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Messages - Meepledrone

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3916
Official Rules / Re: Questions
« on: April 23, 2020, 12:43:28 PM »
[212.a] "If you have a highwayman on more than one road, you must choose the road that would be worth the fewest points."

You must choose the road that would score the fewer points at the end of the game. For example, if you have an incomplete road with an inn, that would be the one for 0 points. If you are not happy with that, you may choose to score the 2 points indicated on the message tile.

You can revisit Message (1) rules (read near the end of the box for interactions with Exp. 1 - Inns & Cathedrals) here:
http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles

[212.b] "(3) Smallest Monastery: The same as Message 1, but for monasteries, instead of roads."
You have 2 monasteries: A (5 tiles with normal meeple) and B (4 tiles with ringmaster (4 points).
You must choose the monastery that would be worth the fewest points.
Which monastery you can choose?

Ha ha ha! This is a tricky one.

There is no official rule or clarification for this interaction.

Monastery B scores less points (4 points) than monastery A (5 points), the ringmaster bonus (4 points) go to the ringmaster. So as per the rules, you should only consider the points associated with the feature itself, although in this case, it looks like cheating.  ;)

You can revisit Message (3) rules here:
http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles

3917
Official Rules / Re: Questions
« on: April 23, 2020, 12:10:11 PM »
I've only been following this thread for a couple of days, but the pace here has been relentless in terms of the number of different questions posed and Meepledrone's impressive response times, thorough answers and general consistency throughout. I'm amazed at the amount of effort you're going to here Hector, keep up the good work!

Thank you, Dan, for you kind words! I know you are a hard-core base game player but as you can see, there is fun out there in the maze of rules HiG has left behind for us. Thank you for joining us in this modest thread.  ;D

I will have to do some housekeeping eventually and organize somehow all the info contained here...

But while I'm at it, in the case that the dragon has accidentally used a flying machine to reach the scoretrack, what happens to any Robber figures that get eaten? Do they return to the 0 space? What if the dragon is on the 0 space when someone completes a circuit of the scoretrack?

Well, I think you may apply all the storytelling concepts included in the Santa, Snowman & Grinch fan expansion where the fun happens both on the scoreboard and on the playing area....

http://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=395

But you are the one to blame as always, not the dragon when the robbers meet Vodyanoy and they party together in the dragon's lair.

3918
Official Rules / Re: Questions
« on: April 23, 2020, 11:58:51 AM »

[211. See below]

"2 points for each meeple". What happens if you score before scoring the watchtower a road on which there is a meeple situated in watchtower's area?

(211.)  Please describe this situation, becaouse scoring by watchtower is befor scoring of finished features (roads, cities, ...)

If a watchtower scores before a feature scores, what happens when two watchtowers score at the same time, and you are using the Messengers expansion?

Remember that you receive a message ant the end of a round of scoring. This means all features and bonuses are scored first and then you check what scoring figured you did move. If any of them, after moving this round of scoring, ended up on a dark space you will receive a message.

Therefore, intermediate scorings during the round of scoring do not count, just the location of your (moved) scoring figures at the end.

All in all, you will have to decide the order of evaluation of any features scored and their bonuses (including any watchtowers), if they are not commutative in order to maximize your options to receive a dispatch. For example, watchtowers may score for meeples in their vicinity, and some of them may be removed when scoring multiple completed features.

You can revisit the clarifications related to rounds of scoring here:
http://wikicarpedia.com/index.php/The_Messages#Rounds_of_Scoring

Does this answer your question?

Thanks for taking all this time to consider my question Meepledrone (and others).  It's very much appreciated.
17 thumbs up from me:
 :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y)
Don't ask me where I got them.

My pleasure! You must have a box somewhere in your Man Cave... The Thumb Box, right?

3919
Official Rules / Re: Questions
« on: April 23, 2020, 11:39:01 AM »
(207.)

Quote
Option b) is correct. You score each feature with the associated bonus individually.
Feature 1 - Blue's road: road feature scoring
Feature 2 - Your city: watchtower bonus + city feature scoring + ringmaster bonus

I don't know if you wanted a more detailed response for this. Hope this helps...

