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Messages - danisthirty

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General / Re: I love the postman...
« on: October 06, 2021, 01:30:58 AM »
Yep, the trade tokens have a misprint on the back. If you see the sheets, there are 3 sheets with  Wheat/Cloth/Barrel/Wheat/Barrel.
The 4 sheet has Cloth/Cloth/Barrel/Barrel/Barrel, but on the backside of the tokens it still follows the W/C/B/W/B icons. Not a big thing, but still  ;D

But do you take off the shrink wrap to see it for yourself? That is the question! >:D

Strategy Guide / Re: Tactical Tuesday -- Week 05
« on: October 05, 2021, 03:42:21 PM »
Another interesting situation; thanks for sharing it! ;) :(y)

A seems like a good option if I want to start a new city, but with 3 open sides it's still going to take a bit of work to finish it so my feeling is that I wouldn't want to start a new city from this tile.

B is OK for the same reason as A, the main difference being that, if completed, the extra city would add value to my farm. So that's good. But I don't like my chances of finishing it there as much as I do with A as I think it's only a matter of time before black joins my farm via a tile that will probably point a road towards the cccf requiring a cfrr to close that side of it. 1 of these is already gone, so I might not want to risk not drawing one of the remaining 2.

If I went with C it would be to prevent black from joining my farm, I certainly wouldn't meeple it. Or if I did, I wouldn't be expecting to get that meeple back before the end of the game.

D is another reasonable attempt to block the farm, but not a good attempt to build a city, so it wouldn't get one of my meeples! Also worth pointing out that there are still 3 crfr tiles left so if the purpose is purely to block, C is the better option.

At the moment, the city shared by black and yellow is only two tiles away from completion and will be worth good points if it gets completed. With two players who will presumably be making this their priority, I'd want to make the most of any opportunity to share it with them, even if this means that all 4 players end up getting an equal share and its value is consequently negated. E is definitely my favourite of the options I've seen so far.

F doesn't seem like a good idea to me. Black's knight is worth 1 point at the moment, so if he completes the city for 4 points it will have generated him 3 points, but also 3 points for me as it adds another city to the farm. So as long as I can keep the farm to myself, I don't mind if he completes that city as long as he's helping me as much as he helps himself. Trying to share it makes no sense to me while there are much more valuable cities available for me to go for.

G is the sort of move that I probably wouldn't do but might regret not having done depending on how things turn out with the farm! At the moment though, I don't feel it's worth trying to secure my farm with a second meeple while it's still only worth 6 points. I'd prefer to try to block black if the farm was my priority, and there is a good option for that in C (but without meeple). However, I'd be especially annoyed if black and yellow went on to complete their city that I'd extended (despite the extra 3 points that it would give me for my farm) as it would likely push me out of the game unless I could match them elsewhere. That's not out of the question, but still, I can't quite bring myself to prioritise this ahead of E.

General / Re: I love the postman...
« on: October 05, 2021, 03:02:19 PM »
I really like the tin boxes. And i even love them more when the postman brings one.

Nice one. A worthy addition to any Carcassonne collection. :) :(y)

Thanks for the warnings!

Cundco is often a good bet if you're struggling to find something elsewhere. You didn't say whether you were looking for old or new artwork so I've assumed new: (this will be for the German edition btw - the game components are language independent and you can find and print English instructions online if you don't speak German)...

It appears to be in stock there at the moment, for a price of €14.99. However, you will need to add shipping to that obviously, which can be quite expensive depending on where you are. If shipping is prohibitively expensive, you may find that your best bet is eBay, although I'm sure others here will have some other suggestions too.

Hope this helps.

Strategy Guide / Re: Tactical Tuesday -- Week 04
« on: September 30, 2021, 01:53:31 AM »
Thanks for this series kothmann. I would have loved to have been more involved from the start if I'd been aware that these strategically minded posts were being made, but I haven't been visiting the forums so much lately. Anyway, here are my thoughts which I jotted down as I went through the options:

A feels like a waste of a meeple at this stage. 4 of the rrrx tiles have already gone, so my main reason for placing here would be to hinder red and black, I certainly wouldn't place a meeple.

B also feels like a bad move. It's high risk, and fairly low reward since the other farm is larger and has more points of entry.

C is possibly my favourite (so far - I'm writing this as I go through the options) as it's attacking the most valuable farm and has two routes onto it, one of which red and black will have to help out with if they want to finish their roads, the other might be assisted by black if he extends his road adjacent to his farmer.

D feels a lot better than A in that it hinders red and black without risking a meeple. I would be looking to get a share of the big farm at this point though so C is still my favourite.

E is similar to C although it prioritises the secondary route onto the farm via black's road. There isn't much between them, but I think I still prefer C as it blocks grey from getting onto the farm which would be achieved by red and black joining their roads together.

F doesn't seem like a good option to me as it's easily thwarted by another player pointing a road towards the join, but even if it's successful I struggle to see a shared road with black as a priority at this point whereas the farm really could make all the difference.

G doesn't seem great either. It reduces black's chances of extending his road slightly, but if I was looking to take a 2-point road with growth potential at this point I'd go for the east branch off the rrrr tile as it creates an opportunity to hinder black's city at the top.

