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BAZAARS: 2 Player Rule change: Bid Modification w/DICE !!!

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DOCTORawfulMD:
 :green-meeple:

DOCTORawfulMD:

--- Quote from: Khonnor on February 01, 2014, 01:17:02 PM ---I made a variant for 2-player (or more). I got an extra die from the Flier expansion (thanks to carcatronn!).

Now, when you get a Bazaar tile and place, you must roll the die to "buy" another tile. If you roll 1, it will cost you 1 point. 2 = 2 points and 3 = 3 points. If you roll blank it's free! Great deals at those bazaar!  ;)

--- End quote ---

I was thinking about your solution to my 2 player problem and thought: 

"What if... With dice as you've suggested, the player who draws a Bazaar tile rolls 1 die.  The number that comes up becomes how many Bazaar Round 'extra' tiles they pull for that auction session?  Each player would still bid, but ONLY on 2 tiles.  They'd each pick the tile that most aids their game, bid and sell or buy, then ALL remaining tiles would be given to the player who began the Bazaar round?  With a standard 6 sided die, the most Free tiles they'd receive could be 4...

Since there are so few Bazaar tiles to begin with I don't think it would drastically affect gameplay or game time too much in a 2 player match...

I know this changes the intended rules quite a bit more than your mod, but I kinda want to try this and see how it Does affect a game! 

 :green-meeple:

Paul:
The variant we use:

After the player placed his Bazaar tile, that player draws another tile and place it anywhere on the board and scores one possible combination of his or her choosing for a road, city or a cloister connected to the second tile drawn.
  If it was my turn to place a tile drawn this way, I could finish an opponent's city and we both get equal amount of points. Or, if the city is still unfinished, I alone would get scoring for an incomplete city.
  So the player that drew the Bazaar tile does not place a meeple that round, only draws another tile for instant scoring.

 :meeple:

DOCTORawfulMD:
^  I like that idea too, Yellow!  Thank you for your input!!!

I came up with a slightly different solution that Worked and played out quite nicely for us:

MY SOLUTION:

I decided to use a 4 sided pyramid die.  When a player draws a Bazaar tile, they first place that Bazaar tile as normal, THEN roles the 4 sided die INSTEAD of drawing two additional tiles, as the original rules state (2 tiles for a two player game).  Under this new modification, the lowest number rolled could be 1, highest being 4.  The number that comes up becomes how many Bonus Bazaar tiles are drawn (instead of the standard 2)!  The other player still has first choice when choosing from those bonus drawn tiles (possible 1-4).  This tile is Now FREE to them (NO BIDDING REQUIRED).  The remaining bonus Bazaar round tiles (if any) are then given to the first player, whom initially started the Bazaar sequence. The tiles are then placed as normal.  With These alterations to the gameplay, the most Free tiles ( again NO bidding is required any longer when using this new rule modification ) that player will receive would be 3!  If the die happened to role a 1, the second player WOULD NOT receive a bonus tile to place, and the Bazaar round is over.  Regular gameplay then continues, as normal.


A more detailed example of how it plays out:

Player A draws a tile with a Bazaar.  They place it on the board, then rolls the 4 sided die.  "3" comes up.  Player A pulls 3 tiles from the bag and Player B selects one.  Player B places that tile into play, then Player A places both of the remaining 2 tiles on the board.  This ends the modified Bazaar sequence and gameplay returns to normal with Player B drawing a tile.

We tried this modification last night and it worked Quite well, without the arbitrary 2 player bidding conundrum we seemed to have in the first place!

Thoughts?  Give it a try next time you play a two player game using Bazaars!!!




I also decided to try another die involving modification that Also works and adds variety, involvolving The Gold Mines (tiles only) and a 20 sided die (for any number of players).  If people are interested in hearing that, I can elaborate on it, as well :)

 :green-meeple:

Scott:
A lot of you guys weren't around in the old days, but I remember when suggesting the use of dice in Carcassonne resulted in an all-out fist fight. I like all of the ideas in here.

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