...put in the work, be creative and just get better. Come up with a counter-strategy and select the right expansions to make it work. That is the beauty of Carcassonne, you can always find ways to adjust and balance the game.
But let me try to mount a defense of the poor Mayor. To score, a big city has to close. And to close, it has to be one tile away from closing. If you mount a Mayor invasion at that moment and get lucky to draw the connecting tile before your opponents are able to block or counter, you can glom on. If your opponents have concluded that their Mayor is useless for defensive purposes (per your analysis), you might get an outright steal. And of course it isn’t all luck. You can try to set up favorable conditions, such as getting two road edges facing the completion square, so that when you place your city cap with the Mayor, the only tile that fits will be a CCRR, of which there are 5 in the base game! (Mayor tiles include a CCRR city splitter, perhaps to counter this very idea?)
In other words, when playing the mayor, follow your advise about the barn:
Your idea to fix the Mayor is interesting, but it seems too unlikely to me that a player would be able to exploit the pennants of their color.
Here’s another thought: what if the Mayor worked similarly to the barn?! Some sort of restriction on when a Mayor could be placed, perhaps only if a city has at least 3 pennants, for example, a Mayor can be placed in a city with other meeples. The player with majority control when the Mayor is placed scores for a completed city, and all non-Mayors are returned to the players. Any time other meeples join the city, they score for an incomplete city and are returned. The Mayor only scores once and is never returned. This would give players strong incentive to avoid mega-cities, which I think would be a good development. There may be other reasons this wouldn’t work...Since I don’t use the wagon either, maybe it should do the same thing for a road...
Anyway, thanks for such a detailed and interesting post. Really enjoyed thinking about it.
We were also playing with Inns and Cathedrals, two of the players were working on a large city with a Cathedral and about 10 tiles with 5 coats of arm. When it came to my turn they had closed all sides of the city except one. I placed a city edge at 90 degrees next to their single needed tile and placed my mayor on it, zero coats of arm, so it was useless where I places it. Then, the first player did not draw a city tile. The second player drew a 3 sided city tile which he decided not to place on the possible connection that I made, then I got lucky and drew the two sided city tile, with coat of arms, that I needed! The city they worked on for a long time was suddenly mine and I thanked them for all of their hard work and the points that I got!
Oh there you go! Just be sure you connect the Mayor before the completion square is surrounded so the opponents can’t close it with the Abbey. Nice.
We played a Mayor variant years ago where the Mayor stayed in a city and scored points at the end for every farmer in a neighboring field.
Coincidentally, the mayor meeple, which looks like a sumo wrestler meeple, is relatively useless unless you get lucky. It is worth exactly the amount of pennants in a city. Therefore, if the mayor is in a city with no pennants, it is worthless (literally). When a mayor is in a city with a lot of pennants, the odds are that no other player has gone near it, except with their own mayor, negating the entire mayor effect. Thus the mayor rarely plays an active part in Carcassonne and, for me at least, sits on the sidelines picking up small cities when the opportunity arises.
Maybe we could experiment with some house rules to try to change this dynamic. Two that come to mind are:- The mayor can only be used once in the whole game (like the big follower in the Ark of the Covenant), so choose wisely!- Only one mayor can be in any one city at a time, so the first person to add their mayor has an advantage. If two different cities, each containing a mayor, join up, the city that had the most tiles before they joined is the one whose mayor stays, while the other mayor is booted out but can be replaced by a regular follower if desired.
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