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Topics - Bumsakalaka
1
« on: April 18, 2022, 04:38:59 AM »
We are going to play Carcassonne due to Easter bank holiday. I was promoting this game everywhere for its simple setup. Today I'm not so sure   Odoslané z SM-A202F pomocou Tapatalku
2
« on: January 23, 2022, 04:48:19 AM »
There is Bards of Carcassonne fan expansions which can add Note token to City/Road/Field and this every note token on feature gives to Owner of feature +1 per each tile (city/road) or +1 per each city (field). Expansion with rules and tiles can be found in download section: https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=193What is not covered in rules when Small City with Note is converted to Castle. There can be multiple options what can be done, we can find good way and then we can ask Trebuchet (author of this Fan expansion) what community think. So here is options when convert Small City to Castle 1. Nothing - note will be kept on city without any scoring effect into future 2. Note become be placed on Castle When Note is placed in Castle there are several options to do when scoring vicinity feature:1. Score +2 to Castle Owner due to original Feature was Small City and it will get 2 * +1 point to Owner of small city (now owner of Castle) 2. When Castle scores it will earn +1 point per tile for completed feature which fire Castle score like this Feature has that Note token - this can be intention to convert small city with note to Castle to get more bonuses - example in vicinity of Castle is completed 4 tiles road with Inn. By default Castle scores 8 points for this road. But when Note is on Castle it gets 12 points, like in that road is placed Note. Another question is Castle with Note at end of game, does it affect scoring of Field?1. No 2. Add +1 for specific Castle with Note token. This means (City with Note gives not +4 but +5 resp. not +5 but +6 when pig) 3. Add +1 for each object affect scoring the Field. This means when on field are 10 objects and score of them is 30 then player scores 40 points as +1 per each object on Field. Yes this can happen when Small City is created and none feature in vicinity of Castle is completed. What do you think? This expansions is in production as Addon into JCZ
3
« on: January 17, 2022, 01:45:17 AM »
What happens where play Barber-Surgeon and Wagon and only wagon scores. By me, Trap is stronger than wagon move phase, so Wagon is trapped in empty Bathhouse. But who knows? Is there any meeple trapped when scored? I suppose just Solovei Razboynik situations described on last clarification. Thanks. You will not regret
4
« on: October 18, 2021, 12:31:42 AM »
Currently started implementation of Circus into JCZ 5.8.x as Add-on with C1 tiles versions. Here is one sneak-peak There is also an issue with HiG clarification about Ringmaster bonus. They said, that Ringmaster can get his bonus only on features of basic game (Road/City/Monastery-Basic Game/Field). On all other features it is normal meeple and he don't get bonus when finished feature. So I think, it will be good to have option for variant on which features will get Ringmaster bonuses. On Basic Game or on All features (including fan expansion features). What do you think?
5
« on: September 23, 2021, 08:52:48 AM »
Next saturday 2.10.2021 will be slovak Championship of Carcassonne. Who is interested, he need to create email registration. There will be playing system everybody agains everybody in groups depends of count of players. Best players will play semifinals and then will be two matches for winner and 3rd position. All information can be found here: https://www.ihrysko.sk/majstrovstva-slovenska-v-hre-carcassonne-a100099
6
« on: September 19, 2021, 12:21:37 PM »
This is a challenge about perfect game of 6 players which plays cooperative game in best order of tiles as possible plays Carcassonne basic game new design (possible 20th anniversary edition), all official large expansions, mini expansion, promos always in newest design if possible (Catapult, Plague, Tunnels are only in old design). Try to create sequence of tiles and placing meeples and use game mechanics and rules. (Imagine, that you get required tile from Stack and also when some "random" issue like to roll dice, you will get required result).
What is your highest number of meeples on one tile at moment of finish of player turn?
(Placement from City of Carcassonne is not counted because at the end of turn those meeples are returned to players' supply).
Counted are all meeples from expansions (19 per player), Fairy, Mag, Witch, Dragon, Count, Big Top).
(This challenge I "borrow" from czech forum and author is LunarHexagon)
7
« on: September 18, 2021, 04:04:21 AM »
This is a quizz about perfect game of 6 players which plays cooperative game in best order of tiles as possible plays Carcassonne basic game new design (possible 20th anniversary edition), all official large expansions, mini expansion, promos always in newest design if possible (Catapult, Plague, Tunnels are only in old design). Try to create sequence of tiles and placing meeples and use game mechanics offeaturrs and expansions. What is your final number of meeples in one tile at moment of finish of player turn? (Placement from City of Carcassonne is not counted because at the end of turn those meeples are returned to players' supply). Counted are all meeples from expansions (19 per player), Fairy, Mag, Witch, Dragon, Count, Big Top). In my sequence current count is 90  Odoslané z SM-A202F pomocou Tapatalku
8
« on: August 26, 2021, 08:07:37 AM »
Does anybody know, when or if it will be Slovak Championship in Carcassonne this year?
