Game started and a huge, stubborn war for a road immediately broke out, helped by bridges and flying machines.
![](https://i.postimg.cc/jS2BH4pP/PXL-20230318-194323513.jpg)
![](https://i.postimg.cc/nLQ55ccL/PXL-20230318-194329982.jpg)
In the end,
Red ![Red Meeple :red-meeple:](https://www.carcassonnecentral.com/community/Smileys/default/red-meeple.png)
and
Black ![Black Meeple :black1-meeple:](https://www.carcassonnecentral.com/community/Smileys/default/black-meeple_1.png)
tied, 15 points each so there were no winners and no losers, and the battle moved to the nearest growing city...
On a serious note, happenings like this increasingly convince me that street segments should be counted, not tiles.
This was also the first time we tried out a new way to manage baazars in 2-players game:
- Player A draws a bazaar tile, he completes his turn normally, then draws another tile keeping it face down
- Player B also draws a tile, also keeping it face down
- Player A can either play the newly drawn tile or decide to switch tiles with Player B
- Player B has the ability to block the switch by paying 4 points
It worked well, way better than our previous method, involving a Whatsapp chat, well timed bidding and convoluted subrules in case of identical offers
![Grin ;D](https://www.carcassonnecentral.com/community/Smileys/default/grin.gif)
In the end, a very funny game. Final result:
Black ![Black Meeple :black1-meeple:](https://www.carcassonnecentral.com/community/Smileys/default/black-meeple_1.png)
144 - 114
Red Linkback: https://www.carcassonnecentral.com/community/index.php?topic=6324.0