As indicated in answer #207, this is how each feature should be scored individually out of any context. The active player will have to decide the order of evaluation according to their preference. You may decide the order of evaluation of the features according to your preference:

* Option 1: Feature 1 + Feature 2, where the scoring events would be:
   - Blue's road:
       - Road feature scoring (1)
   - Your city:
       - Watchtower bonus (2)
       - City feature scoring (3)
       - Ringmaster bonus (4)

* Option 2: Feature 2 + Feature 1, where the scoring events would be:
   - Your city:
       - Watchtower bonus (1)
       - City feature scoring (2)
       - Ringmaster bonus (3)
   - Blue's road:
       - Road feature scoring (4)

Each scoring event marked with number (1) to (4) will be scored independently and following that order in each option.

You can revisit the Order of Play to check how multiple features are scored:
http://wikicarpedia.com/index.php/Order_of_Play

3920
Official Rules / Re: Questions
« on: April 23, 2020, 11:25:16 AM »
[210.] "2 points for each meeple". What happens if you score before scoring the watchtower a road on which there is a meeple situated in watchtower's area?

(210.) "2 points for each meeple". What happens if you score before scoring the watchtower a road on which there is a meeple situated in watchtower's area?

Please describe this situation, becaouse scoring by watchtower is befor scoring of finished features (roads, cities, ...)

My understanding of the question is the following:
* You complete complete a city with a watchtower scoring per adjacent meeple, and a neighboring road.
* Question: Does the order of evaluation impact the scoring of the watchtower?

Example: Red completes a city with a watchtower and also Yellow's road.


Answer: Yes, the order of evaluation here is important, since any meeples removed from adjacent tiles to the watchtower as a consequence of a previous scoring won't be taken into consideration.

So the active player will have to decide the order of evaluation carefully, since it may affect the total of points scored. If playing with Mini #2 - The Messages and/or Mini #6 - The Robbers, this decision will also decide the reception of a dispatch and/or what points are stolen by robbers)

Evaluation order #1:

* Road scored first: Yellow scores 5 points. The yellow meeple on the road is removed.
* City scored last: Red scores 12 points. The red meeple in the city is removed.
   - Watchtower: 3 meplees left x 2 points / meeple = 6 points
   - City feature scoring: 3 tiles x 2 points / tile = 6 points

Evaluation order #2:

* City scored first: Red scores 14 points. The red meeple in the city is removed.
   - Watchtower: 4 meplees x 2 points / meeple = 8 points
   - City feature scoring: 3 tiles x 2 points / tile = 6 points
* Road scored last: Yellow scores 5 points. The yellow meeple on the road is removed.

As you can see, the result depends on the evaluation order. Depending on the expansions used, you may be interested in applying Evaluation Order #1 (less points) or Evaluation Order #2 (more points), for example, to allow a robber to steal less points or to receive a message.

3921
Official Rules / Re: Questions
« on: April 23, 2020, 10:21:44 AM »
No problem... I had some issues to report and seemed active yesterday, so why not?  ;D

3922
General / Re: Looking for decorative fan-made tiles-pack
« on: April 23, 2020, 10:14:24 AM »
* All the Rest for C1:
    - Download page (in PDF): http://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=146

* Some additional vanilla fan expansions for C1:
   - Landscape Tiles the Third
   - Math Guy 89
   - MATH GUY 2008
   - Math Guy Gamma
   - Vanilla
   - Cliffs (or Bluffs), with cliffs that separate fields
   - Mehrfluss - New river tiles (literally, More River)
   - Cities by the river, with river tiles and shrines
   - Little House at the End of the Lane (aka The Corner House), that add houses in the corners
  Al this listed on BGG by category but hosted on CarcC... (most of them if I remember right)
  https://boardgamegeek.com/wiki/page/List_of_unofficial_expansions_for_Carcassonne

3923
General / Re: Looking for decorative fan-made tiles-pack
« on: April 23, 2020, 09:18:26 AM »
You can see the artwork is different:

Carcassonne I, the original classic one, released in 2000:



Carcasssone II, the new edition, released in 2014:



If you didn't know about this, then you have the new edition (C2).

3924
General / Re: Looking for decorative fan-made tiles-pack
« on: April 23, 2020, 08:50:03 AM »
Hi Liverpoong,

Welcome to the forum. Hope enjoy everything you find here.

Are you looking for Carcassonne I (C1) or Carcassonne II (C2) tiles?

