Author Topic: Helpful checklists for Mists over Carcassonne (standalone game)  (Read 8696 times)

Offline Challa007

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #15 on: February 15, 2023, 11:31:00 AM »
all available checklists now include the latest rules clarifications

Offline Challa007

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #16 on: February 25, 2023, 04:10:28 AM »
Checklists in English are now available for all levels (2 player game)

Offline Challa007

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #17 on: April 05, 2023, 11:50:35 PM »
CundCo have released a FAQ concerning Mists over Carcassonne, you can download it here:

https://cundco.de/en/boardgames/a-c/464/carcassonne-mists-over-carcassonne-de?c=9

(thanks @Buselaar for digging this up!)

Basically, they introduce a revised level 6 AND they seem to contradict Hans-Jürgen Wrede that majority exists in MoC..... (more clarifications needed)... *sigh*

Offline totor66

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #18 on: April 13, 2023, 03:40:38 AM »
If we play with any of the Maps, if we place a Mist directly to the end of the map, does it count as limiting the mist ?
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Offline Bumsakalaka

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #19 on: April 13, 2023, 01:07:54 PM »
If we play with any of the Maps, if we place a Mist directly to the end of the map, does it count as limiting the mist ?

When you place there tile with city edge on border, it's counted as finished edge.
So for the mist, I will use same principle.

So yes, it is limiting the mist.
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Offline Challa007

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #20 on: May 14, 2023, 09:55:17 AM »
All checklists now include the updated rules from March 2023.
Checklists are available for all levels and all number of players.
In addition, checklists are now available ONLY in an excelsheet where you can filter the number of players and the level.

You can find the downloads in the first post of this thread:

https://www.carcassonnecentral.com/community/index.php?topic=6261.msg90467#msg90467

Enjoy the game!!

Offline Andarien

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #21 on: September 18, 2023, 02:04:03 PM »
I am very sorry for stupid question, especially if it was already asked...
But do I put ghosts on an open HAUNTED cemetery when a tile with ghosts enters play?
I mean, I always thought that haunted cemetery is and upgrade to a normal one, so all the old rules stay, just new ones are added. But seems like everyone else thinks that normal cemetery rule does not apply on haunted one.
But does it not make it weaker? I feared it mainly because it sped up the ghost infestation so much. Without the basic rule it does not do that. The "haunted cemetery enter into play" ghosts are easy to avoid if you place it somewhere where is no mist. So it just eats the tiles. Which is not the end of the world. Should the last stages not be the hardest?

Can someone confirm that it was meant to work without the basic cemetery rule?

Online Paloi Sciurala

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #22 on: September 19, 2023, 06:06:07 AM »
But do I put ghosts on an open HAUNTED cemetery when a tile with ghosts enters play?
[...]
But does it not make it weaker?

No. The haunted cemetery are already OP.
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Offline Challa007

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #23 on: September 22, 2023, 10:37:47 AM »
First of all: welcome to the forum @Andarien and congratulations for your first post !!!  :(y)

I am very sorry for stupid question, especially if it was already asked...
there are no stupid questions!!

But do I put ghosts on an open HAUNTED cemetery when a tile with ghosts enters play?
No.
Haunted cemetaries (as from level 5) do not at all work like normal cemetaries (level 3 and 4).
The only ghosts you have to place is when you draw the tile with the cemetary. At this moment you have to place 1 ghost on each adjoining tile showing ghosts.

