HiG has unique tile IDs for each tile. Have you guys considered using that instead?
The order in which the details about the game are ordered in the notation are a logical, esthetic and practical compromise between the many ways one can record notation. There are several different approaches and each has slightly different preferable order: real-time participant ([someone is simultaneously] playing and recording)real-time observer (the person writing is not playing)writing notation off of video recording of past game (this is not real-time, but instead transcription of visually recorded game into a text form)writing off of BGA replay, or similar feature (also not real-time, uses replay features of digital versions of Carcassonne)The player count can also affect these things as seen in the recent post.
Quote from: Scott on June 14, 2022, 08:49:31 AMHiG has unique tile IDs for each tile. Have you guys considered using that instead?In that case, you can make own list with IDs1 = FFFF with monastery2 = FFFR with monasteryetc.But maybe this will solve this et least for official expansions
This is similar to mine suggestion but I used R1r1R2r2 or R1R2r1r2 you used RRR2R2 and RR2RR2 which is quire more readable.Still issues CCCC tiles with field inside which can be CC2C3C4 and field and garden in C2 inside.And what about CCCC with Cathedral?
Out of interest, which of the following are people intending to do?
Out of interest, which of the following are people intending to do?notate their games manually for personal referencenotate their games directly onto a computer for personal referenceconvert their manual notation into a digital format (text, Word, Excel etc) for personal referenceshare an image of their manual notation sheet share their digital notation
So the project release order at the moment is as follows:Project 1B short version,Project 2,Project 1B full version.
I would love to try this, but my python skills aren’t up to it…yet.
Quote from: DIN0 on June 14, 2022, 12:50:12 PMSo the project release order at the moment is as follows:Project 1B short version,Project 2,Project 1B full version.We’re eager to see them!
A system that I think would be very fast and easy would be to log only the coordinates of each tile, and the type and location of each meeple deployed, and then use software with a photo of the landscape, after final scoring, to complete the tile type and orientation. I would love to try this, but my python skills aren’t up to it…yet.
when everything is geometrically straight, let alone from real, imperfectly aligned games!
a database of past games to analyse and hopefully data mine little gems of information
identifying tiles and meeples from screenshots
unless you grab the information at precisely the right moment, you miss recording that aspect.
…so I am in the middle of a full rewrite. I've called my software WallyCarc
Started by DIN0
Started by danisthirty
Started by aenima
Started by Guesclin
Started by SRBO