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Messages - Bumsakalaka
Pages: 1 ... 50 51 [52] 53 54 ... 106
766
« on: October 20, 2021, 03:14:50 AM »
Well. I wanted to write that my choose is clear and it is C. But last game I lost because my daughter not place Cccc tile and I don Arn double bonus. So It important also to consider also this option. Block close of city to not allow to score double points. Hore is quite different option due to black have only one point. Ok. We don't need to spoke about missing options (on [-1;-3] which allows to invade black into city. Because it option for green to block 4 meeples. So Option B is nice. Option C is safe. For future game development and possibility to get point from large city.
So Is very beginning of game. My option is C
Maybe in same situaiton but in later turn (30-60 tiles placed) in game development, or on really close to end of game, my decision will be different.
Odoslané z SM-A202F pomocou Tapatalku
767
« on: October 19, 2021, 06:33:03 AM »
Just in case, you may find the Carcassonne Maps rules on WICA. The Taiwan map is also covered.
https://wikicarpedia.com/index.php/Carcassonne_Maps
The Map Chip rules are the same as those for the Germany map: Map Chips allow you to upgrade meeples and increase their majority vote by 1.
The Taiwan map also includes island squares with coats of arms, which were featured only on the Iberian Peninsula until now. When placing a tile on one of those squares, the active player scores 2 points per coat of arms immediately.
Enjoy!
Maybe another issue for Swan to update their PDF on QR code
What issue?
Missing rules for Shields on Roads on small islands.
768
« on: October 19, 2021, 04:19:49 AM »
I'm still wondered how thay can read that "fallen rise characters"
769
« on: October 19, 2021, 03:11:30 AM »
Just in case, you may find the Carcassonne Maps rules on WICA. The Taiwan map is also covered.
https://wikicarpedia.com/index.php/Carcassonne_Maps
The Map Chip rules are the same as those for the Germany map: Map Chips allow you to upgrade meeples and increase their majority vote by 1.
The Taiwan map also includes island squares with coats of arms, which were featured only on the Iberian Peninsula until now. When placing a tile on one of those squares, the active player scores 2 points per coat of arms immediately.
Enjoy!
Maybe another issue for Swan to update their PDF on QR code
770
« on: October 18, 2021, 03:46:33 AM »
As I wrote, this has to be consider. Because one is clarification by HiG and one is how we understand that stuping rule sentense
771
« on: October 18, 2021, 12:31:42 AM »
Currently started implementation of Circus into JCZ 5.8.x as Add-on with C1 tiles versions. Here is one sneak-peak There is also an issue with HiG clarification about Ringmaster bonus. They said, that Ringmaster can get his bonus only on features of basic game (Road/City/Monastery-Basic Game/Field). On all other features it is normal meeple and he don't get bonus when finished feature. So I think, it will be good to have option for variant on which features will get Ringmaster bonuses. On Basic Game or on All features (including fan expansion features). What do you think?
772
« on: October 15, 2021, 04:45:37 AM »
Nice. I never look to Count this way. This case can be also used for Watchtowers! Or Ringmaster bonus. Nice!
773
« on: October 14, 2021, 12:53:03 PM »
Interesting choice of flags, and omissions
I wonder how did they choose the flags, any idea ? Countries with an official Carcassonne publisher ?
Maybe this can be that key. Odoslané z SM-A202F pomocou Tapatalku
774
« on: October 13, 2021, 09:06:23 AM »
Fuu, and I wanted to tell you, that JCloisterZone is going to support languages, so that your condition which you want before add fan expansions to french file are on the way
775
« on: October 13, 2021, 03:11:24 AM »
In december it's +- arround 6th December. Which is celebrating St. Nicolaus and children are getting sweets to their boots or "coal and onion, depends if they were good or bad onver the last year. So it's small "gift" for us.
776
« on: October 12, 2021, 12:42:17 PM »
Hmm, Yellow on [-1;1] is on road not on field. Hmm, than I choose option D - 4 points for sure
777
« on: October 12, 2021, 05:21:27 AM »
Why last? It's one of the motivation to go to Essen. HiG will be mad to stop to stop it.
778
« on: October 11, 2021, 11:48:15 PM »
Before checking available options I was wondering also about this option: Place tile [0;-3] and try to invade to city on left side by placing meeple on city (left corner). This option have some cons and some dis. Cons: 1. Yellow is trying to invade to large city with possible to get majority 2. This placement not open any gateway to other player (yet) to new posibility to invade into city 3. If City will not joined, but divided by CCFf (2 small cities) tile, then yellow has at least one meeple in both cities. Dis: 1. It is still one CCFf tile in stack, so any player in city is motivated to close yellow to not get majority - same in option A 2. It will be large city/cities, so maybe not finished 3. There will need a lot of tiles to finish city and possible options to invade by other players.
Anyway, it's goot to tell that there are still 52 tiles in stack so 13 turns per player.
CAN'T choose my option! Good Week 06. Merit to me!
Yelow placement to field will blocking all his 4 meeples on board for log time (due 2 meeples on field, 1 in laaaaarge city and 1 on Monastery with nice option to block it on west (left) side.
779
« on: October 11, 2021, 08:29:15 AM »
So, the flight left?
780
« on: October 08, 2021, 06:31:08 AM »
Cool.
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