I'm tired, sorry for the two replies I did just post and delete, I got confused Quote from: Vital Pluymers on February 08, 2021, 01:54:17 AMI think we should always consider the spaces around the feature.• For features like the monastery group, watchtower, big top we count the 8 spaces around the feature tile.• For the German castle tile, we count the ten spaces around the German castle tile.• For castles, we count the six spaces of the castle’s fief.• For meeples for which the surrounding space is important, like the wagon or ringmaster, we consider the number of spaces based on the tile it is placed on, hence 8, 10 or the castle’s fief.• The Leipzig tiles are an exception per definition. Although visually it looks like the road is on two spaces, it’s not. The road on the double Leipzig tiles is only on one space per definition.Possibility 1: If a double tile is only for one half part of the surrounding spaces, the complete tile counts for that specific space it is extending: So, there are still eight (or 10 or 4) surrounding spaces, but some of them are extended. These extended spaces are only considered once for scoring.Possibility 2: If a double tile is completely part of the surrounding spaces, it is overlapping two spaces and both of them are considered for scoring:So, there are still eight (or 10 or 4) surrounding spaces. Both halves of the double tile are considered for scoring as they are both occupying a space.That means for the examples from corinthiens 13:1. The roads above are 4+3 (left) and 6+3 (right) points (6 spaces according to the recent rule clarifications)2. Pink wagon may move anywhere on the German castle tile (according to Possibility 1)3. Same would happen with the castle with pink ringmaster, completition of anything on the castle tile triggers the castle's scoring (according to possibility 1)4. Watchtower under the pink ringmaster, if scored, would get points for the city on the German castle tile. (according to possibility 1)5. Once completed, blue wagon may move on the 10 surrounding spaces as he is on the German castle. The violet wagon may only move to 8 spaces surrounding the space he's on, but including the complete German castle tile that’s part of the 8 surrounding spaces. (according to possibility 1)6. Violet ringmaster is considering the 10 spaces around the German Castle tile, so including this circus tile (according to possibility 1)7. Yellow watchtower is worth 10 points, considering all meeples on the 8 surrounding spaces and including the complete German castle tile because the tile is spartly overlapping one of the 8 surrounding spaces (according to possibility 1)8. Blue watchtower is worth 2 points for the roads on the German castle tiles (according to possibility 2), and one for each road on Leipzig's tiles (per definition), and one for the watchtower tile, 5 in total9. Watchtower with pink meeple is 4 points, considering Leipzig once (according to possibility 1)10. Black's watchtower is worth 5 points (according to possibility 2)This is a possibility. My problem with this is that if the roads above are 4+3 (left) and 6+3 (right) points, this means we are making a difference between the road segments based on their position on the German Castle tile (left example, only one of the two segments are counted, since they are on the same space, and right example, both of the two segments are counted since they are on two different spaces).Then, why wouldn't we use se same mechanism for watchtower and consider only features that are directly on the 8 surrounding tiles? (+meeple on the german castle that is on both spaces)?I think it'd be too strange to consider each feature on their specific space for road scoring, and then not for watchtower scoring
I think we should always consider the spaces around the feature.• For features like the monastery group, watchtower, big top we count the 8 spaces around the feature tile.• For the German castle tile, we count the ten spaces around the German castle tile.• For castles, we count the six spaces of the castle’s fief.• For meeples for which the surrounding space is important, like the wagon or ringmaster, we consider the number of spaces based on the tile it is placed on, hence 8, 10 or the castle’s fief.• The Leipzig tiles are an exception per definition. Although visually it looks like the road is on two spaces, it’s not. The road on the double Leipzig tiles is only on one space per definition.Possibility 1: If a double tile is only for one half part of the surrounding spaces, the complete tile counts for that specific space it is extending: So, there are still eight (or 10 or 4) surrounding spaces, but some of them are extended. These extended spaces are only considered once for scoring.Possibility 2: If a double tile is completely part of the surrounding spaces, it is overlapping two spaces and both of them are considered for scoring:So, there are still eight (or 10 or 4) surrounding spaces. Both halves of the double tile are considered for scoring as they are both occupying a space.That means for the examples from corinthiens 13:1. The roads above are 4+3 (left) and 6+3 (right) points (6 spaces according to the recent rule clarifications)2. Pink wagon may move anywhere on the German castle tile (according to Possibility 1)3. Same would happen with the castle with pink ringmaster, completition of anything on the castle tile triggers the castle's scoring (according to possibility 1)4. Watchtower under the pink ringmaster, if scored, would get points for the city on the German castle tile. (according to possibility 1)5. Once completed, blue wagon may move on the 10 surrounding spaces as he is on the German castle. The violet wagon may only move to 8 spaces surrounding the space he's on, but including the complete German castle tile that’s part of the 8 surrounding spaces. (according to possibility 1)6. Violet ringmaster is considering the 10 spaces around the German Castle tile, so including this circus tile (according to possibility 1)7. Yellow watchtower is worth 10 points, considering all meeples on the 8 surrounding spaces and including the complete German castle tile because the tile is spartly overlapping one of the 8 surrounding spaces (according to possibility 1)8. Blue watchtower is worth 2 points for the roads on the German castle tiles (according to possibility 2), and one for each road on Leipzig's tiles (per definition), and one for the watchtower tile, 5 in total9. Watchtower with pink meeple is 4 points, considering Leipzig once (according to possibility 1)10. Black's watchtower is worth 5 points (according to possibility 2)
How many points does the upper road scores?
Quote from: Carcassonne93 on February 07, 2021, 05:16:51 PMHow many points does the upper road scores?A similar question (only Base Game and Castles in Germany) should be asked to HiG.
For the time being, if we talk about tiles is simpler for everyone and more consistent with the wording in the rules, but:* Two triangular tiles sharing the same square are considered one tile for scoring* A double-sized tile counts as two tiles (one representing each half), except for the long road on a Leipzig tile (edge case).There are some cases that need clarification regarding how to consider meeples and features on double-sized tiles when scoring watchtowers, German castles, ringmaster bonus, castles... just in case some other edge cases have to be considered:* A watchtower scoring for roads involving double-sized tiles and halflings* A watchtower scoring for meeples involving double-sized tiles (including German castles themselves), halflings and castles* A ringmaster on a city, road or field on a double-sized tile (excluding the special case involving the long road on a Leipzig tile)* A ringmaster on a German castle or a road on a Leipzig tile* A castle overlapping a double-sized tile* A ringmaster on a castle (just in case it is worth revisiting)* A big top scoring involving meeples on double-sized tilesAs a final note, please notice the mixed behavior of double sized-tiles and halflings:* Each tile counts individually when placing a figure or a token in 2. Placing a meeple.* They are mapped to square spaces (areas) for scoring, trajectories (fliers), ranges (towers), dragon movement, fairy protection... even if an area includes two halflings or half a double-sized tile.
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