We decided for these house rules:Two big meeples for each player instead of oneEvery inn/cathedral on a completed road/city gives points to its owner (but if they remain open at the end of the game, the owner loses points!)Who gets the most of a type of goods gets 10 points + as many points as the number of tokens for that type they gotWish us good luck!
Wish us good luck!
Cathedrals and Inns seem likely to become mostly weapons of destruction?
Using double sets only makes the game lengthier, not more fun
It's no different from playing 2 different games in a row. I guess it depends on the group, my friends always want the game to be over whenever it lasts more than 1 and half hours.
Done! It was not the chaotic game we feared it would be but it was awesome anyway. Here's just a few info about the game as requested.
Tile-counting is heavely hindered with repeated tiles, and that makes strategy a lot more intriguing, and adding house rules made the fight for goods and big cities more tight.
… we never found ourselves wishing the game was over (in Monopoly, yes, but in Carcassone? Never!)
Started by carca82
Started by Meles
Started by txema25
Started by Green Builder