It has been years now since Hans im Glück started releasing
Carcassonne expansions with rules in English.
Spielbox magazine also has an English-language magazine now. But somehow this travesty of a name – Barber-Surgeons – survived copyediting to become the ridiculous title of this promotional expansion. And I haven't even begun my review yet!
Differing Opinions Fill in the Square...Again – Monasteries? Fill in the square. Gardens? Fill in the square. Siege tiles? Escape via a tile making the square. Bathhouses? Fill in the square. It's becoming a lame pattern among Carcassonne expansions that features require the square – the eight tiles around a centre tile – to be filled to meet some requirement. In this case, it seems unnecessary too – surely some other release mechanism, perhaps one more thematic, could have been chosen. Just lazy.
Minimal Gain – Another lazy tactic taken by a lot of promos in recent years is a low bonus thresh hold. For this expansion, the most points you can gain from the bonus is 6 points, and in a 6-player game, the odds of one player getting more than maybe two such tiles is pretty low. Considering there are also 3- and 4-value tiles, the situation is even lamer. Frankly, these tiles provide very little point benefit to players.
Maximum Punishment – In direct contrast to that, these tiles provide a massive punishment: the trapping of a meeple. The two ways to release the meeple are a) the annoying fill in the square technique discussed above, or b) pay the value of the bonus, thereby negating the bonus. In my experience, most of the time you can fill in the box to release the trapped meeple, but in one instance I intentionally stranded another meeple on the same Road just so I could get both back when the Road was completed (thereby earning the points). In another instance, I just took the score without the bonus so I could retrieve the meeple immediately. The benefit of the points is so low compared to the value of a free meeple that sacrificing the meeple is often just worth it, especially when you are running low on meeples.
Impartial Agreement A Theme! A Theme! – One thing positive you can certainly say about this expansion is that it has a theme. Granted, the English translation of that theme is not a theme, but the original German – The Bathhouses – feels right. Meeples, after a long days' work, take a break in bathhouses and lose all track of time. Sounds about right. The little bathhouse images are also cute, if somewhat simplistic.
A Bridge Too Far – There is one crossroads tile included that is simply awesome: one road runs directly OVER the other. This tile is not unique, but it is also only found in one other expansion making it quite useful. While I generally hate RRRR tiles, I do like ones that get creative with their layout, such as this.
...InconclusionThe fact that I couldn't think up a third positive item for this expansion should show you my final thoughts. It is a meh expansion. It has a stupid name, it has stupid point mechanics, and its tiles are mediocre bordering on derivative, with the one exception of that over/under road tile. It is certainly not an expansion to track down unless you feel especially keep to own everything (sadly, like I am). Otherwise, go ahead and skip this one or wait for a convention or other event where it is available cheaply.
SCORESPlayability: B
Affordability (Obtainability): C
Aethetics: B
Learning Curve: B-
FINAL GRADE: B-Linkback: https://www.carcassonnecentral.com/community/index.php?topic=4192.0