If an opponent is trying to get a meeple onto your road by placing a meeple of theirs on an adjacent road such that any rrxx tile (where x could be any feature) is required to join the two roads, point another road towards the hole where the joining tile needs to go. This will ensure that the roads can not be joined as a 3 or 4-way road will always terminate at the centre of the tile meaning your road is protected from your opponent’s meeple. This applies to the base game only.
Old topic, but still actual:http://www.carcassonnecentral.com/community/index.php?topic=74.0Maybe it is worth to move it (and similar topics) to this sub-forum?
Started by danisthirty
Started by Paul
Started by ac1982
Started by kothmann