Carcassonne Central
Carc Central Community => Quizzes, Puzzles and Challenges => Topic started by: Meepledrone on April 17, 2022, 07:22:42 AM
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Dear all!
In order to celebrate Easter, the Easter bunny wants to challenge you all with the following questions. But first, a little introduction...
(https://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=5883.0;attach=17260)
Yellow places the Easter Bunny tile framed in yellow. The Easter bunny is placed on the tile right away as a result and will move from there.
Q1.1: How many points does each player score?
Q1.2: How many Easter eggs does each player get? Take into account that the Easter bunny will move following the sequence given by the colored circles: Yellow 1 - Yellow 2 - Yellow 3 - Red 1 - Blue 1 - Blue 2.
The game will continue after this turn, so no end game scoring is required.
Happy Easter!
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First Attempt
q1.1:
Red gets 4 road points. Yellow gets 8 city points
there has to be something i'm missing. it cannot possibly be that easy :o
q1.2:
Scoring the nest: Yellow gets 2 for completing the nest. yellow gets 2 for the meeple on Y1 and Y3, red gets 1 for the meeple on R1, blue gets 2 for the Meeple on Y2 and B1
Scoring the bunny: 2 eggs yellow, 2 eggs blue, 1 egg red
So :yellow-meeple: 6 Eggs :blue-meeple: 4 Eggs :red-meeple: 2 Eggs
That is, if we take the HiG rules.
Edit:
I completely forgot to NOT count the meeple on finished features because the nest and bunny are scored AFTER regular scoring and thus AFTER the meeple are removed from the board.
This obviously removes 2 eggs from Red and Yellow :-X
So :yellow-meeple: 4 :blue-meeple: 4 :red-meeple: 0 is my answer for Q1.2
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I agree with OneEyedOwl, taking his edit into account :yellow-meeple:
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I tried to figure out the scorings for the "original" fan expansion version. Turns out the placement of the bunny is impossible in that case. thus it definetly has to go by HiG rule only. :))
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As a side note, in the original rules, this scenario could happen if the Easter bunny off the board (e.g. removed by the dragon). If this was the case, after placing the Easter Bunny tile, the bunny would be placed on tile so it can be moved... :(y) :(y)
But I'm interested in the HiG rules. ;D
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As a side note, in the original rules, this scenario could happen if the Easter bunny off the board (e.g. removed by the dragon). If this was the case, after placing the Easter Bunny tile, the bunny would be placed on tile so it can be moved... :(y) :(y)
uhhh I don't think so. If I take the fan-expansion rules it equates pretty much to: nest=volcano, bunnytile=dragontile. and we play a bunny tile, don't we? ;) :D
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Correct, but you have an edge case when the bunny is not in play.
"Sollte sich der Hase nach Legen der ersten Osterhasenkarte noch nicht auf dem Spielfeld befinden (es wurde noch keine Osternestkarte angelegt), beginnt der Hase seine Bewegung auf der Osterhasenkarte."
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"If the bunny is not yet on the board after the first Easter Bunny tile is placed (no Easter Bunny tile has been placed yet), the bunny begins its movement on the Easter Bunny tile."
The same situation can happen when the dragon eats the Easter bunny and an Easter Bunny tile is placed before any new Easter Nest. In this case, you will have to place the bunny on Easter bunny and move it from there, as if no Easter Nest hadn't been placed yet during the game. Otherwise, you should not be able to move the bunny of not in play.
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Correct, but you have an edge case when the bunny is not in play.
"Sollte sich der Hase nach Legen der ersten Osterhasenkarte noch nicht auf dem Spielfeld befinden (es wurde noch keine Osternestkarte angelegt), beginnt der Hase seine Bewegung auf der Osterhasenkarte."
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"If the bunny is not yet on the board after the first Easter Bunny tile is placed (no Easter Bunny tile has been placed yet), the bunny begins its movement on the Easter Bunny tile."
The same situation can happen when the dragon eats the Easter bunny and an Easter Bunny tile is placed before any new Easter Nest. In this case, you will have to place the bunny on Easter bunny and move it from there, as if no Easter Nest hadn't been placed yet during the game. Otherwise, you should not be able to move the bunny of not in play.
oh okay. that seems to be ignored in the english translation of the rules. or I'm just too blind to see it :D
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The English version available on CarcC seems to be tweaked and extended with new ideas by Carcking...
The German rules are the original ones. I contacted Fritz_Spinne to learn more about the reason behind the changes made by HiG... Let's see if he can shed some light on this matter.
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And where is Q2?
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You want more? >:D
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I hope it's just rhetorical question :)
But I will answer. Yes we do!
Odoslané z SM-A202F pomocou Tapatalku
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Thanks for the quizz Meepledrone,... :(y)
...., of course we want more! Did you have doubts on that? ::)
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sooo, when will the solution be published? :D
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hahahahah I see the quiz today lol
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I was leaving you some more days to think! ;)
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And finally the answer...
Dear all!
In order to celebrate Easter, the Easter bunny wants to challenge you all with the following questions. But first, a little introduction...
(https://www.carcassonnecentral.com/community/index.php?action=dlattach;topic=5883.0;attach=17260)
Yellow places the Easter Bunny tile framed in yellow. The Easter bunny is placed on the tile right away as a result and will move from there.
Q1.1: How many points does each player score?
Q1.2: How many Easter eggs does each player get? Take into account that the Easter bunny will move following the sequence given by the colored circles: Yellow 1 - Yellow 2 - Yellow 3 - Red 1 - Blue 1 - Blue 2.
The game will continue after this turn, so no end game scoring is required.
Happy Easter!
Answer 1.1: The tile placed completes a city occupied by Yellow and a road occupied by Red. So each player scores as follows:
* Red scores 4 points for the road (4 tiles x 1 point/tile)
* Yellow scores 8 points for the city (4 tiles x 2 points/tile)
Note:
* The completed road has a tunnel that continues the road under the city.
* The Red Meeple on the road (Red 1) will be removed after scoring. and the Yellow Meeple in the city ( Yellow 1).
* A third feature is completed with the tile placement: an Easter Nest (see tile with circle Red 1), but it does not provide any points but Easter Eggs (see below).
Bottlomline:
* Blue scores no points
* Red scores 4 points for the road
* Yellow scores 8 points for the city
Answer 1.2: There are two actions providing Easter Eggs in this scenario that take place after the scoring of the completed features:
1) The completion of the Easter Nest by Yellow.
As a result, Yellow will receive 2 Easter Eggs for its completion, and those players with meeples in the neighborhood of the Easter Nest will receive one Easter Egg per meeple:
* Blue: 2 eggs (Yellow 2 + Blue 1)
* Yellow: 1 egg (Yellow 3)
2) The Easter bunny movement: the players with meeples meeting the Easter bunny will receive one Easter Egg per meeple:
* Blue: 2 eggs (Yellow 2 + Blue 1)
* Yellow: 1 egg (Yellow 3)
Bottlomline:
* Blue receives 4 Easter eggs (2 eggs for Easter nest + 2 eggs for the Easter bunny)
* Red receives no Easter eggs
* Yellow receives 4 Easter eggs (2 for completing the Easter nest + 1 egg for the Easter nest + 1 egg for the Easter bunny)
Bottlomline:
Q1.1:
* Blue scores no points
* Red scores 4 points for the road
* Yellow scores 8 points for the city
Q1.2:
* Blue receives 4 Easter eggs
* Red receives no Easter eggs
* Yellow receives 4 Easter eggs