Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - SailingMeeple

Pages: [1]
Reviews & Session Reports / Re: I Love the Landscape!
« on: November 22, 2023, 02:41:14 AM »
Ooh, I like it. Smart to include a symbol to indicate which side is supposed to face downwards in case you're only allowing a double-sided tile to be played on one side. And for variety, you could always decide to have the flower-side up instead of down. Did you randomly choose which side you'd add a little flower or did you try and make some kind of distribution of different features?

May I ask why the meeples are numbered? And what kind of material are you using for your mat? I kind of like the idea of limiting the playing space.

(Sorry, many questions. ;D)

Reviews & Session Reports / Re: First game involving Wonders of Humanity
« on: November 03, 2023, 07:17:14 AM »
Ooh, love the looks of this. Love how there are no holes. ;)
And like Bumsakalaka said, great idea to use the frozen meeple to mark whose Wonder it is.  :yellow-meeple:

Official Rules / Re: Barns and The Gifts - Changing Position
« on: October 27, 2023, 01:25:18 PM »
Thanks, Meepledrone!

We also only played the City of Carcassonne once and that was back when we didn't use farmers yet. Good to know there's a precedent for this scenario.

It definitely helps. Thanks for the explanation!  :yellow-meeple:

Official Rules / Barns and The Gifts - Changing Position
« on: October 27, 2023, 10:17:01 AM »

So, last week I've managed to play a game of Carcassonne with some friends and we played with both the barns and the gifts for the first time. We ran into the following issue:

If there is a barn in a field, it may not be occupied by a farmer. ("A field occupied by a barn may NOT be occupied by farmers.") So that means you can't put a farmer into a field where there's already a barn, right?

In The Gifts, there's the card for 'Changing Position' (or 'Change on the Lie') where you can change the position of the meeple to lying down in the field.
However, if it's not allowed to place a farmer in a field with a barn already present, doesn't that also mean you can't use this Gift-card to change the position of the meeple into a farmer in that field?

Am I correct in this reasoning or are you allowed to place a meeple into a field where there's already a barn, and it just means you score for the farmer right away and get your meeple back after scoring for the field?

Hope this makes sense!  :o ;)

News and Events / Re: New expansion teased featuring castle moats
« on: October 05, 2023, 11:30:01 AM »
@Buselaar, wow, well spotted! I definitely wouldn't have caught that. Looks very interesting though. (Must admit, any water-feature is likely to get me excited because I love being both on and in the water. ;))

@oldbonz, love the boat at that 'moat-side' door!

General / Re: update profile
« on: October 02, 2023, 12:14:26 PM »
No problem! :)
(Of course, for all we know, you could have just added a new expansion: maybe the monks needed a place to store their garden tools. ;) )

General / Re: update profile
« on: October 02, 2023, 12:04:58 AM »
Hi @Meepledrone,
Thanks for updating the profile!
Just noticed a small typo:
It says "The Toolkeepers (C3)" instead of Tollkeepers.
But thanks for keeping the profile up to date!  :yellow-meeple:

Reviews & Session Reports / Re: I Love the Landscape!
« on: September 27, 2023, 08:31:43 AM »
Another non-game-version which I did in the weekend. I've done the combination of Carcassonne and Hunters & Gatherers a few times, but today the scary part of my brain went: why don't you combine all the variants of Carcassonne you have? I told that part of my brain that that wasn't going to work, because they have such different colours and you know, H&G doesn't have cities or roads, Safari doesn't have cities or rivers, and... and...  ???
I'm blaming the fact that I was ill and may have been running a temperature when this idea was conceived, but since I wasn't exactly up to much else, I figured, why not?

So here's the result. I guess in Carcassonne-world there's a higher up mountain plateau where it's too cold for the snow to melt, then it drops down to a nice temperature where people take off their winter coats and defrost for a bit before they wander off into the desert. If they're smart, they stick to the river areas where at least there is shade and water, even if they still have to fight for their survival with all those sabre-toothed tigers running around...

So, there you have it: a combination of the Carcassonne, the Winter Edition, Safari, and Hunters & Gatherers.

P.S. It was only when I was putting it all away that I discovered I'd missed a tile from the Winter Edition!  :o :(

General / Re: Mega Carcassonne: Double your pleasure and Meeples?
« on: September 27, 2023, 07:50:01 AM »
I'm more like a Carcassonne polywog and I've not yet played Robbers
Haha, well, I actually don't have that series of mini-expansions (flying machines, robbers, messengers, etc.), but luckily the people I usually play with, do. But that's also the reason I only know a few of those. And there are some expansions that I've never played as well, so you're not the only one who's not quite up to date with all expansions. ;)

I have played farmers once (my last game) and I'm just beginning to wrap my head around it.
It does take getting used to, playing with farmers.
It was a solo game where I was playing "Black Decar" and had even lapped him on the score track, but then the tussle for a massive farm began (~15 city one so 45 points on offer.) Literally on the last draw black Decar drew a dragon tile and the dragon immediately ate my farmer on a Hill (counts as two). I'd thought I countered it enough by having the Dragon do in one of his farmers, but that last tile linked another farmer into the field and so even the tie was lost and Black Decar's comeback was complete (also nabbed a double monastary with three vineyards about six turns before the end of the game to boot. :o)
Oh no, so close to victory. At least it keeps the game interesting. ;)

Now is there a tool that counts the tiles up for you in your collection?....
I don't know if there is one - it would definitely be useful. ;) I basically made my own Excel-file where I can kind of 'tick off' the expansions I'm playing with, and it will tell me with how many tiles I'm playing, adjusted for the number of players (since some expansions have you take out or add tiles depending on the number of players you're with). I have it set so that double tiles count as two, so it's not literally the number of tiles but it does count tile-spaces.