H is a decent choice, although I don't entirely like the idea of setting grey up to take some easy points by adding to the road. An alternative might be to place it above the tile it's below so that it can join in the gap immediately to the left with a common tile like a ffrr or the remaining fffr. That's easily blocked though, so on second thoughts I probably agree that it's better to give away a couple of points to grey if an attack on the farm is to be launched from here.

I is better than G in my opinion because of the opportunity it creates to attack black's city, but it's still not my preferred option.

Having seen all the options, it's between C and H for me. However, I choose C because it hinders every other player. Black and red are hindered by their road needing a rrrx to complete it rather than just a rrxx, and grey is hindered because it prevents his farm merging onto the main one. H is still good, but it doesn't hinder black or red and leaves grey with a nice opportunity to extend his road, and still reach the main farm.

... it seems that Black will almost always re-invade the field (add a second farmer) from wherever Yellow didn't.  In other words, if Yellow chose H, Black chooses either E or @unclewill's J.   My notion that Yellow would still be able to enter the field from the east ("this field is still pretty open...") seems to be quite wrong, because I had a hard time adding a second Yellow farmer.  I could do it eventually, but Black could also add a 3rd, etc...

I think it's hard to say what might happen next as it will always be dictated based on what the tiles will allow. But if an all-out farm war were to erupt between black and yellow and both players were a similar standard I'd have my money on yellow taking it outright simply because black has more meeples committed elsewhere and will need to commit turns to these if he wishes to get them back rather than focussing purely on the farm like yellow can afford to do. Yellow may have to work to create some opportunities to get 2nd (3rd/ 4th...) farmers onto it, but it still looks to me as though there should be plenty of opportunities to do so.

General / Re: TGBCW—August UK Meet-Up; My journey to my first ever KFC
« on: August 31, 2021, 02:36:41 AM »
Thanks for that great write-up Willem. Not much I can add, other than to thank everyone for their presence and to say how much I enjoyed myself (despite finishing last at possibly everything!)

Already looking forward to TGBVPASDFOKGUTOSOPKBDFPJHUOK[AF[HKO :) :(y)

Leagues (including expansion leagues) / Re: The Basegame (Double) League
« on: August 26, 2021, 02:40:31 AM »
I'm terribly sorry for reacting that slow.  Life has been very hectic for me, lately (starting up my own architects' practice, designing my own house & first baby on the way,...) and at the moment I finally tried to log in Carcassonne Central...well...then it was down.

Sounds like you've got a lot going on at the moment so it's especially nice to have you back thodekey. Congratulations on the impending arrival (and everything else)! :) :(y)

PS: I'm only used to play with JCloisterzone if that's possible for you folks?

I saw it didn't take you long to sign up to BGA?

General / Re: Need help deciding which "The River " to buy.
« on: August 24, 2021, 07:57:26 AM »
Incidentally, I also have a copy of River 1 with the copy protection codes which also has the dark backs. I’ve seen danisthirty’s note on this in the FAQ; is this any more than a curiosity?

Wow, someone read my FAQ! Excellent :) :(y) You can have a merit for that...

News and Events / Re: Meeple Flags will replace scoring tiles
« on: August 18, 2021, 04:52:00 AM »
Those coins look cool and I love the authenticity of it! We've done similar but have gone for "smiley tokens" ( to represent 50 points. We don't have any kind of ritual like yours (thankfully?), but generally people don't forget to pick up a smiley as they complete a lap of the scoretrack since they're highly sought-after during games.

News and Events / Re: Meeple Flags will replace scoring tiles
« on: August 18, 2021, 01:25:33 AM »
This looks nice, and may prevent some errors ("did I already flip my scoring tile?").

"Did I already change my flag?" >:D

General / Re: Carcassonne: Carc Central Edition?
« on: July 26, 2021, 07:27:05 AM »
FRFR v2 - photoshopped image of a road near Carcacassonne (courtesy of Google Maps)


Can I also claim a ffff cloister if there are tiles going spare?

General / Re: Carcassonne: Carc Central Edition?
« on: July 26, 2021, 06:01:04 AM »
Great work! I'd better get to work finalising my design! :) :(y)

+1 merit for taking the lead on this one Willem!

News and Events / Re: Carcassonne Central is back!
« on: July 23, 2021, 07:45:47 AM »
Paleo getting a new print just for "diversity" complaints.

*sigh*, not even board games are safe from this progressist shenanigans. Can't wait to play with my black, transgender caveman.

not all cavemen were white lol it's a fair complaint. plus new editions are perfect opportunities to change art, anyway. just play the old editions if you don't like it.

+1 to this.

Anything Else / Re: Happy Birthday
« on: July 20, 2021, 02:26:01 AM »
Happy birthday to everyone here who has had a birthday since June 4th! O:-) :(y)

Anything Else / Re: Be careful what you wish for...
« on: July 20, 2021, 02:23:14 AM »
Granted. But your air conditioner is permanently fixed in "hot air mode".

I wish for a McDonalds breakfast.

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