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Messages - wallaceprime

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31
Strategy Guide / Re: Project 1A: Carcassonne Game Notation
« on: June 14, 2022, 12:09:22 PM »
Regarding unique ID's for each tile, I think this is perfectly fine for digital storage, such as BGA's tile_36 being the starter tile, but I don't think it works so well for manual notating where I feel that a system that doesn't require looking-up a tile works more easily. [edit: sorry, I've just seen this was addressed in a previous post]

32
General / Re: Feel the pain - When you get tiles like these...
« on: June 14, 2022, 02:23:35 AM »
I'm sure @Willem would take them off your hands for their curiosity value and (hopefully) uniqueness!  :yellow-meeple:

33
Strategy Guide / Re: Project 1A: Carcassonne Game Notation
« on: June 12, 2022, 03:48:07 AM »
Thanks for your comments, @Bumsakalaka  :)

The different forms of RRRR are easily accommodated with the road numbering system:


34
Strategy Guide / Re: Project 1A: Carcassonne Game Notation
« on: June 11, 2022, 02:14:22 PM »
Thanks for the clarification @DIN0 - I looked forwards to Project 2  :yellow-meeple:

I've just finished recreating a game from my notation and found loads of mistakes! My excuse is that I was notating from a YouTube video and I'm sticking to it!  ;)

However, I've corrected that game - attached - and also added some additional notes with my thoughts about various moves and the tactics involved in that championship final if anyone's interested.

35
Strategy Guide / Re: Project 1A: Carcassonne Game Notation
« on: June 11, 2022, 07:15:22 AM »
I'd created my own notation system two or three weeks ago before I realised this thread was here - doh!!

As expected, there are many similarities between the two notation systems. If I am correct, @DINO's system requires you to know or look-up the 'standard' orientation of a tile and then notate that tile with its placed orientation.

In contrast, my system requires that the faces be recorded from the perspective of the notator, starting from the left-most face.
 
To cope with different configurations of the features, such as splitter tiles and non-splitter tiles, my system makes two assumptions:
  • city faces are assumed to be joined unless designated to be different, such as 'C' and 'C2'
  • road faces are assumed to be separate unless there are exactly 2 road faces, in which case they are joined. Roads may be forced to be joined by giving them the same designation, such as 'R1R1R1F' being a roundabout junction, or forced separate with different designations such as 'RCR2C' for a city extender with roads either side

In the attached documentation of the notation I have also included a couple of notated games, including the final that won me the UK Championship on Sunday. I have not tried recreating a game from the notation yet, so I expect there will be a few mistakes!

If anyone wants it in Word.doc format I will happily make a link available.

Here is a snippet of that game to give you a flavour of the notation:

05/06/2022, ~15:45 BST, UK Championships Final, Real-time 15 min
A = wallaceprime (Chris Wallace) <yellow> 1st (104)
B = Uhome (Daniel Cheng) <blue> 2nd (103)
 
0 (0,0)   FRCR
1A (0,-1)   FRFRm
2B (1,-1)   FFFFKm
3A (1,0)   CFCmF
4B (2,-1)   FRCmR
5A (0,1)   FCmRR
6B (1-2)   FFFFKm
7A (0,2)   CCFC
8B (3,-1)   CFC2mF +4
9A (3,0)   RRRF
10B (4,1)   CRRC


36
Seeing your mention of @DINO's notation made me wish I'd thought of searching here before I came up with my own notation system a couple of weeks ago!

There might still be some merit in checking my version since I think it copes pretty well with expansions. I'll post it in the notation thread.

Here is a link to that thread: https://www.carcassonnecentral.com/community/index.php?topic=5644.msg86324#msg86324

37
Unfortunately not logged. The final was, however, recorded by @danisthirty (for which I will be eternally grateful :yellow-meeple: ), but please be aware that the lighting was difficult and there is often glare from the overhead lights




38
Thank you, Uhome - that is very kind and gracious of you  :(y)

That game looked so bleak for me at the start that I thought I had zero chance of winning until the slightest glimmer of hope appeared in the last 15 or so tiles when I completed that small city and got back my road meeple. I had been behind on points, so I knew I had to catch up on points before attempting the farm equalisation.

When you had around 1 minute left on your clock, I thought my best chance of winning was for you to run out of time! At that point, even though I had lots of time remaining, I made a gamble not to tile count what was remaining, but to press ahead with laying my tiles very quickly, hoping there were tiles that would join me in, and put you under time pressure to stop you calculating the best way to stop me.

In what must have been the most thrilling end to a game I have seen, you spectacularly managed to avoid timing-out and I applaud you for such heroic and considered play under extreme time constraints  8)

Ultimately, fate smiled on me that day and I won by the smallest margin of 1 point. If I had scored even 1 point less then you would have won as I had the advantage of going first.

