Carcassonne Central
Carc Central Community => News and Events => Topic started by: Decar on February 24, 2022, 03:34:49 AM
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News post today about the new expansion / spin-off for Carcassonne
https://www.hans-im-glueck.de/news/NebelueberCC-1.html
https://www.instagram.com/p/CaW6gyZq1V6/?utm_medium=copy_link
Dense fog covers the meadows of Carcassonne, swallows up entire farmsteads and creeps up to the city walls. Even the bravest of knights tremble and their armor clatter when they hear the monks' tale: "The mist brings forth the souls of the Cathars, hunted during the Crusades. They come back for justice!"
With this spooky story we delve into the theme of the new game in the popular Carcassonne series, Fog over Carcassonne. The game, which is scheduled to be released in the fourth quarter of 2022, has several special features: on the one hand, it is a completely independent game that introduces a cooperative mode in Carcassonne for the first time, on the other hand, all the material can be transferred to the huge integrated into the Carcassonne world and can also be used as an extension.
Fog over Carcassonne as of Feb 2022
In cooperative mode, you will join forces and appease the spirits together. To save everyone, you must contain the spread of the mist and the ghosts within, contain the haunted earth in the cemeteries, and use the spooky haunted castles to your advantage. The game is played according to the well-known rules of Carcassonne in terms of placing tiles and collecting points. But for the first time, everyone must work together to keep as few ghosts from appearing as possible and survive three days. If too many ghosts have appeared or the days have passed before enough points have been collected, you will lose the game together.
Can you save Carcassonne together?
Info:
- A total of 45 meeples in two new forms
- 60 Carcassonne tiles (compatible with all other Carcassonne versions)
- some other special parts
- different levels of difficulty
The author of the new game is Klaus-Jürgen Wrede, who also created the original game and a variety of expansions for the extensive Carcassonne world.
With “Nebel über Carcassonne” we are now breaking new ground that will delight fans and new players alike.
Of course, we will also announce details about the functions as an extension in the course of the year.
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What??? co-op carcassonne??? so excited about it.
I'm really looking forward to the unexpected way of carccassonne!!!!
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It's sounds interesting, as it's partly co-op, and partly as per usual.
I guess the idea is that the ghosts are a common enemy to all players, so you need to work together to get rid of them, and then play the game as per normal.
As they say it's both an expansion and stand-alone game, I wonder if it will be available as a separate game, and then later with the Fog elements alone as expansion?
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Well this certainly seems like a spin-off to add to the Christmas list! I've always quite enjoyed co-op games and additionally I think a real draw in this version could be the bridge for younger players between My First Carcassonne and then full on Carcassonne because "teaming up" won't feel so forced. I know the youngest in my family (who's four and loves My First Carcassonne) doesn't always like to be in teams when we play other games becuase she wants to insist shes big enough to play for herself even though that usually ends up with games not being actually played by the rules aha!
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Wow
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Very interesting !
Also here the photo share by HiG in their Instagram, we can see the prototype here with a 2x2 tile !
(https://uploads.tapatalk-cdn.com/20220224/f4b01bd2f30464af8d60cf2621e206f0.jpg)
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So excited about it!! I want it!!! emoji code33]
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Here you are a thread on CarcF about this expansion/spin-off. PresetM is helping KJW with the play testing, so you can see his comments here (in German):
https://www.carcassonne-forum.de/viewtopic.php?t=5503 (https://www.carcassonne-forum.de/viewtopic.php?t=5503)
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Now THIS is exciting!!! :gray-meeple: :white-meeple: :orange-meeple:
And it looks like the ghost meeples will have the frozen design
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Very interesting !
Also here the photo share by HiG in their Instagram, we can see the prototype here with a 2x2 tile !
(https://uploads.tapatalk-cdn.com/20220224/f4b01bd2f30464af8d60cf2621e206f0.jpg)
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Look at the green meeple at the top left corner, is it a new kind of meeple?
Or a shepherd, bent due to photo distortion, and placed in a city for an unknown reason :o
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A ghost hunter? :yellow-meeple:
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It's an incorrectly-placed shepherd.
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As they say it's both an expansion and stand-alone game, I wonder if it will be available as a separate game, and then later with the Fog elements alone as expansion?
I bet this is going to end up kind of like the wheel of fortune - a standalone "base game" but with some tiles swapped out and additional rules, that you can then combine with other Carcassonne expansions.
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we can see the prototype here with a 2x2 tile !
