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Messages - NGC 54

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1
Official Rules / Re: artist tile and farms
« on: April 11, 2024, 06:41:13 AM »
I always assumed that this tile has only 1 field. But I do not know about any official clarifications in this regard.

2
Official Rules / Re: Fly to tile with the abbot
« on: April 02, 2024, 04:29:19 PM »
An abbot can use a flying machine, if that is what are you asking. As clarified in 3/2015.

3
Official Rules / Re: Tile with Inn
« on: April 02, 2024, 04:24:01 PM »
Applying an inn to a city would be like applying a coat of arms to a road.  :)

4
Official Rules / Re: Take as prisonner
« on: March 30, 2024, 06:57:21 AM »
No, you cannot capture special figures. The builder (Exp. 2 - Traders and Builders), the pig (Exp. 2 - Traders and Builders), the barn (Exp. 5 - Abbey & Mayor) and the shepherd (Exp. 9 - Hills & Sheep) are special figures and thus, you cannot capture them. However, if a builder or pig remains alone in its feature because the last supporting meeple of its color in that feature has been captured (or removed through any other means, which is possible when playing with various expansions), then that builder/pig automatically returns to its player's supply. For example, if you play with red, and there is a city with 1 red meeple and the red builder, then if that red meeple is captured, the red builder will automatically return to your supply.

If you ever have questions about various figures, go to Game Figures WICA page and select the expansion(s) you are playing with. Look after "can be captured by tower?" text; this says whether a given figure can be captured or not.

You can check the annotated rules of Traders and Builders here, and the annotated rules of The Tower here.

5
Official Rules / Re: Tile with Inn
« on: March 30, 2024, 06:43:11 AM »
No, cities are parallel with inns. The cities consider, however, the cathedrals.

If you ever have questions about scoring, go to Scoring During Turn Sequence WICA page and select the expansion(s) you are playing with.

You can check the annotated rules of Inns and Cathedrals here.

6
Official Rules / Re: Fly to a tile with buildingmaster/architect
« on: March 05, 2024, 03:35:32 PM »
* You can now use a flying machine to land your builder (buildingmaster) on a tile.

The builder cannot be a flier.

7
a) 0 points (no effect - special case for abbots and acrobats): This was my initial thought for a brief period of time, but it seemed too easy for an abbot could shake off any ghost this way. I thought that if ghosts can remove an abbot, it should also affect its scoring. The same logic would apply to acrobats. The rules do not link the ghost penalty to the completion of a feature but to the participation of a meeple in a scoring.

This is the only option that is consistent with the bonus of 3 points from the fairy.

8
Some comments about the interactions between The Signposts and The Market of Leipzig are outdated; see https://wikicarpedia.com/car/The_Signposts#Footnotes.

9
Official Rules / Re: Moving the fairy (castles and wagons)
« on: February 19, 2024, 11:34:17 AM »
So the dragon is capable to enter both tiles located partly below the castle token with the fairy?

That's how I understand it: you can assign the fairy to a meeple placed in a castle (lord). If the fairy is assigned to a knight that turns into a lord, then the fairy will stay assigned to that meeple, that is, it moves from the city to the castle. If the fairy is assigned to a lord, the fairy does not protect any tiles. The lord cannot be eaten by the dragon, but the dragon can step on the 2 tiles with the small city segments underneath the castle, as the fairy does not protect them.

10
General / Re: Cundco refers to WICA
« on: February 15, 2024, 04:58:14 AM »

11
General / Re: Cundco refers to WICA
« on: February 12, 2024, 07:14:51 AM »
This is great news! I am also intrigued due to those 4 C1 expansions being featured! Maybe HiG plans to convert to C3 some of them, The Besiegers at least? The rules for some of them are even featured with the C3 logo!

12
There are equal signs at the "1. Placing a tile" sections. Examples: https://wikicarpedia.com/car/The_Flier#Gameplay.

LE: It's OK now.

13
General / Re: I love the postman...
« on: February 02, 2024, 07:06:27 AM »

14
Official Rules / Re: 3D starting landscape
« on: January 29, 2024, 06:47:00 AM »
2) Thanks to a portal or flying machine, I'm allowed to place a meeple on a feature located on the landscape, and I want to place it on a vertical side of the landscape. Am I allowed to do so?
If so, how shall I place the meeple to make it obvious it's placed on a vertical side?

And do not forget that the meeples placed on vertical sides can be protected against the peasant revolts!

3) The dragon moves toward the landscape, and my next move is to place it on the landscape. How shall I place it when it reaches vertical sides? Dragon laying on the side to show it's currently on the vertical side of the landscape?

Well, the dragon is able to fly!

15
Official Rules / Re: The Spell Cirlces – Rules
« on: January 28, 2024, 07:41:59 AM »
Here my current questions concerning Spell Circles (so far - maybe more to come)

[...]

Any comments?

Great questions. It is surprising that HiG hasn't clarified these in their rules. Especially Question 3 is tricky – the hound is lost when burying the meeple, why this would not also be the case for the cat? But somehow, it seems wrong to apply the same principle to the cat, as it is supposed to move from meeple to meeple for the reminder of the game.

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