Good luck on your two player Mega solo game! Would be curious to find out how it looks at the end of the game. :)

General / Re: Mega Carcassonne: Double your pleasure and Meeples?
« on: September 24, 2023, 11:37:35 AM »
The few times I've played a mega version of Carcassonne, we didn't double the meeples. Just the last time we added two extra meeples per colour. But mostly I don't think it's necessary, because with the main expansions, you already receive extra meeples, e.g., the wagon, the mayor, the phantom, the circus director... These are basically extra meeples already.
And like corinthiens13 said, part of the game is keeping an eye on how many meeples you have left and making a guess as to whether or not you're going to put that last meeple on an unfinished project or not.  ;D

Although I must admit: we hardly ever play with farmers so there's less of a possibility of leaving a meeple stuck for the entire game, and we play with just one set of each, so no doubles, not even of the base game. I think if you do play with farmers, two extra meeples per person is probably sufficient, although again, I can't speak from experience there. ;)

As for 3. Not sure about the Messenger, because I haven't played that one, but I don't think it makes sense to double Robber-meeples, since they're only used on the scoreboard and I think it would take away some of the fun of trying to guess who you're going to 'rob' if you add a second robber... (especially if you play with just three people, like we usually do. ;))

Hope that helps, even if it's from a novice forum member.  :yellow-meeple:

Reviews & Session Reports / Re: I Love the Landscape!
« on: September 22, 2023, 02:25:18 AM »
You'll see a "Give Merit" link/button under the name in the left hand of a post, clicking on it adds 1 to their merit total. It's just for fun, as I'm unaware of any benefits, but perhaps gives an indication of people who have been around for a while and doing all sorts of "positive" things on the site.
Thanks, wolnic! That helps. I hadn't noticed the 'give merit' button yet. +1 merit for your help.  :)

I think there are lots of interesting possibilities!  Should probably start a new thread in the “Expansion Workshop” forum with a title that indicates a combination of Carcassonne with H&G.  I have a couple thoughts I would share in such a thread…
Oh, interesting! Thanks. Looking forward to hearing your thoughts on this topic. I'll go and start a new thread tomorrow (because I won't have much time today). Although I do have a question: shouldn't it go in the "Variant Workshop" instead of the "Expansion Workshop" since it would basically be a different way of playing with the tiles that are already there? (And +1 merit for all your help and suggestions so far as well!)

Reviews & Session Reports / Re: I Love the Landscape!
« on: September 21, 2023, 03:29:22 AM »
This is super cool.  +1 merit from me.
Thanks! Uhm, perhaps a silly question, but what are these merits and how do they work?

I doubt it would work as a competitive game, but maybe as a cooperative game?
No, I think as a competitive game it would be way too easy to block projects from being finished. But as a cooperative game? That's an interesting idea. Not quite sure how that would work, since I've only ever played a cooperative game (not Carcassonne) once. Hmm.

I suppose the goal could be to use all the tiles without creating gaps (where the result may or may not be a rectangle but with a limit to how big the playing field is to prevent a large row of single tiles). With perhaps deducted points for gaps (defining gaps as open spaces with four - or maybe three - sides closed)?
It would require a bit of knowledge of what kind of tiles (don't) exist in the game - at least from one person if you're allowed to confer... Not sure if that would make it interesting enough to play.  :-\
I might just try that out a few times by myself to see what kind of results you'd get.

Maybe if there's a 'range ranking' it would keep it interesting to keep trying, even as a solo game. E.g.:
0-2 deducted points - Brilliant, you're a professional landscape artist!
3-6 deducted points - Experienced apprentice, keep learning, you'll get there.
7-10 deducted points - Novel apprentice, keep watching the professional and get some more experience.
Something like that (just a quick example).

No clue if that would be something anyone would be interested in though.  :yellow-meeple:

Reviews & Session Reports / Re: I Love the Landscape!
« on: September 20, 2023, 11:27:59 AM »
Hi, I'm new here, but just wanted to share a version of one of the combinations I made of the base game of Carcassonne + the 'base' river and the river from expansion 6 + Hunters and Gatherers (new version). It wasn't a game, but I just wanted to create a nice landscape with both versions. I started with some tiles of the Carcassonne rivers and from there on drew from both games at random. The only rule I applied for myself was not to put the tiles in such a way that I knew there would be no possible tile to fill up a gap (e.g. there are no tiles in either game that have both forests and cities/roads). Once finished, I admit I made some changes to try and make it a nice rectangle with minimum empty spaces. So I ended up with just one empty space in one of the corners.


Pages: [1]