But seems like everyone else thinks that normal cemetery rule does not apply on haunted one.
yes, everybody else is correct  ;)

But does it not make it weaker? I feared it mainly because it sped up the ghost infestation so much. Without the basic rule it does not do that. The "haunted cemetery enter into play" ghosts are easy to avoid if you place it somewhere where is no mist. So it just eats the tiles. Which is not the end of the world. Should the last stages not be the hardest?
Exactly, the cemetary eats tiles because in each turn, at the end of each turn, you have to place an additional tile upside down.
This speeds up the game and makes you reach the bottom of the current pile of tiles much earlier - and as soon as you are out of tiles in the current pile of tiles you lost the game!
In addition, the rules concerning upside down tiles prevent features from being completed so you cannot score so many points and meeples can get trapped.
In my personal experience, the haunted cemetary is a real pain (because of the 2 tiles per turn)! So maybe check the checklists to see if there are other rules which you do not apply correctly.
Let us know if you found something!   >:D

And if not: well done with your management of hounted cemetaries!!  :D

Offline Challa007

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #24 on: October 03, 2024, 01:00:01 PM »
There are people who have studied my checklists but still find the game difficult and cannot master level 3 for example.
One of these persons has sent  me pictures of their last game so that I can have a look to find what they are doing wrong…
I thought it might be an excellent idea to make these comments available to many people because Mist over Carcassonne clearly needs a little strategy and focus on specific goals (in my humble opinion) …

So I will post the game here with my comments over many consecutive posts.
In this first post I post a picture with the tiles  that were drawn and the sequence.
Please read by rows from left to right (like when reading).

In each following post I will comment the tile placements.
The pictures will show the placement done by the person who asked for my advice and maybe my alternative tile placement suggestions.

So let’s start.
Game setup:
2 players, level 3
Player 1 red and black
Player 2 green and blue


NOTE: this is a work in progress, so I might modify things in earlier posts while moving forward .... :D
           


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« Last Edit: October 03, 2024, 11:33:59 PM by Challa007 »

Offline Challa007

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Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #25 on: October 03, 2024, 01:22:53 PM »
Tile 1

Background Information:
One of the goals in this game is to build as many cities as possible with many different meeples of different colours in one city.
In the normal Carcassonne game we try to get into the cities of our opponents. Exactly the same needs to be done in this cooperative variant with the difference that it is crucial to do this as often as possible in order to win.

Comments on the tile placement:
1) the tile placement is ok when it comes to mist, but eliminates the possibility to create a multi-Color-meeple city (joint city) and it is crucial to do this from the beginning.
In addition there are enough ghosts at the moment, thus my alternative suggestion which opens the possibility to create a joint city.

2) a meeple should have been placed on the city


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« Last Edit: October 03, 2024, 01:32:54 PM by Challa007 »

Offline Challa007

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Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #26 on: October 03, 2024, 01:43:18 PM »
Tile 2 and 3

Tile placements are fine but I would have placed the meeple on tile 3 on the city instead of the road.
Remember: you want to create joint cities and for that the city segments need to have meeples as soon as possible.


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« Last Edit: October 03, 2024, 03:15:25 PM by Challa007 »

Offline Challa007

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #27 on: October 03, 2024, 02:06:37 PM »
Tile 4

This tile offers the perfect opportunity to create a joint city but unfortunately the tile placement was not done accordingly.
Hence my alternative suggestion.
In addition, player 2 should have used the blue meeple.

The players need to pay attention to the colours of the meeples they use. The reason again are joint cities. You want to have both colours available for placement as often as possible.
Attention: in a two player game each player gets meeples in two colours. Each player in their turn can choose freely between these two colours. But in your turn you cannot place a meeple of the other player (even if this is a cooperative game)


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Offline Challa007

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Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #28 on: October 03, 2024, 02:17:15 PM »
Tile 5, 6, 7

The tile placements are fine.

Here the second player should definitively have used the blue meeple on tile 6.
In the current situation player 2 has used all the green meeples whereas player 1 has two of each colour available, which is better.






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« Last Edit: October 03, 2024, 02:36:00 PM by Challa007 »

Offline Challa007

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #29 on: October 03, 2024, 03:13:31 PM »
Tile 8
Again, the perfect tile for a joint city .
The tile placement is fine because it offers the possibility of a joint city with the city segment on the right. For a joint city 2 more tiles are needed.
In my alternative suggestion only one tile is needed to join the two city segments.


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