app (http://www.amazon.com/exozet-games-Carcassonne/dp/B0081SRJSY/ref=sr_1_1?ie=UTF8&qid=1426489696&sr=8-1&keywords=carcassonne+app)
Title: Re: New Carcassonne App for Android
Post by: quevy on April 21, 2015, 08:50:36 AM
Yesterday I changed my phone, what is the first app that I downloaded?
Title: Re: New Carcassonne App for Android
Post by: danisthirty on April 25, 2015, 12:27:33 AM
Yesterday I changed my phone, what is the first app that I downloaded?

Facebook?  ;)

As someone who has played both, you may be disappointed by the Android app compared to the iOS app. I know they're releasing updates for it every now and again but ever since the new version of the Android app was released, the AI has been awful (just as it was with the old version). Playing online is much less reliable too, but we should at least be able to get an online game going between us if we can find each other...
Title: Re: New Carcassonne App for Android
Post by: spikey_dino on April 27, 2015, 05:07:59 PM
Yesterday I changed my phone, what is the first app that I downloaded?

Facebook?  ;)

As someone who has played both, you may be disappointed by the Android app compared to the iOS app. I know they're releasing updates for it every now and again but ever since the new version of the Android app was released, the AI has been awful (just as it was with the old version). Playing online is much less reliable too, but we should at least be able to get an online game going between us if we can find each other...


I'm a little disappointed with the android app, but it's my only option since I don't have an ios device :(
Title: Re: New Carcassonne App for Android
Post by: CKorfmann on May 17, 2015, 11:02:33 PM
I'm finally getting an upgraded phone that will allow me to upgrade this app.  My old phone is old enough that it won't give me any of the new updates for the app.  I guess it's not all we hoped it would be, but it's better than what I have.  I'm excited that I'll get to play with more than just the River expansion.  Does anyone know if there are any more expansions coming down the road?  What are the in-app costs for the expansions?
Title: Re: New Carcassonne App for Android
Post by: danisthirty on May 17, 2015, 11:22:15 PM
I'm finally getting an upgraded phone that will allow me to upgrade this app.  My old phone is old enough that it won't give me any of the new updates for the app.  I guess it's not all we hoped it would be, but it's better than what I have.  I'm excited that I'll get to play with more than just the River expansion.  Does anyone know if there are any more expansions coming down the road?  What are the in-app costs for the expansions?

Getting to play with Inns & Cathedrals + Traders & Builders does breathe new live into the Andoid app but the AI lets it down somewhat. The other expansions are Crop Circles and The Festival but I rarely play with these. I can't find out from the app how much they cost as it just tells me that I've bought them already, but I don't think I & C or T & B were more than £1.50/ $2 or so each.

As for whether any new expansions are in the pipeline, I have no idea. They are still talking about "new things to come" but it isn't clear whether these are bug fixes (you'll notice a few bugs with the new expansions, particularly when scoring farms), new features, improved online play/ AI or new expansions. It could do with some of all of this at the moment but it's still great for a quick game every now and again.

Enjoy!  :) :(y)
Title: Re: New Carcassonne App for Android
Post by: CKorfmann on May 20, 2015, 08:55:07 PM
OK, a few play in, the game looks nicer and I like the added expansions, but it is still a little buggy.  Occasionally when I place a builder, it won't let me complete the turn and I end up having to save and quit the game and place the same tile in a different spot when I restart it.  Not ideal and pretty annoying, but I don't think it will prevent me from playing it. 

I absolutely HATED being prompted every time I made a move to sign onto Google Play!  That made my want to chuck my new phone into the woods until I figured out how to turn it off.  I guess that means I won't be playing online though. 
Title: Re: New Carcassonne App for Android
Post by: Rich_The_Fish on August 15, 2015, 12:24:20 PM
Hi guys. Not sure if anyone is monitoring this thread or uses the android app (I've not used it since discovering JCZ), but there has been an update a couple of days ago. I've had a multiplayer game since the update, but here's a list of what's new...

   * added functionality to remove corrupted sessions (multiplayer)
   * added expansion Traders and Builders to multiplayer
   * added expansion Inns and Cathedrals to multiplayer

All welcome improvements I'm sure you'll agree! Several reviews mention a couple of glitches, but Exozet seem keen to resolve them which is great to see.

