I posted the text above .
Yep, I saw it. I posted that last comment when I started my editorial analysis, which is now finished. The following notes are suggested to enhance rules clarity, improve grammar, and increase consistency with other English Carcassonne rules documents.
Klaus-Jürgen Wrede
Carcassonne
Das The Labyrinth
Rules for advanced players
In issue 1/2016 of the SPIEL DOCH! [italics] There are two new tiles for Carcassonne. One has been illustrated in the style of the classic edition by Doris Matthäus, the other in the style of the current edition by Anne Pätzke. Both tiles can be used in all editions. The combinations with other extensions expansions and mini-extensions expansions is are not completely tested and we do not take give any rule explanations for these cases.
Game Components: 2 landscape tiles with a Labyrinth, marked with SD
Setting Up: Mix the Labyrinths
under with the
previous other landscape tiles.
1. Placing a tileIf you draw a labyrinth, you place it according to
the normal rules.
2. Placing a meepleSince the labyrinth makes the connections of the roads
, [delete comma] quite unmanageable, the placing of
the Meeple
s is regulated differently in this variant. If you place the labyrinth, you may place a Meeple on it
, [delete comma] even if there is already a Meeple on one or more connected roads.
Who owns these Meeple It does not matter
who owns these meeples.
You place the labyrinth
on next to a road that you connect with it. Although there is already a Meeple on this road, you may place a Meeple on the labyrinth.
As you progress through the game, if you place a tile at an exit of the labyrinth that does not have a Meeple yet, you may place a Meeple there
, [delete comma] even though the network of roads and the labyrinth itself may have a Meeple.
Green later
creates adds a road to an unoccupied labyrinth exit. He too is allowed to use a Meeple, although Meeple
s are is already on the Labyrinth and the adjacent
streets roads.
If you add a road to an existing road that already has a Meeple on it, you can not (as usual) place a Meeple. The labyrinth and the four outgoing roads are the exceptions.
[Editor's note: The single-tile labyrinth and its four multi-tile branches are treated as five "sub-roads" for the purposes of deployment and occupation, but the whole thing is treated as a single road for completion and scoring.]You will later attach a road to a labyrinth exit. Since there is already a black Meeple, you may not
use place any of your Meeple
s on the road.
3. Scoring a featureThe labyrinth and the connected roads are scored when all 4 of the roads are completed. If you have the majority of
the Meeples on the labyrinth and the connected roads, you
will get 1 point for each tile as usual. In addition, you get 2 points for each Meeple standing on the labyrinth or on a connected
street road. If several players have the majority
, [insert comma] each of them gets the full
amount number of points.
All the roads are completed.
You and
Black are tied
in for first place.
You and
Black each get 8 points for the tiles and 10 points for the 5 Meeples on the tiles. Altogether you
both each get 18 points
.© 2016 Hans im Glück Verlags-GmbH Birnauer Str. 15 80809 München info@hans-im-glueck.de
In our Online shop we offer items for Carcassonne and our other games, as well as a spare parts service.
www.cundco.deWe want to play with you!
Every year we tour Germany and pitch our play tents to play with you. More on:
www.carcassonne-on-tour.de