For King and Robber; they give 1 point per completed city/road at the end of the game. I always found that these are already extra powerful in a big game, and easily would give more than 20 points already.
For Monasteries, we often play with the house rule of using the Abbot figure for these. That way each player only has 1 abbot to place, and it helps to prevent overpowered abbots when 1 player gets lucky and gets multiple tiles.
When I started the abbot house rule, I was almost only playing C1, so that was easy. I just got extra abbot figures and that was an easy fix.For C2 we usually don't use the gardens, although if we do, we use normal meeples for them. It makes it easier to use and wouldn't punish players who use their abbot on a garden and then get a monastery tile.Alternatively, I'd perhaps add a second abbot for each player, so they can use 1 (dedicated) for monasteries and the other for gardens
Hi corinthiens13 and Willem,I love your house rules for Mega Carcassonne games. I was thinking of adding them to the WICA page. +1 merit from me.
I just added the house rules here:https://wikicarpedia.com/index.php/Mega-Carcassonne#House_rulesLet me know if you want additional clarifications or something needs to be corrected.
I'm always amazed with the fact that...* You can only place an abbot as a monk on an abbey, but...* You can place a meeple as an abbot on a special monastery This is the perfect Carcassonne tongue twister.
Started by Decar
Started by SRBO
Started by Willem
Started by Paloi Sciurala
Started by PapaGeek