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Topics - jungleboy

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91
Leagues (including expansion leagues) / Round 6: quevy vs jungleboy
« on: June 26, 2014, 11:28:21 PM »
Quevy and I played our final league matches last night as part of our battle for 3rd/4th/5th with Carcking. I won both matches to end the 'season' on a good note. The first game was 86-57 and the second game was 89-84.

In the first match, quevy started out well and soon built a decent lead of 20 points or so by completing some early cities. He also glommed on to one of my cities and the battle for this northern city became one of the key aspects of the game. I put a second knight in the area (needing a CCXX tile to join), and quevy soon drew the two-city CCFF tile. He could have blocked out my second knight and closed the city in the process (which would have given both of us the same score), but instead he chose to place the tile nearby and try to add a second knight to the main city. In the end my second knight joined the main city but his didn't. He later added a second knight but I added a third, and though the city was never finished, this was a 24-point unfinished city for me that represented most of the difference in the final score.

Elsewhere on the board, quevy had set himself up to finish both a cloister and a 4-point road with a single RRXX tile. I tried to make this difficult for him by adding an extra tile in the area that made him need a RRRX tile. Since the RRRR tile was already out, quevy placed the fourth tile around the tile he needed to ensure that a simple RRRF tile (the T-intersection) was all he needed. This would have also closed a second, larger road, so he had three meeples riding on this one tile. Even though there were still plenty of tiles left in the bag, he never got it and was therefore quite unlucky. With three meeples tied up there, one on a farm, two in the large northern city and one more trying to get into that city, that left quevy with no more meeples. That allowed me to put a second farmer onto the main (and only) farm and I ended up winning it for 18 points.

The farm and the large unfinished city were the keys to this game. Quevy led for most of the game after my slow start but these two features alone scored me 42 points in end-game scoring, almost half my total score.

92
We played a two-game series to open the Carcassonne League on Monday night using JCloisterZone, splitting the two games one apiece. I'll do the write-up for the first game and jvnoledawg will do it for the second game (which means we each get to write up the game we won). Thanks to danisthirty for his emergency hosting and for cheering us on via Skype during the games!

I went first in the first game and quickly grabbed a farm within the first couple of tiles. I ended up winning this farm 2-1 and it proved to be the highest scoring feature of the game at 27 points. Dawg played a lot of his meeples early, and this ended up costing him as two of his meeples (one on a road and one on a cloister) became virtually trapped, leaving only the cloister with road as a way for him to get them back. He played a lot of the middle section of the game with no meeples, eventually getting one back by finishing a cloister.

Elsewhere, dawg started building a city on the right side of the board and I took my chance to 'glom on', getting one meeple in and then getting a second one in to steal the city which was worth 26 points, the biggest city of the game. This gave me a large lead, and while dawg was able to finish the aforementioned cloister and complete an 18-point city to catch up a bit later in the game, it wasn't enough.

The final score was 137-66 - see the attached screenshots for the score breakdown and the board at the end of the game.

93
Official Rules / Rule question about The Tower
« on: November 21, 2013, 11:35:32 AM »
Hi all,

I just played with The Tower for the first time several days ago and enjoyed it. But there was one aspect that both players were a bit confused about. The situation was:

A tile had three towers on it and to prevent a fourth piece going on it (which would have eliminated an important meeple for her four tiles away), my opponent placed a meeple on top of the tower to close it. However, an adjacent tile was also a tower tile, so I was able to place a tower piece on it on my next turn to take the meeple she had just placed on top of the tower as my prisoner.

My question is: is the tower that just had a meeple removed from it still in play? Could I then put an extra tower piece on it to imprison the meeple she was originally trying to protect? Could this cat-and-mouse game continue, whereby she puts a meeple on top of the tower only for me to imprison it on my next turn, etc? Or does that tower, which was closed when she placed her meeple on it, remain closed even after the meeple itself was taken prisoner?

Thanks for your help!

Nick

94
Hi everyone,

While I was playing against two computer players on the iOS app this week, one of them (The Countess) claimed six adjacent cloisters at the same time. I had never seen anything like this before, plus it looks quite nice, so I thought I'd share it. See the attached pic.

Cheers,
jungleboy

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