>> Markets of Leipzig:1. Meeples sent to Leipzig* Any meeple with a valid placement on a road can be sent to Leipzig. This would discard abbots and mayors. Note that it would be preferable to only send normal meeples to Leipzig so the special abilities of other meeples are not wasted. (ML01)
Related topic:
* ML01:
https://www.carcassonnecentral.com/community/index.php?topic=5600.0
2. Roads connected to Leipzig* You can only send to Leipzig those meeples placed on roads connected to Leipzig via crossroads with villages. (ML02)
Related topic:
* ML02:
https://www.carcassonnecentral.com/community/index.php?topic=5601.0
3. Sending meeples to Leipzig* When completing several roads connected to Leipzig, the players with the majority on each road can send one meeple to Leipzig from each one of them. The meeples have to go to different quarters previously unoccupied by the player sending a meeple to it. (ML03)
4. Getting the bonus for a road when sending a meeple to Leipzig* When sending a meeple to Leipzig, you only receive the Wainwrights quarter bonus the same turn if you have multiple meeples on the road and you send one of them to the Wainwrights quarter. (ML04)
* If you had only one meeple on the road, if you send it to the Wainwrights quarter, you will score 0 points for the road and you will not get the Wainwrights quarter either. (ML04)
* When sending a meeple to the Wainwrights quarter, you need more than one meeple on the road to get the bonus. (ML04)
5. The turn sequence for Markets of Leipzig* The Wainwrights quarter, the Coiners quarter and the Bookbinders quarter grant their bonuses on the same turn a meplee is sent to them in Leipzig (ML05)
* All the roads scored by a player on the same turn he sends a meeple to the Wainwights quarter may benefit from the bonus right away, but the one sending the meeple to Leipzig has an additional condition: It has to be occupied by at least two meeples so one can be sent to Leipzig and the other one can score the road and receive the bonus. (ML06)
* The turn sequence of Markets of Leipzig can be outlined as follows:
1) Placing a tile
2) Placing a meeple
3) Scoring a feature
Step 3A) Markets of Leipzig prologue: send meeples to Leipzig
- Players check for meeples that can be sent to Leipzig
- Candidates: meeples on completed roads connected to Leipzig where the player has the majority.
- Players decide which meeples are sent to Leipzig, if any
- Players may send 1 candidate meeple per road, which will not participate in the scoring of the road
- The other meeples stay on the feature and participate in the scoring of the road as usual
- Leipzig configuration is updated accordingly
Step 3B) Regular scoring takes place (with meeples remaining on features)
- Majority is reevaluated at this point on roads with meeples sent to Leipzig.
- The Leipzig bonuses will be granted according to the meeples present in Leipzig.
So there are no special cases.
Meeples removed in Step 3A do not score points. And Step 3B is regular scoring considering the Leipzig bonuses.
See more detail here:
https://www.carcassonnecentral.com/community/index.php?topic=5718.0Related topic:
* ML06:
https://www.carcassonnecentral.com/community/index.php?topic=5635.0
6. Bonus for monasteries* Empty monasteries do not trigger the Bookbinders quarter bonus, only occupied monasteries do. (ML07)
* All monastic buildings (monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Dramstadt churches) trigger the Bookbinders quarter bonus. (ML08)
* German cathedrals, gardens and Baba Yags's Hut (sometimes defined as an anticloister) do not trigger the Bookbinders quarter bonus (ML07)
* Not discussed, but German castles with a scoring mechanic similar to monasteries does not trigger the Bookbinders quater bonus
Releated topic:
* ML07:
https://www.carcassonnecentral.com/community/index.php?topic=5636.0
7. Leipzig as a special feature - interaction with othe expansions* The dragon may be placed on any Leipzig tile but it will not affect any meeples placed within the city. It is similar to the city of Carcassonne and its interior is a special area not affected by the dragon. (ML11)
* Magic portals can deploy meeples to uncompleted unoccupied features outside the city of Leipzig. (ML11)
* Flying machines can deploy meeples to uncompleted features outside the city of Leipzig (fields are not allowed) (ML11)
* You won't be able to deploy meeples to the city of Leipzig with a magic portal or a flying machine. (ML11)
* The fairy can be assigned to meeples placed outside of the city of Leipzig. (ML11)
* A tower may not capture a meeple placed within the city of Leipzig. The city of Leipzig is considered like the city of Carcassonne, and its interior is a special area not assigned to a particular tile and therefore not affected by towers. (ML12)
8. Scoring the Leipzig bonuses* During the scoring of a feature, any Leipzig bonus is scored as a separate scoring event from the features being scored, even Wainwrights quarter bonus for a road just completed. (ML15)
* Any Leipzig bonus is treated as an independent scoring event. The bonus is triggered by the meeples in Leipzig during a scoring, so even if they are connected to a feature where the player is present, the bonus is scored independently. For example: the Wainwrights quarter bonus or the Coiners bonus. (ML15)
9. Compatibility with C1* The classic edition of the base game does not feature farmhouses or sheds, as included in the new edition. Could the small cottages in the classic artwork be considered for the Tanners quarter bonus? (ML16)
The base game includes the following features in the fields:
C1 - 13 buildings = 6 brown farms + 3 little red-roofed farms + 4 small red-roofed cottages
C2 - 16 buildings = 8 farmhouses + 8 sheds (2 donkey stables, 4 pigsties, 2 cowsheds)
10. Bonus for fields scored during the game* The Tanners quarter bonus should apply also to fields scorings during the game:
- When placing a barn on a field with farmers
- When connecting fields with farmers to another with a barn
(ML09)
Notes: * The rules state that the Tanners quater bonus applies to farmers with the majority in a field
at the end of the game (strict HiG rules)
* This can be interpreted as a statement aligned with the base game rules, where there are no other types of field scorings. So this does not represent a limitation for other expansions, such as, Exp. 5 which adds the barn, which were outside the scope of the rules provided. (Community rules)
11. Bonus for the barn* The Tanners quarter bonus should not apply to the scoring of the barn after the game. The bonus only applies to farmers with the majority in a field. (ML10)
EDIT: Added sectiona 10 & 11.