9
« on: August 24, 2021, 01:34:43 AM »
We all know official Fan expansion Labyrinth published in Spiel doch! magasine in two designs one for original design (C1) and one for new design (C2). This expansion was idea for new 3 Labyrinth tiles made by stalcupojoy with very nice designs. This fan expansion is now available also as Add-on ( download section) for new JCloisterZone 5.7.4 which allow to set increase or decrease count of standard meeples and also increase numbers of special meeples, like 2 Phantoms, 3 Builders, etc.
10
« on: August 22, 2021, 03:06:44 AM »
Dutch Monasteries was available in previous 4.x version of JCloisterZone only as replacement of German Monasteries. So you were able to play just one of those expansions German Monasteries and Dutch Monasteries. Not both. New Add-on system in JCloisterZone introduced in 5.7.x inversion allows to play play both expansions in one game. Only requirement is to intall this new addon based on original plugin from older version of JCZ. Addon is available in download sesion here
11
« on: July 31, 2021, 11:04:40 AM »
Farmers Heaven as Add-on for JCloisterZone can be downloaded hereRequired version of JCZ is 5.7.3 for this Add-on. This expansion has no additional rules. Just helps to join fields into one big area
12
« on: July 21, 2021, 02:56:43 AM »
JCloisterZone in new version 5.7.x (currently 5.7.3) brings one new possibility. Add-onsWhat does it mean? Add-on brings new expansions into game. So JCZ is now not limited to supported expansions, but it has posibility to add fan expansions. Ano answer is no (untold question was in you mind, "Any fan expansion?"). Currently are supported only expansions with supported features. But it allows to add new tiles with 1. City Gate 2. Any bonus points for exisitng features like Road / City depends on any object arround this feature. Nice exapmle is fan expansion Wells. Add-on can be installed in JCZ manu Session / Settings / Add-on where is also link to download official add-ons. 1. Wells 2. City Gates (1.4 HiG version) All other fan expansions will be possibile to discuss in Workshop area. @farin Thanks for this big change of release. We are now waiting to support of online game to play this fan expansions online
13
« on: May 03, 2021, 04:18:41 AM »
As we know, this year will be released 20 years edition of Carcassonne as main product to celebrate game of the Year 2001 and this awesome game. For this anniversary made HiG extra landing page http://www.carcassonne20.comThis web page contains two interesting information. First one: In events section - now disabled but with hover text: "We are hosting a special Anniversary Event in September 2021 as well as cool give aways." Second one and more important: Anniversary products This means, that it will not be just 20 years edition, it will be something more. What do you think? What will be another anniversary products?
14
« on: March 26, 2021, 02:22:46 AM »
These rules are published direct on mindok (publisher) web page. So I guess it's in print and will not changed. But as some "old C1 stuff" still in rules, their translator uses previous transations and not check rules ganes by HiG So there is issue, that player has to show tile to other players when he take if from stack. In C2 rules is not required (read: it is not written anywhere that player has to show).
I think this "issue" is going to be of little concern to casual Carcassonne players. It's hard to imagine anyone losing any sleep or having a game ruined over whether they should or shouldn't show their tile to their opponents before placing it. It's not like they're not going to see it anyway.
This was only one. For example in czech rules: 1. Abbey C2 still able to place when possible and wanted by player after placed last tile from stack 2. Fairy is not allowed to place next to Big Meeple, Wagon, Mayor etc. - this one is the best
15
« on: February 21, 2021, 03:31:23 AM »
Today was published new JCloisterZone 5.5.0 ( https://jcloisterzone.com/en/) This new version brings brand new Russian Promo 2016 into JCloisterZone and cointains Vodyanoy and Solovei Razboinik. Due to not well specified rules for this mini expansions, authors made this decisions: 1. If Meeple can be traped with Solovei and Vodyanoy, Solovei is used, because in rules are used word must (vodyanoy used will be) - also in original russian rules. 2. If Meeples are on Solovei or Vodyanoy Trap and other Vodyanoy is placed in adjacent tile, so these are affected with new placed Vodanoy, nothing will happend, because, Meeples are alredy trapped. 3. Meeple is moved to Trap after confirm of placement of meeple, to be carefull
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