Amazing report! Thanks so much for sharing!
One of the biggiest cities I've ever seen:
...I was baffled. But then...
did it again, like, only a couple of hours later:
So in both cases, it looks like the Cathedral at the bottom of the city was played in defense (trying to prevent pink from closing the city), because the surrounding tiles are otherwise disconnected from the landscape. Or was pink just greedy? Did Green go all-out to block it?
Looking over the final landscape, it looks like I see 3 Abbeys near the center of the board: were they already used up by the time these monster cities happened? Are your games "mean" (lots of blocking / trapping)?
...the only case where the equivalent house rule was applied on a road:
This road was worth 9 points
as
@Bumsakalaka pointed out, that Inn doesn't technically apply to the 3-tile road, but in general not surprising that monster roads are less likely. Particularly with lots of T&B tiles.
Pink got those two giant cities but in the end they were voided by the giant barned green field.
Did Pink not place their barn?! What happened? I'm curious about the distribution of farm sizes? Smart to use only 6 bridges in a game with 500+ tiles: we sometimes use 12 bridges in a game with only 150 tiles, and the fields tend to be...large.
In the end it was a lot of fun
Sure looks like it! Another +1 merit from me!