Author Topic: Castles in Germany and The Festival in C3  (Read 10448 times)

Offline Meepledrone

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Re: Castles in Germany and The Festival in C3
« Reply #60 on: May 07, 2022, 01:35:32 PM »
I'd like to see Castles in Germany C3 soon to check if the graphic style is similar to re-release of Cathedrals in Germany. The latter reminds me of a colored CAD image and in a different style than Castles in Germany in C2.

Any hints anyone?
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Offline DrMeeple

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Re: Castles in Germany and The Festival in C3
« Reply #61 on: May 07, 2022, 10:50:00 PM »
I made my order yesterday… I will tell you the details.


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Offline stepukiss

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Re: Castles in Germany and The Festival in C3
« Reply #62 on: May 08, 2022, 02:27:58 PM »
we will wait for news!

Offline Meepledrone

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Re: Castles in Germany and The Festival in C3
« Reply #63 on: May 09, 2022, 03:55:57 AM »
I asked Cundco about the availability of the rules of Castles in Germany C3, and I just got the following reply:

Quote
the rules for Castles 3.0 are still the same like in 2.1.

(Are HiG using the same version numbering convention as us: C2.1 for C2 with light cities? :o)

It seems they are not in a rush to update the rules available online... *sigh*

Offline Meepledrone

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Re: Castles in Germany and The Festival in C3
« Reply #64 on: May 09, 2022, 04:25:08 AM »
I just replied I wanted to verify if they had finally added those key clarifications affecting the scoring of roads and monasteries involving German castles...

Any bets? >:D >:D >:D >:D >:D


Offline Benny

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Re: Castles in Germany and The Festival in C3
« Reply #65 on: May 09, 2022, 04:42:11 AM »

Offline inigomartinez

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Re: Castles in Germany and The Festival in C3
« Reply #66 on: May 09, 2022, 05:07:43 AM »
The image looks a bit different to me, not just the "C3" cities, also de Castles. Is it me or are there any differences?
« Last Edit: May 09, 2022, 05:47:52 AM by inigomartinez »

Offline DrMeeple

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Castles in Germany and The Festival in C3
« Reply #67 on: May 09, 2022, 05:34:43 AM »
The image looks a bit different to me, not just the "C3" cities, also de Castles. Is it me or is there any differences?
Yes. More details. C2 was more like a prototype version. C3 is more accurate.


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« Last Edit: May 09, 2022, 09:22:25 AM by DrMeeple »

Offline supertopix

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Re: Castles in Germany and The Festival in C3
« Reply #68 on: May 09, 2022, 12:50:47 PM »
At the end of the day… we have to buy them all!

Offline Willem

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Re: Castles in Germany and The Festival in C3
« Reply #69 on: May 09, 2022, 02:45:46 PM »
Amen!  ;D
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Offline carlium

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Re: Castles in Germany and The Festival in C3
« Reply #70 on: May 11, 2022, 06:07:49 AM »
Tiles look detailed, but honestly, I do not get the logic behind this conversion.
HiG has tons of other minis to convert to the capriciously-clipped-cities (C3 for short) edition. That would attract more people to buy their things. For example, if they convert The Plague, even people that do not like the "counterfeit look" of the C3 edition would buy them.

 :red-meeple:

Offline stepukiss

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Re: Castles in Germany and The Festival in C3
« Reply #71 on: May 11, 2022, 06:47:00 AM »
We are waiting for The Besiegers on C3  ;D

Offline Meepledrone

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Re: Castles in Germany and The Festival in C3
« Reply #72 on: May 11, 2022, 07:47:23 AM »
Me too, now that Besiegers C2 seems not possible! :o

Offline Meepledrone

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Re: Castles in Germany and The Festival in C3
« Reply #73 on: May 13, 2022, 10:12:40 AM »
From a previous post...

I just replied I wanted to verify if they had finally added those key clarifications affecting the scoring of roads and monasteries involving German castles...

Any bets? >:D >:D >:D >:D >:D

...

Well, I had new exchanges with Cundco about this.... After a few iterations trying to explain to me the German castle 3-point bonus hadn't changed, this was my reply:

Quote
The German castle bonus is clear. The direct issues when playing with the base game are the following, related to the tile count used when scoring roads and monasteries. Check these two cases:

* Roads looping back to a German castle: each half of the German castle is counted as a separate tile for a road connecting them. See final clarification here:

https://www.carcassonnecentral.com/community/index.php?topic=5021.msg75693#msg75693

* A monastery adjacent to a German castle: each half of the German castle is counted as a separate tile when scoring an adjacent monastery (as I mentioned in my previous email, this was also explained in the 20th Anniversary River). See final clarification here:

https://www.carcassonnecentral.com/community/index.php?topic=5021.msg74231#msg74231

These issues plus all the others found in the same thread on Carcassonne Central were discussed with Johannes Natterer between February and March 2021.

At least, these two clarifications seemed very important as to be included in the updated rules for C3.

As you can see in the thread referenced above, double-sized tiles and triangular tiles pose a lot of questions to players of the game. When combined with watchtowers, for example, there are plenty of open issues not addressed yet.

Cundco's reply:

Quote
thanks for explanation, now I understand.

At the moment I can't tell you something about that, but we will talk about that.

...

To be continued?

Offline Meepledrone

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Re: Castles in Germany and The Festival in C3
« Reply #74 on: May 18, 2022, 12:27:55 AM »
Does anyone have a hint why the rules of Castles in Germany C3 are in C2 format? They only updated the copyright year (from 2019, 2015 to 2022, 2015) and used a more inclusive language.

No updates at all regarding the clarifications mentioned above...  :o

Good job! >:D

You can see here a scan of one of the pages, where you can see it for yourself... Thanks, @DrMeeple !


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