For those who haven't discovered the app, it's available in the Google Play Store at...
https://play.google.com/store/apps/details?id=com.exozet.game.carcassonne&hl=en_GB
Title: Re: New Carcassonne App for Android
Post by: Decar on August 15, 2015, 01:29:17 PM
Good to hear they're slowly deciding to make improvements here.  It's snail's pace compared to the iOS release.

Last year they changed the logo to the Winter Edition without actually implementing it :(
Title: Re: New Carcassonne App for Android
Post by: Hounk on August 16, 2015, 03:51:46 AM
It's snail's pace compared to the iOS release.
Or compared to JCZ, I would say. I mean, they finally implemented I&C & T&B (at least to MP, they had it before vs. AI?), while JCZ features all big expansions except H&S and already quite a lot of the small ones.
Title: Re: New Carcassonne App for Android
Post by: Rich_The_Fish on August 16, 2015, 02:28:10 PM
It's snail's pace compared to the iOS release.
Or compared to JCZ, I would say. I mean, they finally implemented I&C & T&B (at least to MP, they had it before vs. AI?), while JCZ features all big expansions except H&S and already quite a lot of the small ones.
Yep, I totally agree. Still, it's better than no Android app!
Title: Re: New Carcassonne App for Android
Post by: danisthirty on August 16, 2015, 11:34:30 PM
I can't really speak from experience but I would guess that a company like Exozet probably has a lot of different projects on the go at once and so can't necessarily focus their efforts on the Carcassonne app. However, the same could be said of the company behind the iOS app so this can't be used to explain anything. JCloisterZone is certainly a labour of love though, and farin continues to improve and develop it as much as he does because he enjoys what he's doing rather than because he's being paid for it. This in itself makes a huge difference.

Yes it's true that the Android app is a long way behind the iOS app but this in itself is no reason to dismiss it outright and I think it has become a quality game even if it doesn't offer the same multiplayer options or variety of expansions as the iOS. The gaming experience itself isn't bad, it's nice enough to look at and the UI is easy to learn and manage. Those are the things they've got right. It isn't as buggy as it was when they first introduced some of the newer expansions either. I've noticed a few subtle changes in the quality of the AI opponents over recent updates, but these are still a long way behind, and as has been mentioned before, multiplayer isn't nearly so slick as it could/ should be but it does work (apparently now with expansions - not tried this yet).

I have an Android phone and an iPod Touch so I own both apps. They're both a bit different and one is certainly better than the other but I still play and enjoy both regardless of their faults/ limitations.
Title: Re: New Carcassonne App for Android
Post by: Decar on August 29, 2015, 01:23:26 AM
The android app has 50% off over this weekend. So if you want to pick up the expansions and hope they make more nows the time to do it :)
Title: Re: New Carcassonne App for Android
Post by: Decar on December 02, 2015, 01:50:04 AM
Once again Exozet has displayed the Father Christmas Meeple on their game icon over the festive period.... shame they've not implemented the Winter Edition yet.
Title: Re: New Carcassonne App for Android
Post by: Decar on December 28, 2015, 12:26:59 PM
After what seems like an age, the android app has received a long over due update....

No not winter edition art...

No not the princess and dragon....

No not even 2.0 artwork...

I can pay 99p for.....

A second copy of the base game. The tiles and mechanics i already paid for.

Good luck with that exozet. :(y)
Title: Re: New Carcassonne App for Android
Post by: danisthirty on December 29, 2015, 01:11:52 AM
:(
Title: Re: New Carcassonne App for Android
Post by: ARabidMeerkat on December 29, 2015, 06:31:08 AM
At least they made a Windows version. The problem I have is that all apps and online versions seem lame in comparison to the real thing.

Maybe McCoy's had it right when they said 'accept no imitations'!
Title: Re: New Carcassonne App for Android
Post by: Decar on January 17, 2016, 03:24:49 AM
The Carcassonne Application has been removed from the Android Play Store
Title: Re: New Carcassonne App for Android
Post by: Reggie777 on January 17, 2016, 07:05:13 AM
OMG. I'm telling myself to not panic. Went to the Exozet website, and they do not show the Carcassonne logo among their games. They show Catan. But not our game. Their last news of 2015 was so positive, about things to come, it's hard to believe they'd just drop the franchise. Especially since they're the only Android app with this game. Oh well.... I'm trying to breathe slowly and deeply.... until we get more news...  :-\
Title: Re: New Carcassonne App for Android
Post by: danisthirty on January 17, 2016, 07:09:22 AM
They've seemed very excited about upcoming news and things they're working on for over a year, but they haven't really delivered much. Compared to the iOS app, the Android app isn't up to much. But AI aside, the Android app in itself isn't bad at all and I usually use it at least daily to kill 10 minutes or so.