They borrowed the name from @Meepledrone’s The Fog (https://www.carcassonnecentral.com/community/index.php?topic=4493.0) and the giant tile from @Darathor’s Monuments (https://www.carcassonnecentral.com/community/index.php?topic=5763.msg84037#msg84037). Looks like a lot of fun!
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It's an incorrectly-placed shepherd.
I was going to suggest that it was a s tand in for the ghost meeple shown on the box art. But now I think maybe the blue meeple might be ghosts!
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It's an incorrectly-placed shepherd.
I suspect it's actually a proxy for the new types meeple.
This is an interesting thing to do with Carcassonne again. The game already has the Wheel of Fortune, which did the same thing. I still wonder why it hasn't been re-released in the new art. This seems like another attempt at the same thing, but with a ghost theme rather than a fate theme (though both have a mystical air about them). I am a little surprised at the low tile count. 60 tiles is not that many, especially since the base game now comes with 84 tiles and the 20th anniversary edition came with 104 plus a new double start tile. The premise of a co-operative mode, ghosts, a new multi-tile feature, and multiple levels of difficulty are all interesting and I am excited to see where they go in the context of an expansion.
In related news, Hans im Glueck also has fully embraced the Carcassonne 3.0 name: https://www.hans-im-glueck.de/news/Carcassonneversion3.html (https://www.hans-im-glueck.de/news/Carcassonneversion3.html). Check also the list of Carcassonne products, which shows "7. Das Katapult (nicht mehr erhältlich)". I believe this is the first official acknowledgement that The Catapult is not going to be produced. No mention of Wheel of Fortune or a few early spin-offs.
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It could indeed very well be a placeholder for a meeple with a lantern. On the box art, we see someone with a lantern, which could work with the fog...
We'll have to wait and find out :)
In terms of the C2 Catapult; it was previously confirmed here (https://www.carcassonnecentral.com/community/index.php?topic=3075.msg45606#msg45606) that we would not be seeing it.
I also seem to remember seeing it listed like that on their website, but not sure
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Looking forward to this new game/expansion. I would imagine it will be mid-2023 before ZMan produces it here in US.
Regarding Catapult, has anyone made it as a fan expansion in C2? Has anyone come up with a better rules set for this expansion?
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A few more clues from Asmodee:
https://www.asmodee.de/news/hans-im-glueck-kuendigt-nebel-ueber-carcassonne-an
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Regarding Catapult, has anyone made it as a fan expansion in C2? Has anyone come up with a better rules set for this expansion?
I haven't checked if anyone tried to convert the Catapult tiles to C2... But in any case, here you are a collection of variants you may find interesting:
https://www.carcassonnecentral.com/community/index.php?topic=4358.0 (https://www.carcassonnecentral.com/community/index.php?topic=4358.0)
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Regarding Catapult, has anyone made it as a fan expansion in C2? Has anyone come up with a better rules set for this expansion?
Not yet, and I’m not aware of anyone intending to either. I was looking at the tiles yesterday and comparing them to existing C2 tiles, but there isn’t much help to be found there. Someone will need to source the catapult and jugglers from somewhere, or draw them by hand.
Note that converting official expansions is highly regulated. Our German friends at Carcassonne-Forum currently have exclusive permission to do such things, and there is an approval process that they must go through. Since HiG has formally stated that Catapult will not be converted to C2, they are very likely to allow Carcassonne-Forum to do this as one of their 4 allowed conversions per year. They are currently behind schedule, so they have a few years worth of allowances collected.
Before anyone expresses dissatisfaction that Carcassonne-Forum has permission and we don’t, I would like to point out that each of us may become members of Carcassonne-Forum and may therefore participate in this under their established process. Translation tools like DeepL (and the associated Chrome extension) have helped to lower the language barrier.
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Interesting.. not a fan of cooperative elements that I've played so far but of-course I'll be picking this up.
Now do I pick up the anniversary edition as well to match with this when its used as an expansion along with getting the anniversary expansion. Also facing that dilemma with the old art to pick up the old art expansions that don't have a C2 version.
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The colors are rather morbid
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We'll have to see what the final version will be like.
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I think we will still need a few months to see the final version.
Anyone feeling impatient? >:D
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Oh absolutely!
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Today the game has seen its first demo/test, courtesy of Giochi Uniti in Italy, at a local convention.
First images were shared on Instagram (thanks MMike for the link!)
