Thanks for the suggestion, but that removes a lot of what we find interesting with the Halflings.
When someone isolates one or more of your meeples by creating a tile space that basically does not exist “on all four sides”, a Halfling only has to match on two sides to upset their Isolation move.
When they place a parasite city tile and meeple at a right angle to the edge of your large city to force you to share the city, a Halfling can ignore their city tile and maybe even isolate their meeple!
And 5 of the 24 combined Halflings include roads that terminate in the middle of a field that allows you to join the farms on both sides of the road.
There is even a “random” crop circle. Playing the normal Crop Circle expansion, each of the 6 crop circle tiles force you to take action on the fields, roads, OR cities. The Halfling crop circle lets you choose field, road, or city before choosing the Crop Circle Action.
Our game night this weekend we will probably try drawing just a single Halfling each with the remaining Halflings on the side as replacements.