Thank you for an amazing game and I hope one day you get your turn in the limelight  :yellow-meeple:
Best wishes,
Chris

39
Oooooh! Is it your first trip to Essen, or can you recommend somewhere convenient to stay?

40
Despite my pessimistic/realistic prediction yesterday on the morning of the tournament that I had probably less than 50 % chance of even making it to the knockout stages, here I am, the new 2022 UK Champion  :yellow-meeple:



I really thought with such numerous strong and high Elo opponents that I stood little chance of getting anywhere near my 3rd place position of last year.

It started well with a 1st round game against a relatively inexperienced lady who ran out of meeples after only around 20 tiles. I blocked all except 1 of her meeples and won by over 50 points.

My heart sank when I found my 2nd round opponent was Alexey_LV! We had never played before (he thought we had), and I thought 'here comes my first loss'! If I remember correctly, Alexey won the farms and completed a juicy city, but I had enough ruins to win by 2 points. Crucially - as I had no meeples by this point - I prevented him getting a 9 point farm by blocking access to it, so he could only get 6 points and I squeezed the victory. I don't know if anyone else noticed, but I spotted my hands were shaking during Alexey's game - stress/nervousness/excitement does strange things to you when you're under pressure.

All went well - wins against Uhome and Andrew Page (previous UK champion) - until I came up against evereverever in the 5th round. I made an initial poor placement of an awkward straight city splitter which ended-up with 2 of my meeples trapped for around 15 points. My second poor choice came when - with the same city - I had the chance to trap 2 of my meeples and 1 of Nic's for a net gain of 11 points. Instead, I was greedy and went for potential completion and an almost guaranteed win, and Nic immediately got the perfect tile to score 8 points, get a meeple back, and trap my meeples. I was utterly out-farmed and Nic deserved the win.

My last group round was against ted the notty bear, last year's winner, who had beaten me by 2 points in last year's group stages. Ven and I had an epic farming battle, but I managed to keep a few cities compartmentalised in my own farms so my ruins pushed me 2 points ahead at the end, and that gave me the 5th win required get to the knockout stages

My semi-final was against Chris Tucker, who had beaten me in last year's semi-final with a self-admitted lucky streak at the very end. In this year's game - and sorry if this is a bit of a blur - I recovered my Lucky-Godliness deficit from last year's semi-final o get a good buffer of points at the start that Chris couldn't recover from. Chris was just not able to get the tiles he needed to take control/equalise 2 separate farms, either of which might have changed the outcome, but both needed the same road bend... which I got >:D

The final, against Uhome, did not get off to a good start for me. I think he had over 30 points before I even got on the scoreboard. He had a couple of cloisters and an initial meeple in a decent farm. I was hoping to section-off his farm from another couple of cities, but he got the perfect bend to join them in. I eventually finished a decent city and road that gave me a meeple back to give me a fighting chance with 2 meeples in hand. Unfortunately, by this point he had a second farmer (to my none!) to protect a lucrative 7 or 8 city farm. It looked very bleak for me, but I got another meeple back and knew I had to get some more points before even thinking about attacking the farm. This worked well and I completed 1 city and got another nearly complete.

In the last few moves I got 1 farmer in and another waiting.  I was really hoping I was going to win by time default since Daniel had spent a lot of his time thinking earlier and had only around 1 minute remaining on his clock when there were 10 tiles remaining. However, Daniel played his final tile and meeple with 2 SECONDS to spare! My final (or possibly penultimate) tile got my equalising farmer in and, when the incomplete features were counted, I had won by 1 point! I had started the game, so if we had tied in points, he would have won since the first player is rightly deemed to have the advantage. It was a thrilling finale to the championship and one I can hardly believe. It certainly gave the spectators an interesting game to watch :yellow-meeple:

That win lets me represent the UK at the World Championships in Essen, in Germany, latter in the year in October.

41
The Marketplace / Re: GIVEAWAY - Fan-Made Spiel I tile
« on: May 25, 2022, 12:23:38 AM »
That looks a great tile!  8) (+1 merit from me)

It appears to have a texture like the original tiles; what materials did you use to make it?

42
Putting aside the International Space Station (even I have limits  ;) ), I was thinking that the tiles could be a sandwich of: sucker - 3D-printed flat base with boss to hold the sucker - magnetic material - polyester label.
Although I've not tested the labels, I think this approach would be waterproof enough for a bathroom environment if not submerged for long periods.
This would allow 3D-printed meeples with magnets to stick to the tile.

43
I wouldn't like to be the one blamed for the destruction of the ISS caused by one of the little neodymium magnets getting loose and going where it shouldn't!
Maybe Suckerssonne (which is the renamed Aquassonne) would be a better alternative. Suckerssonne will use small suckers to attach the tiles to any smooth surface such as windows, bathroom tiles, side of the bath etc (although you'd need to forego bubble bath if you wanted to see tiles placed below the water line).

44
Swines! You've got in my head and got me thinking about Aquassonne  >:(
I've got a few ideas already...  ;D

45
I've not played Carcassonne on the beach, but I played on holiday last year in Morar (north-west Scotland) overlooking the beach and the isles of Eigg and Rum. On a surprisingly sunny day, it was the first time I required sunscreen to play Carcassonne!



It was a fantastic location and I had great fun recording this time-lapse video of the sunset


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