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3. Maybe use same figure image in Order of play for robbers and robber choice like used in Scoring During Turn Sequence to be consistent on page. And also use that popup/tooltip on Scoring_During_Turn_Sequence page.

4. Same popup/tooltip for Castle token.

Another project is doing the Order of Play more visual, like the one in the Big Box rulebooks... ;)

5. It is confusing that there are two different scoring during game pages Scoring_During_Turn_Sequence and Scoring_During_the_Game, I know that's based on CAR, but we can move on and use that new style, which is more detailed.

The former requires some updates as soon as HiG confirms when following scorings take place:
* The Abbot (The C3 rules in German seem to indicate Step 3A although no other language includes this detail - previously, this would happen in Step 2B-1 according to Georg Wild)
* Shepherd flocks (Step 2C or Step 3A?)
* Acrobat pyramids (Step 2B-1 or Step 3A?)
* Fruit Actions (Step 2C or Step 3A?)

So far, I'm keeping the C2 approach for the sake of consistency until HiG clarifies this whole thing. Waiting since 11/2020 for a clear answer.
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Another UX request is, if it's possible to make popup or tooltip for ROBBERS or ROBBER CHOISE on mouse over. this will be better for players didn't know this expansion and start to play with this expansion.

I think ROBBER CHOICE is an unneeded construct that stems from the need to make compatible the order of evaluation of the features according to their dependencies (e.g. castles and features completed in their fief) and the order the points are scored on the scoreboard (e.g. robbers and messengers)...

Normally we try to score using one loop driven with the points noted on the scoreboard to control robbers, messages, the teacher and meeples bathhouses... The order of scoring decided by players may clash 100% with the order features should be evaluated according to their dependencies and scoring rules (castles, watchtowers, tollhouses...).

If you are allowed to separate the evaluation of features from the scoring of the associated points in two separate steps when required (two independent loops for the most complex cases so to speak), you could accommodate any complex situation involving constraints. (I tried to discuss this with the HiG reps, but they couldn't cope with so much complexity... :'()

This separation may need you to jot down the points as you evaluate each feature and then each player may decide their order of scoring to manage everything happening on the scoreboard and its consequences with a global perspective:
* Figures to move on the scoreboard
* Points stolen by robbers
* Landing on dark spaces to receive messages
* Points to be received by the Teacher
* Meeples to be sent to a bathhouse (no loop needed, just designating the meeples affected)
Meeples would be removed when the points are finally noted on the scoreboard (second loop), not when features are evaluated (first loop). This would also avoid any issues when evaluating watchtowers scoring for meeples.

All in all, this is a change I've been thinking to reflect for a while so the ROBBER CHOICE artifact goes away.

Any comments? ;)
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In Game Reference in upper table is table with phases and activities during game.
But then visitor scrolls down, and when finished preparation of game, next chapter is final scoring.
So as this page is called Game Reference, I think it will be good to add between Preparation and final scoring also section for Order of play with links to proper pages because user can be confused.
So idea is to make better UX

Maybe it would be better to split the page in three, so the actual Game Reference (global structure of the game), the Preparation (setup sequence) and Final Scoring (final sequence) are separate pages.
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Anything Else / Re: Happy Birthday
« Last post by JT Atomico on Today at 10:04:34 AM »
^-^

Regarding mentions, you start typing @ followed by member name and a menu pops up with options... Not a big deal. ;)

Hmm, this doesn’t work for me on the website. Are you using it via Tapatalk or something?
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General / Re: German Carcassonne Forum status?
« Last post by Bumsakalaka on Today at 09:26:08 AM »
You are absolutely right, @Bumsakalaka ! ;)
Do you mean Jun 2021? @Meepledrone ?
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The falcon of Zamek version is coming soon…

Did you mean on WICA, or the Test Page? It's been on WICA for a few months ...
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General / Re: German Carcassonne Forum status?
« Last post by Meepledrone on Today at 06:45:17 AM »
You are absolutely right, @Bumsakalaka ! ;)
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What do you think @Meepledrone?
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3. Maybe use same figure image in Order of play for robbers and robber choice like used in Scoring During Turn Sequence to be consistent on page. And also use that popup/tooltip on Scoring_During_Turn_Sequence page.

4. Same popup/tooltip for Castle token.

5. It is confusing that there are two different scoring during game pages Scoring_During_Turn_Sequence and Scoring_During_the_Game, I know that's based on CAR, but we can move on and use that new style, which is more detailed.

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Another UX request is, if it's possible to make popup or tooltip for ROBBERS or ROBBER CHOISE on mouse over. this will be better for players didn't know this expansion and start to play with this expansion.
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