Hi
@Meepledrone ,
concerning Mists over Carcassonne (standalone game) I have now made a little summary for you - as promised - with all the questions asked in various channels (here, Discord and even the German CarcF forum) so far.
You can decide for yourself which of those are worth putting in the WICA to help other players. Feel free to adapt the text if necessary.
For some of the questions, clarification from HIG is needed.
Please also note my previous post concerning an important correction needed in the WICA.
So here comes the summary:
Question 1 (start tile)A: does the start tile count as 1 tile when we want to eliminate ghosts instead of counting points?
B: For expansion 11, they consider it as 4 tiles when scoring castles, which take into account tiles with mist.
•
https://www.carcassonnecentral.com/community/index.php?topic=6092.msg88088#msg88088Clarification of rules (Ghosts, Castles & Cemeteries) - with HiG - ...
Clarification of rules (Ghosts, Castles & Cemeteries) - with HiG - 27 09 2022 in Official Rules - Page 1
It would be odd if for removing ghosts they tell you otherwise
Question 2 (Completion of mist area)A: if we place a tile which completes a mist area, do we have to pace ghosts first and immediately eliminate them afterwards ? The rule says only place ghosts if the mist area is not completed, so it should be « no », but we were unsure and wanted to know how you understand this rule…
B: The sequence described in the rules would be:
1a. Place tile which completes a mist bank.
1b. Remove all the ghosts from the completed mist bank.
2a. Since the mist bank is completed, you do not add any ghost to it
2b. Place a meeple as usual if desired and possible
3. Score any completed features or remove ghosts
A: ok so then no ghost is placed and no ghost needs to be placed in a cemetery either…
B: yes
Question 3 (Elimination of ghosts)A) When scoring and given the choice to eliminate up to 3 ghosts from one tile , does this include cemetery tiles? (meaning: can I eliminate ghosts from cemetery tiles?)
B) Yes
Question 4 (solo game / game with 2 players – more than one colour):A: Game with 2 players: it is a little bit annoying to play with two colours, they could just have put more meeples for each colour...
B: I think it is a strategic decision to have so many colors. It allows you to better score one road or city twice/three times. And you need points fast …And if two players have 4 Colours it’s easier
A: in that way you can do it? this move is based not on players but on meeple colours?
B: It’s like in the standard Carcassonne play where you try to get into the city of another player… if there are 4 meeples with different Color in the city we score 4 times!
Question 5: ( solo game / game with 2 players - color sequence?)A)
Solo play: can I choose any of the 4 colors at each turn?
Play with 2 players: Can each player chose any of their 2 colors at their turn?
Or is there a sequence for the colors (like if you play with 4 players)?
B)
The rules are incomplete about this and need to be clarified with HiG... Without any clarification, I'd guess there's no colour sequence during turn (it's understandable that there's no clarification about this if there's no specific colour sequence rule to observe, but if there was a colour sequence to observe, it wouldn't be understandable to forget it in the rules...)
Question 6a (Hounds)A) Two questions about level 3 to 6. The rules states that when assigning a hound to a meeple, you cannot assign it to a burried meeple. What if there's no meeple on board? Or only burried meeples?
B) The rules do not specify what to do - I would say in that case you cannot place the hound. It is lost. (Needs official clarification)
Question 6b (Hounds)A) Then, once a hound has been assigned to a meeple, the rules states that "A hound stays with the meeple you added them to until that meeple is scored." What happens with the hound if the meeple it is assigned to has to be burried?
B) This is in the rules (section cemeteries): you take the hound off the game. Again, it is lost.
A) Concerning 6a and 6b:
Thanks for your answer. Since the rules states that you take the hound off when you burry the meeple it is assigned to, then I'd agree that it is also lost if there no meeple to assign it to, but an official clarification would be welcome.
Question 7 (level 6):A: Special case: When a single tile triggers scoring more than once, the active player decides what happens for each scoring separately.
So the active player can take the points of another player to remove Ghosts?
B: Points are shared in Levels 1 thru 5
A: But the rule isn't redefined for Level 6?
B: In Level 6, each player scores separately, but win or lose together, so it's in the active player's interest to get everyone to the goal token. Also, the hound tokens don't activate until all players pass them.
A: Right, odd that the active player gets to choose though
B: Someone has to make a decision in case there is disagreement
A: There can't be a disagreement, the rules say the active player chooses
B: It's a cooperative game, so the players discuss things but someone must choose
Question 8 ( level 6 – Hound Scoring) - CarcFA) What happens in a Hound Scoring?... who gets the points per ghost ?.... In the levels before it was no problem because there is only 1 scoring meeple. What now ? The manual does not give anything.
B) This needs to be clarified with HiG. Consens between the players is that the color of the meeple to which the hound had been placed gets the points
Question 9 (level 6 – 2 players) - CarcFA) Suppose I play red. My opponent with blue. Did I understand correctly that the red and blue meeple come on the scoreboard and all other colored meeple remain for us for the game (e.g. with me all except red) and my partner all except blue? For me this is not clear from the rule description. Thanks in advance.
B) Rules are unclear. Needs to be clarified with HiG (note from Challa007: PresetM has given his interpretation of the rules there but I am not sure I agree with him)