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JCloisterZone 2.7

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rfielder:
Surprised there are no messages about this yet.....we need to get the author to be a bit more proactive.

JCZ 2.7 has been released!

I gave it a quick try this morning, and it works.

Two enhancements that I saw mention of.  However, I have not found a change log:
Interaction that creates an issue with dragon movement and the Builder resolved
Undo key added

I would suggest that everyone involved in playing competition games upgrade.  We should all be at the same release level, JIC (Just In Case).

Linkback: https://www.carcassonnecentral.com/community/index.php?topic=855.0

MrNumbers:

--- Quote from: rfielder on June 28, 2014, 06:18:43 AM ---However, I have not found a change log:

--- End quote ---

Change log is here:
https://github.com/farin/JCloisterZone/blob/master/changelog.md

danisthirty:
Thanks for the update Rob.

Those two things were top of my list of fixes/ updates I'd like to see so I'm very happy about that!  :(y)

quevy:
Updated and tested, very nice undo button.

farin:
Hi

Remarkable feature is Undo, requested for years from project beginning.
Currently it is easy implementation with minimal effort -  I want better undo effect and  undoable meeple actions.
To undo meeple placement requires option to enable manual end turn (I don't know how much it is useful in such case)

Most work in 2.7  is internal refactoring. Part of step-by-step cleaning AI mess to be able support more expansion and improve AI play style.

Ideas & plans to future:
- include some missing expansion (currently completed German Monasteries), priorities are Hills & Sheeps, Plague, Ferries, Goldmines
- add time features - option to set game time limit and countdown each player time
- chat available during game setup
- there is still endless work to improving AI :)

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