In any case, I just remembered a pack of 260+ vanilla tiles called All the Rest available for C1 and C2:

* C1 (by notsewkram):
    - Download page (in PDF): http://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=146
* C2 (by Ratz65):
    - Discussion and sample images: http://www.carcassonnecentral.com/community/index.php?topic=2984.0
    - Download (individual PNG files): https://www.dropbox.com/s/v8uhzijo636od8u/PNG-600.zip?dl=0

For C1, here you may find a some additional fan expansions with vanilla tiles (no rules added) besides the previous one:

https://boardgamegeek.com/wiki/page/List_of_unofficial_expansions_for_Carcassonne

Cheers!

3925
Official Rules / Re: Questions
« on: April 23, 2020, 03:47:59 AM »
[209.] serious one, sorry :)

I was playing on Jcloisterzone and I am having doubts on this case.

An unoccupied monastery was finished next to my incomplete shrine and I was awarded 0 points and my follower was removed. I thought it was just about challenge and meeple on both structures but seems like I was mistaken

I tried to read wikicarpedia several times but couldn't find answer

This seems a bug in JCZ.

A challenge requires a monk and a heretic on adjacent features. So no meeple on one of them means no challenge.

If you check the rules, there may be several outcomes:
* The challenge is interrupted (ends without resolution) if one of the figure is removed (a dragon, a removed abbot,... you name it)
* The challenge ends and one of the meeples wins: one meeple scores 9 points, the other scores 0 points, and both meeples are removed.
* The challenge ends with a tie: both meeples score 9 points and then they are removed.

Normally the challenge is declared with the direct placement of a figure on a newly placed tile. When a challenge is interrupted, it can be restarted with the placement of a new meeple on the vacated monastery or shrine by means of a magic portal or a flying machine.

In a nutshell, a challenge needs the presence of meeples on both features. If one is missing, no challenge can be triggered or, if started, it ends without resolution.

You can review the rules here:
* Basic challenge rules: http://wikicarpedia.com/index.php/Count,_King_and_Robber#2._Placing_a_meeple_as_a_heretic
* Additional interactions: http://wikicarpedia.com/index.php/Count,_King_and_Robber#The_cultists_2

I reported this issue yesterday so farin (the JCZ lead developer) can have a look at it. I just checked and he planned the fix for v5.0.

I also reported another issue: A shepherd does not allow you to place a farmer on the same field. However, you can place a shepherd on a field with a farmer. Fixed planned for v5.0 too.

3926
General / Re: Mini-Expansions - Which ones should I get?
« on: April 22, 2020, 04:24:51 PM »
Well... I drop it here just in case... A list of expansions released to date so you can check the rules and pick your preferred ones:

http://wikicarpedia.com/index.php/Timeline

And some variants and bundles, just in case you have a silly day:

http://wikicarpedia.com/index.php/Variants

Have fun!

3927
General / Re: The most aggressive version of Carcassonne
« on: April 22, 2020, 04:17:51 PM »
If we open the gate to fan expansions, you may try The Black Tower too...

It is a fan expansions by Joff that adds new behaviors to towers: they can alternate capturing meeples as usual or diagonally, and also you can block towers for good so they cannot grow in height anymore. You just need additional some tower pieces.  ;)

http://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=123

3928
General / Re: The most aggressive version of Carcassonne
« on: April 22, 2020, 04:12:02 PM »
What’s about Demons in Carcassonne?
Or are u only interested in official expansions?
Only official. What is Demons of Carcassonne?

Sir, here you are... It is a fan expansion by Murphy013 that opens gates to hell with a demon that swallow all meeples around them in slow motion.  >:D

http://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=387

3929
News and Events / Re: HiG release official singe player rules
« on: April 21, 2020, 04:22:54 PM »
Yes! It was in the original one, but I can leave with that... for time being. WICA will show "Tip"  ;)

3930
Official Rules / Re: Questions
« on: April 21, 2020, 02:35:16 PM »

German castles do not protect meeples on the castle itself or any feature on the tile. The castle is located on a tile, even if it is a double-sized tile. Only castles from Exp. 8 - Bridges, Castles & Bazaars protect the meeples in them.

You can check the clarification about this case here:
http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#Dragon

...sigh...

I know, I know... you are in pain.  O0

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