@exozet: are you able to fill us in on whether your Carcassonne app is being discontinued?
Title: Re: New Carcassonne App for Android
Post by: Decar on January 17, 2016, 07:16:35 AM
I've sent a tweet too, asking for more information but they've not tweeted since November.
Title: Re: New Carcassonne App for Android
Post by: hunnymonster on January 17, 2016, 07:59:42 AM
First time I've seen an app totally disappear for a long time (doesn't even appear in purchase history - though the addons do)

Edit: it is still in the Amazon app store...
Title: Re: New Carcassonne App for Android
Post by: Decar on January 17, 2016, 09:13:09 AM
Exozet just replied:
Quote
It should be back online in no time. Sorry for the confusion. Some unallowed texts in the description texts caused the removal.
Title: Re: New Carcassonne App for Android
Post by: Edappi on January 30, 2016, 05:59:09 AM
Hello Exozet and other Carcassonne fans! I downloaded the Android app last week and I've enjoyed it a lot. I also bought a majority of the expansions available. Unfortunately, however, it's getting boring. It's not a problem with the actual game, but with the app. Playing against CPU is not much fun since it's too easy to win and playing against other people is not as easy as it should be. I can play online only quickgames which are always 1v1 with no expansions. Custom game is possible with up to 6 players and all the expansions you want, but it can only be played with friends. I have tried to invite everyone I've faced in quickgames to be my friends but I still can't create custom games because I never know which of my friends are online. My suggestions:

1. Online games should have a lobby where anyone can create a game with any number of people and any expansions they like, and anyone can join it. For example, check out the lobby in Ticket to Ride -Android app.

2. Make it visible, which of my friends are online and which are not (much easier to try and create a game).

I hope other players are behind me on this and show their support so that Exozet can make their app even better!

P.S. I'd be happy if you invited me to play Carcassonne on Andoid, my nickname is Pade.
Title: Re: New Carcassonne App for Android
Post by: danisthirty on January 30, 2016, 08:20:16 AM
Hi Edappi, welcome to the forums.

I have just added you on the app. Looking forward to a game whenever you have time...
Title: Re: New Carcassonne App for Android
Post by: danisthirty on January 31, 2016, 05:05:56 AM
Thanks for the game Pade!

(http://www.dan.tehill.net/Screenshot_2016-01-30-22-05-10.png)

Obviously things would have been very different if it had been you that had drawn the cccc tile, so I was very relieved that this wasn't the case!

One thing I did notice is that there was a bug with the farm scoring:

(http://www.dan.tehill.net/Screenshot_2016-01-30-22-05-35.png)

My farm with pig only scored me 8 points whereas 3 cities + pig should be 12. I haven't noticed anything similar in the basic game, but it does seem to be the case that the app gets confused when split tiles like some of those shown are used.

Anyway, thanks again. Hopefully we can play again soon! :) :(y)
Title: Re: New Carcassonne App for Android
Post by: Edappi on January 31, 2016, 08:13:49 AM
Thanks Dan, I enjoyed it and noticed the bug too. Happy to play with you any time, I accept all invites. Next time, try to create a game with more than two competitors to make things more interesting  :)
Title: Re: New Carcassonne App for Android
Post by: danisthirty on January 31, 2016, 12:55:12 PM
Thanks Dan, I enjoyed it and noticed the bug too. Happy to play with you any time, I accept all invites. Next time, try to create a game with more than two competitors to make things more interesting  :)

It's hard enough getting a game going with 2 players most of the time! But I'll give it a go in future... ;)
Title: Re: New Carcassonne App for Android
Post by: danisthirty on February 04, 2016, 03:10:25 PM
@Edappi/ Pade: I've been invited to at least 5 or 6 games recently that have included a variety of expansions and numbers of players. However, another player whose name I think is Zuturo always seems to resign and cancel the game after 1 or 2 tiles. The same thing has happened yet again with your latest game ("Mega") which included just the three of us. Do you have any idea who he is or what's going on? There seems little point joining any games at the moment if this is just going to keep happening... >:(
Title: Re: New Carcassonne App for Android
Post by: Rich_The_Fish on March 24, 2016, 01:18:33 PM
Just seen the following tweet that may be of interest to those who don't already have the app...

