Author Topic: Official Messenger Rules  (Read 1343 times)

Offline PapaGeek

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Official Messenger Rules
« on: March 27, 2022, 08:44:50 AM »
We just finished our first Scoreboard Center Messenger game and have a lot of messenger questions.

The Big Box ZMG rules include:
CAUTION: You can only draw message tiles when your meeple and messenger are alone. If another player’s meeple or messenger is on a dark space when you land there, you do not draw a message tile.

But WikiCarPedia, footnote 1, says that this constraint is not in the original HiG rules. So, you do get a message even if another meeple or messenger is already on the same dark scoring space.

WikiCarPedia also added the phrase (and only on your turn) to the condition for when you get a message when you land on a dark space.

So, our primary question deals with the situation when a player completes a shared feature where multiple players score the points.  If another player’s meeple can land on a dark space, does that other player also get a message?

Both rules are relatively clear that if placing your tile completes multiple features that allows both your meeple and your messenger to fall on dark spaces, you only get one message, not two. But if your tile completes a builder feature and that score places you on a dark square, you immediately get a message, then if on your builder second turn, or even on your message second turn you can complete a second feature that again lands you on another dark space, you do get a second message.  This also means that on your initial turn, then your message turn, then your builder second turn, you could actually get three messages on your turn!

We also include a house rule when we played the game.  The actual rules say that after reading your message you should place the message face down at the bottom of the stack.  Our rule says that when you get a message, randomly choose a message from the face down stack, then place it in a second stack face up.  After all 8 messages have been taken, turn over the stack and shuffle the messages into a new face down stack.  Even our tile counter have no idea what the next message will be, except for the 8th message for each stack, and we are considering doing the shuffle after the 6th message is read!

The game was played with both rivers, Traders and Builders, Inns and Cathedrals, and the Fliers and it lasted over 2 hours.  The Messages are a definite plus in our opinion!



Linkback: https://www.carcassonnecentral.com/community/index.php?topic=5850.0
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Offline Scott

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Re: Official Messenger Rules
« Reply #1 on: March 27, 2022, 12:47:56 PM »
“Only on your turn” suggests that if another player causes you to score and one of your meeples lands on a dark space, you don’t get a message.


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Offline Meepledrone

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Re: Official Messenger Rules
« Reply #2 on: March 28, 2022, 02:59:43 PM »
We just finished our first Scoreboard Center Messenger game and have a lot of messenger questions.

The Big Box ZMG rules include:
CAUTION: You can only draw message tiles when your meeple and messenger are alone. If another player’s meeple or messenger is on a dark space when you land there, you do not draw a message tile.

But WikiCarPedia, footnote 1, says that this constraint is not in the original HiG rules. So, you do get a message even if another meeple or messenger is already on the same dark scoring space.

This additional constraint is an addition by ZMG not included in the German rules by HiG. Th official rules state that you get a message when any of your scoring figures ends up on on dark space on the scoreboard at the end of your turn. If other scoring figures occupy this scpace is irrelevant. Creative translation... you know.

WikiCarPedia also added the phrase (and only on your turn) to the condition for when you get a message when you land on a dark space.

Correct. Only the active player may receive a message.

So, our primary question deals with the situation when a player completes a shared feature where multiple players score the points.  If another player’s meeple can land on a dark space, does that other player also get a message?

Nope. Only the active player. Other players scoring points when it is not their turn will not receive any messages even if any of their scoring figures ends up on a dark space.

Both rules are relatively clear that if placing your tile completes multiple features that allows both your meeple and your messenger to fall on dark spaces, you only get one message, not two. But if your tile completes a builder feature and that score places you on a dark square, you immediately get a message, then if on your builder second turn, or even on your message second turn you can complete a second feature that again lands you on another dark space, you do get a second message.  This also means that on your initial turn, then your message turn, then your builder second turn, you could actually get three messages on your turn!

Note: The double turn granted by the build is still one turn, but it containts two parts. So, technically, it is not two turn back to back.

As you mention, you could perform an extra turn in the middle of your doubl turn.

We also include a house rule when we played the game.  The actual rules say that after reading your message you should place the message face down at the bottom of the stack.  Our rule says that when you get a message, randomly choose a message from the face down stack, then place it in a second stack face up.  After all 8 messages have been taken, turn over the stack and shuffle the messages into a new face down stack.  Even our tile counter have no idea what the next message will be, except for the 8th message for each stack, and we are considering doing the shuffle after the 6th message is read!

This could be an option. ;)

The game was played with both rivers, Traders and Builders, Inns and Cathedrals, and the Fliers and it lasted over 2 hours.  The Messages are a definite plus in our opinion!

Glad to hear!

Have fun.
Questions about rules? Check WICA: wikicarpedia.com


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