Author Topic: JCZ 3.2.0  (Read 13863 times)

Offline farin

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JCZ 3.2.0
« on: April 18, 2015, 05:43:39 AM »
Beta build is ready for testing

http://jcloisterzone.com/builds/JCloisterZone-3.2.0-beta.zip
or
http://jcloisterzone.com/builds/JCloisterZone-3.2.0-beta.tgz

(i haven't game server prepared to host different version - so online game is not possible now from beta)

changes:
* game clock
* meeple deployment undo - confirmations has been redesigned. Deploy is done immediately with possibility to undo it.
* better broken connection indicator
* auto reconnect and join game when connection is lost
* little buildings expansion
* fix #58: wrong nickname in pre-game chat
* fix: chat panel now auto hides again
* fix #123: after selecting "play again", game dialog don't hide ai unsupported expansion
* fix #124: non-bidding bidding bazaars and tile stealing
* online play: fixed "continue" and wrong player order and names when game created with RANDOM_SEATING_ORDER
* online play: chat is available after game ends

Linkback: https://www.carcassonnecentral.com/community/index.php?topic=1690.0

Offline Hounk

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Re: JCZ 3.2.0
« Reply #1 on: April 18, 2015, 06:08:59 AM »
Looks like a lot of important and needful fixes. :(y)

Offline rfielder

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Re: JCZ 3.2.0
« Reply #2 on: April 18, 2015, 06:22:16 AM »
Wow! 

Thanks for continuing development!
Robert Fielder
Brampton, Ontario, Canada  EST

Offline Jéré

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Re: JCZ 3.2.0
« Reply #3 on: April 19, 2015, 02:20:12 AM »
Thanks Farin. Amazing work. Will be super useful for the next tournament.

Offline danisthirty

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Re: JCZ 3.2.0
« Reply #4 on: April 19, 2015, 05:12:42 AM »
Awesome! I can't wait to try this out! Merit for all your fantastic work and ongoing improvements!  :) :(y)

Offline rfielder

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Re: JCZ 3.2.0
« Reply #5 on: April 19, 2015, 08:52:21 AM »
farin - how does the game clock work?

I just tried a game against the AI, with the close set to 2 minutes.  It ran me down to 00:00, and then....nothing else happened.

It was not 2 minutes per turn, it seemed to be a total of 2 minutes for the game.  However, the game continued after my timer reached zero.  The AI's timer never got past 1:50, since the AI moves so quickly.

Perhaps a short description of how the game timer works would be useful.

Thanks!

Offline Leven

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Re: JCZ 3.2.0
« Reply #6 on: April 19, 2015, 12:01:20 PM »
It was not 2 minutes per turn, it seemed to be a total of 2 minutes for the game.  However, the game continued after my timer reached zero.  The AI's timer never got past 1:50, since the AI moves so quickly.

I don't think there will be a time limit per turn option. It would be difficult to decide what to do when someone would be out of turn time.

Offline Decar

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Re: JCZ 3.2.0
« Reply #7 on: April 20, 2015, 12:18:43 AM »
Specially if the player had flakey internet and kept disconnecting  :o

Offline jungleboy

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Re: JCZ 3.2.0
« Reply #8 on: April 20, 2015, 12:28:26 AM »
Specially if the player had flakey internet and kept disconnecting  :o

Or if they forgot to take their turn because they were too busy admiring their dan-builder.

Offline Hounk

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Re: JCZ 3.2.0
« Reply #9 on: April 20, 2015, 02:25:17 AM »
Or if he/she "forgets" to place the tile, because the only place, where the cathedral tile could go on the last turn would be the own city.
« Last Edit: April 20, 2015, 02:27:14 AM by Hounk »

Offline rfielder

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Re: JCZ 3.2.0
« Reply #10 on: April 20, 2015, 06:19:15 AM »
Interesting speculation about the timer.

I am looking forward to farin's vision of how this is intended to work, and what may happen when the timer reaches zero.

Offline Jéré

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Re: JCZ 3.2.0
« Reply #11 on: April 20, 2015, 06:59:27 AM »
Interesting read for you Robert:  http://en.wikipedia.org/wiki/Game_clock

I became really interested in this system very recently, as I've been told they use such system at the French National Championships as well as the World Carcassonne Champs in Essen.  I'm glad Farin implemented it in JCZ, I'll be able to practice a bit :)


Offline farin

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Re: JCZ 3.2.0
« Reply #12 on: April 20, 2015, 01:21:38 PM »
Game clock - my first vision is leave resolution to players - because you can apply any rule you want, you can still choose to finish game "for fun" etc.
But, it's unusual "hacky" solution and i am little afraid that players expect some handling and can be confused if there is no.

So my second vision is add option with resolution rule, probably something like
On time over:
- do nothing and continue game
- lose game immediately
for two players game it is easy - usual tournament rule is you always lose, final score is counted and if you should have score higher than opponent, you have one point less
this can be harder for more players game - there should be probably something like - player lose, will be last  and rest can continue game.

Turn time can be theoretically implemented too, but it has even more issues than global game limit
You already mention that is not possible just skip turn - sometimes you don't want to play, but you must.
Some ideas how to handle exceeded turn limit:
- you opponent choose turn intead of you (needs timer too)
- tile will be placed randomly without meeple
- you will receive score penalty every X seconds.
Additionally there are actions during opponent turn (like wagon move) - which should be probably also covered with turn timer. And it's open if you should have same time for eg.  wagon move as for whole normal turn.





Offline rfielder

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Re: JCZ 3.2.0
« Reply #13 on: April 21, 2015, 04:00:33 AM »
farin - thank you for the explanation.

Offline Reggie777

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Re: JCZ 3.2.0
« Reply #14 on: April 21, 2015, 11:59:52 AM »
First of all, many many thanks, Farin, for all the hard work on this game.

I've tried the beta, and noticed that Crop Circles are no longer there. I don't really like them, since they usually mess me up. But I do play with them to keep me sharp. Did I miss a discussion on getting rid of this expansion?

Also, thanks for the option of not having the bidding at the bazaar. You can tell you're a player who understands the flow of the game.

A question. How difficult is it to make an alternate set of tiles, if someone wanted to contribute to the effort? Just wondering.

Best Wishes, Reggie  :green-meeple:


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