@exozet_games: CARCASSONNE EASTER SALE - 50% OFF via Microsoft Store (W10 only), Google Play, Amazon App Store @MicrosoftStore @amazonappstore @GooglePlay
Title: Re: New Carcassonne App for Android
Post by: dirk2112 on March 25, 2016, 09:54:14 AM
Just seen the following tweet that may be of interest to those who don't already have the app...

@exozet_games: CARCASSONNE EASTER SALE - 50% OFF via Microsoft Store (W10 only), Google Play, Amazon App Store @MicrosoftStore @amazonappstore @GooglePlay

For $2.49 I bought it.  It isn't bad, but it comes with nothing extra.  For $5 you can get Inns + Cathedrals, Traders + Builders, and Corn Circles.  I didn't pony up for that yet.   Playing without GC11 just isn't the same.  I wonder if there will be a GC11 in the new artwork.

Also, I started an online game with some guy.  We got all the way to 14 tiles left in the game and he disappeared.  The game will come down to whether or not he can merge his farm to mine or not. 
Title: Re: New Carcassonne App for Android
Post by: Decar on March 25, 2016, 10:37:32 AM
I don't normally mind DLC for games. Especially if it adds more features or mechanics, but I truly detest the idea they can charge someone 99p to 'double the base game'.  Loading the game components and multiplying them by 2 took no effort from their development team.  I achieved the same thing in JCZ in less than 10 minutes and got 140 base games in the mix.

Exozet :(
Title: Re: New Carcassonne App for Android
Post by: danisthirty on April 07, 2016, 01:58:19 AM
It's been a while since anyone had anything positive to say about this, so I thought I'd post to say that I had a couple of games against random opponents yesterday and both games worked well and were fun to play. I know it's not in the same league as the iOS app for online play, but it's certainly playable and appears to be much more stable now than it has been in the past. Well done! :) :(y)
Title: Re: New Carcassonne App for Android
Post by: Paul on April 07, 2016, 01:59:18 AM
It's been a while since anyone had anything positive to say about this, so I thought I'd post to say that I had a couple of games against random opponents yesterday and both games worked well and were fun to play. I know it's not in the same league as the iOS app for online play, but it's certainly playable and appears to be much more stable now than it has been in the past. Well done! :) :(y)

Does this mean you would considering changing the thumbs down for this thread? :D
Title: Re: New Carcassonne App for Android
Post by: Rich_The_Fish on April 07, 2016, 02:44:41 AM
I use the app quite a bit to play a local game against Lukey-Dukey rather than the AI opponents. The lack of expansions for online games is rather limiting though (as is the speed of development), but sometimes it's just easier to play a quick game on the app instead of clearing the table and getting the tiles out. I do quite like the app and it does serve a purpose for us, but I've no idea how it compares to the iOS one.
Title: Re: New Carcassonne App for Android
Post by: Rich_The_Fish on July 11, 2016, 03:30:21 PM
If you're on Android and have not bought the Carcassonne App from Exozet yet, then this is probably the cheapest that it's ever likely to be. Whilst there may not be frequent updates to fix some of the flaws or add any new expansions, and it's not as polished as the iOS app - I really don't think you can grumble for the price. The app has just gone on sale and dropped 98% to a miniscule 10 pence. I don't even know what you can buy for that amount these days - even a Freddo costs 25p these days!!
Title: Re: New Carcassonne App for Android
Post by: Paul on July 12, 2016, 01:05:10 AM
If you're on Android and have not bought the Carcassonne App from Exozet yet, then this is probably the cheapest that it's ever likely to be. Whilst there may not be frequent updates to fix some of the flaws or add any new expansions, and it's not as polished as the iOS app - I really don't think you can grumble for the price. The app has just gone on sale and dropped 98% to a miniscule 10 pence. I don't even know what you can buy for that amount these days - even a Freddo costs 25p these days!!

