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Messages - DIN0

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1
General / Re: Крепость - An unlicensed variant/spin-off
« on: June 25, 2022, 07:18:46 AM »
Very interesting, thanks for sharing!

2
Thanks!
The last one is remaining in Gold Rush:
"...but moves it from mediaeval France to the American Wild West. "

3
Btw Meepledrone, this probably got buried in the conversiation, although it is nothing urgent:
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I noticed an inconstistent useage of "medieval" and "mediaeval" throughout WICA. Both are technically correct, but it may confuse some people.
I would recommend sticking to more commonly used form "medieval", which search would indicate currently has 41 uses, rather than lesser used "mediaeval" with only 9. 

4
General / Re: Le Sac
« on: June 19, 2022, 11:00:08 AM »
Le Sac sleeping bag? Nice!

5
General / Re: Alien sightings in Carcassonne...
« on: June 18, 2022, 11:19:12 AM »
That's what They want you to think.

6
General / Re: Alien sightings in Carcassonne...
« on: June 17, 2022, 05:45:29 AM »
I should also add Wolpertinger to the alien hybrids spotted in Carcassonne  :white-meeple:

7
General / Re: Alien sightings in Carcassonne...
« on: June 17, 2022, 04:33:46 AM »
What!? That's wild, most definitely a double agent then  ;D
I see party hat, glasses and... is that a collar of a tuxedo?

8
General / Re: Alien sightings in Carcassonne...
« on: June 17, 2022, 03:25:51 AM »
Bertie??

9
I noticed an inconstistent useage of "medieval" and "mediaeval" throughout WICA. Both are technically correct, but it may confuse some people.
I would recommend sticking to more commonly used form "medieval", which search would indicate currently has 41 uses, rather than lesser used "mediaeval" with only 9. 

10
Strategy Guide / Re: Project 1A: Carcassonne Game Notation
« on: June 16, 2022, 03:03:47 AM »
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If any of you find this sort of stuff interesting, I'll create a new subject for it, but I know it's not everyone's cup of tea and I don't want to distract here from @DIN0's sterling work on his notation projects.
Please do. This definitelly deserves its own topic. This is some interesting stuff you are working on! I'll be watching the progress with great interest :(y)

11
General / Re: I love the postman...
« on: June 16, 2022, 02:53:50 AM »
Hve you considered using the model instead of the City of Carcassonne tile?

12
Strategy Guide / Re: Project 1A: Carcassonne Game Notation
« on: June 15, 2022, 06:41:44 AM »
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but it got really tricky when a meeple almost occluded visibility of the small segment of road it was placed on,
You could either make meeple substitutes, or even better clear elevated stands for meeples.

13
Strategy Guide / Re: Project 1A: Carcassonne Game Notation
« on: June 15, 2022, 02:39:14 AM »
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when everything is geometrically straight, let alone from real, imperfectly aligned games!
So that's why you have been making all those magnetic tiles!  :D

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a database of past games to analyse and hopefully data mine little gems of information
A data mining tool would certainly be useful. One of the reasons I started the notation in the first place was to enable people to study their games as well as games of others and possibly make some statistics.

14
Strategy Guide / Re: Project 1A: Carcassonne Game Notation
« on: June 14, 2022, 05:22:08 PM »
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I would love to try this, but my python skills aren’t up to it…yet.
I hope that's foreshadowing  :D

I also felt the need to mention carlium's app, since the discussion is currently touching this. It can also be found in earlier posts of this topic, just like kothmann's sheets.

15
Strategy Guide / Re: Project 1A: Carcassonne Game Notation
« on: June 14, 2022, 01:14:24 PM »
Fear not, the extensions I came up with enable to identify specific cccc tiles without the use of IDs  ;)

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