I went to the app store but it shows standard price of 4 Euro. Sale's over?
Title: Re: New Carcassonne App for Android
Post by: Rich_The_Fish on July 12, 2016, 12:00:42 PM
Nope, still showing as 10p - maybe it's just a UK deal or something then? AppSales is showing a big price drop and just seen it's now the featured app in Google Play store. See below...
Sent from my HTC One_M8 using Tapatalk

Title: Re: New Carcassonne App for Android
Post by: Rich_The_Fish on July 12, 2016, 12:01:54 PM
(http://uploads.tapatalk-cdn.com/20160712/6b740665fb6318f43b02fd5436dfcf0e.jpg)

Sent from my HTC One_M8 using Tapatalk

Title: Re: New Carcassonne App for Android
Post by: Paul on July 12, 2016, 12:11:22 PM
Mine still shows full price. My phone is set to English but no doubt Google goes by my Swedish IP adress. Either way, kinda sucks I can't utilize this.

There's always vpn I suppose.
Title: Re: New Carcassonne App for Android
Post by: Rich_The_Fish on July 12, 2016, 12:17:36 PM
That's a pain. TBH Paul, I'm not sure it's worth a lot of hassle, it's not that good and the expansions add up. IMG the app is handy if you need a quick fix while away from a computer (ie unable to use JCZ) but definitely not an essential purchase even for collectors. I used their Win 10 app the other night which is identical, but was nice to play on a bigger screen for a change.

Sent from my HTC One_M8 using Tapatalk

Title: Re: New Carcassonne App for Android
Post by: danisthirty on August 02, 2016, 04:04:50 PM
I've just installed this app on my new phone and it's a lot nicer playing on a slightly larger screen with a decent resolution.

However, one thing that really bugs me about the "Quick game" option where you play against a random opponent is that they have the option to resign when it looks like things aren't going their way. This can be really disappointing when you're really getting into a game only to have your opponent get up and leave the game, but what makes it even worse is that it then calculates the scores as though the end of the game had been reached in the normal way and even ranks you based on this meaning it's still possible to lose even though the other player resigned! >:( :(n)

If somebody resigns, they have lost. It's as simple as that. There is no need to count scores, and you certainly can't pretend that they've won despite resigning just because they had a higher score when everything else was taken into account. Most of the time it's a player's scoring potential and what's likely to happen that swings a game. Sometimes a player with a winning score can still be in a losing position yet this isn't being taken into account by the app.

Suggestions:

1) Have an option to disable the Resign. Players might then just close the app and stop playing which would be even worse if you're waiting forever for them to place their tile. So perhaps...
2) Instant loss in the event that a player resigns. Don't calculate score, just go straight to the post-game breakdown and put the player who resigned in last position.
Title: Re: New Carcassonne App for Android
Post by: MrNumbers on August 03, 2016, 12:44:43 AM
In our national championship there is a rule: if time for one of the players runs out, he has lost the game with 0 points, meanwhile for winning player all points are calculated as it would be the end of the game. I think this option is the best for resigning.
Title: Re: New Carcassonne App for Android
Post by: Decar on August 03, 2016, 01:06:55 AM
This is the best victory I've had in a long time  O0 O0

(http://tehill.net/carcassonne/fun/Screenshot_20160803-082426.png)
(http://tehill.net/carcassonne/fun/Screenshot_20160803-082441.png)
Title: Re: New Carcassonne App for Android
Post by: danisthirty on August 03, 2016, 01:32:09 AM
I went into this game expecting some tough opposition from Decar as I know he’s a strong player. So naturally I was prepared with what I hoped would turn out to be a winning strategy; this being not to lose. But I struggled to stick to my plan and made too many mistakes early on in the game... :(

Looking back at it now, I think my main mistake was not going first. I didn’t feel like I had a lot of control over this as the starting player was determined randomly, but Decar certainly came out on top in this respect and made the most of the advantage this gave him.

All was not lost though as there was still an opportunity for me to overcome my poor start. The tiles were not in my favour here though and I knew I was in trouble when I saw that Decar had drawn one of the crfr tiles which would enable him to complete a small city for 4 points. This being exactly what he did.

So now it was my turn and my first tile of the game was a straight road (frfr). I had several options with this that could have got me 1 or 2 points with a thief or 3 points with a farmer. However, as I contemplated my options Decar really caught me off guard when he made the strategically significant decision to resign the game! This is when I really knew I was in trouble as I hadn’t yet placed a single tile and so hadn’t generated any points whatsoever! :o

So, after the final scores had been diligently calculated, it turned out that I’d lost 4 – 0. I won’t deny that this was a disappointingly low score, even by my standards, but on this occasion I was no match for Decar’s skill and foresight even though I did feel as though he had had some assistance from the tiles on this occasion.

Oh well, onwards and upwards I suppose. Congrats to Decar on what was a tense and exciting game throughout! Any chance of an Elo update? :) :(y)
Title: Re: New Carcassonne App for Android
Post by: Decar on August 03, 2016, 01:36:07 AM
My only regret is: We didn't see what the remaining 69 tiles were and given the ~10^30 permutations of game, I'm likely to never see that exact combination again.  But some things are worth a victory  ^-^
Title: Re: New Carcassonne App for Android
Post by: Decar on August 05, 2016, 04:01:15 AM
A reply from Exozet:

(http://tehill.net/carcassonne/fun/Carc_Resigns.png)
Title: Re: New Carcassonne App for Android
Post by: Reggie777 on January 10, 2017, 05:45:10 AM
It has been over a year since the folks working with the Android app version of our beloved game have sent out any news. Does anyone know if they have given up on us? I believe the last news was in December 2015.   :(
Title: Re: New Carcassonne App for Android
Post by: danisthirty on January 10, 2017, 06:00:35 AM
What sort of news are you hoping for Reggie?

Have you seen this thread (http://www.carcassonnecentral.com/community/index.php?topic=796) about it? There haven't been many posts on it for a while but it did at least get a response from exozet...
Title: Re: New Carcassonne App for Android
Post by: Reggie777 on January 10, 2017, 09:12:37 AM
I was referring to the "News" section of the app. The last item was over a year ago.

I was hoping to hear if the expansions, Crop Circles, and the Festival, were going to be added to the online person to person games. Also, would love to hear that other expansions were at least in the works. Maybe even an upgrade in the AI's. Just anything we might be able to anticipate for the app in the months ahead.
Title: Re: New Carcassonne App for Android
Post by: Decar on January 10, 2017, 09:17:03 AM
They are pretty good at replying on twitter - but I'm not convinced they're fixing anything in the Android implementation.
Title: Re: New Carcassonne App for Android
Post by: Reggie777 on January 10, 2017, 10:16:34 AM
Oh well. At least we have an excellent app as it is with Traders and Builders, and Inns and Cathedrals and Rivers. I should be happy with what we got.  ;)
Title: Re: New Carcassonne App for Android
Post by: Rich_The_Fish on June 20, 2017, 11:08:10 PM
Looks like the new app isn't too far away. For fans of the original Android app who don't own it then this appears to be your last chance to own it. Here's a message from the game listing on Google Play store...

*** UP TO 75% OFF - LAST SALE - LAST CHANCE - SEE DETAILS BELOW ***

Dear Carcassonne fans,

unfortunately we need to announce today that our license for Carcassonne is running out soon.

This means:

- User will not be able to purchase Carcassonne after June, 30th 2017 here on Google Play. So get the game now before its too late!

- If you already bought Carcassonne you will still be able to re-download the game on Google Play (e.g. if you need to change your device or if you have to hard reset your phone)

- Expansion packs will still be purchasable for the next months

- We will keep the online multiplayer servers running so you can still play online

We want to thank all players for your loyalty & support!
Title: Re: New Carcassonne App for Android
Post by: Decar on June 21, 2017, 12:16:54 AM
Interesting news Rich!
Title: Re: New Carcassonne App for Android
Post by: Just a Bill on June 21, 2017, 12:16:36 PM
Thanks for the heads-up! I just bought it.

I have to say, though, I'm not impressed that in my very first game it let the AI build the River in such a way that fully half of the discretionary river tiles got dumped from the game, and there will be an ugly, unfillable hole. :P (As a software developer, this would have been high on my QA list.)

(https://s20.postimg.cc/ot3ldonxp/Android_App_River_Failure.png)
Title: Re: New Carcassonne App for Android
Post by: Decar on June 21, 2017, 12:51:16 PM
Hence why the license isn't being continued....