(https://dub01pap001files.storage.live.com/y4mMjvAGlWpps1LDupoGv_QNPf7-5c6-gwAiZpx8XaEEXuK5XdtF1Fbjx4wTLl5i9JS9VFJcTaBBJyMRYk-jaNZ5lwvEzoB8GuV1MBOSSSWkre32rP201ecMrrFCe4qvFEU8b2WZIY7Bz_Do_hMXp81bDKkR80nNiwB2b3X1QHwYy1urW6zabypDXWso7P-WpCo?width=660&height=655&cropmode=none)
(https://dub01pap001files.storage.live.com/y4mIHMF0-UqhDYhA0pEepsuNnrMvtDHa-n3YEPfFfFkrZX64wL8SdL9WhxO-TBfZ9o7zHehqgCMOteLjvP2P9Sz1SPFaoPCtcQB1IGKFmjLyLwBOgUrg6B5LaDbI252xndmrQGeFFQKhh0mztFY_gxuvp4gE9_DbbdzzjTZiYROC9fSaUdXS2iVm1sLs48iosET?width=660&height=658&cropmode=none)
(https://dub01pap001files.storage.live.com/y4mKdWqGozmyCjIyzsfrU69j9mYpx6-URkUmpnjVZriLkhxTWJQlka6uP2pOlCFGu6w46Jf2SnhmUH6LwxZaD3sVTEUW1oDBrVhAhjYg9B3q391apE7D8VNg6HxntFl5KgtvmEKPNquQZVREdTNjCQ6HgAkaxgGkO6vtgVw3FnAXgxkpmYzvEqRqCnRe9besAm9?width=645&height=660&cropmode=none)
(https://dub01pap001files.storage.live.com/y4mZ78ErJwFdEUElOFSL7ZEIL2T-eFu5rKcTewnmDGcSqiL2rjD0t20Oy0pwus_LtKIljga2s7tcg-y6LNOwpxWxbHOSZ2BXgRg40n9LPFDi_dN1MhnrsKRXClXLnu8E0X3exhAXKLR3b7dXYhZQcDH2MsVpfBJlDEUgpLNT2YOEx1hApObNO1N-f5paHRC7LtT?width=660&height=607&cropmode=none)
Link to the post: https://www.instagram.com/p/CdyPTuzK_sW/?igshid=YmMyMTA2M2Y=
Seems the name got updated as well?
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Thank you for sharing with us Willem :)
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The initial version that HiG presented with the rubber ghosts, in my opinion, was more original and beautiful than this last one in wood.
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The initial version that HiG presented with the rubber ghosts, in my opinion, was more original and beautiful than this last one in wood.
Considering those are laser-cut meeples in the photos above, I think there's still a good chance of transparent ghost meeples in the final product.
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Thanks for sharing @Willem !
The meeples look like laser-cut and the tiles must be stickers... A very decent play testing set though!
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Are there any news on HOW it's played? :D
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You can see a short time lapse of the game here:
https://www.instagram.com/reel/CdyN_00Ksc1/
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The game teased with less prototype-ish artwork.
https://www.instagram.com/tv/CelUNYSgvWy/?igshid=YmMyMTA2M2Y=
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The link seems to send me to a different post by them every time I click.
Maybe this link will work better?
https://www.instagram.com/tv/CelUNYSgvWy/?igshid=YmMyMTA2M2Y=
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Niceeee! Getting closer and closer! ^-^
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I am very happy to see HiG incorporating thematic elements again, such as the graveyards and haunted castles. They could have easily slapped some sort of symbol on the tiles instead!
Looking forward to the rules related to those elements, especially how the game will integrate as an expansion to Carcassonne when not played stand-alone, as I suppose it will lose (some of) its cooperative elements then. The fact that it was called the 11th expansion gives hope. I think it means that combinations with other big expansions will be covered!
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And, by the way, monasteries seem absent in this prototype! It makes sense, as the normal rules do not allow for cooperative scoring of such a feature. Maybe one of the new elements will replace its mechanic, allowing for multi-ghostbustermeeple scoring.
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.... The fact that it was called the 11th expansion gives hope...
@carcie where it was?
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During the video, it is referred to as a new spin-off and also the 11th expansion at the same time :)
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AA. I miss that. Cool. I see this. As standalone playable expansion partly similar to wheel of fortune. But I guess the main marketing will be that it's standalone unique cooperative game compatible with regular Carcassonne.
This will make this game interesting for every players.
If they will release it as only new large expansion, they will be able to ask plus/minút 15-17 eur and it will be interesting only for a some subset of existing Carcassonne players.
When it released as standalone game price can be more that 25. Truth is that it also requires more game components.
I still hope for frozen dust ghost meeples :)
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Hi, I played the prototype game today.
It's interesting, but the rules are not yet finalised.
The people who explained the game to us didn't know everything themselves, that there are still changes to the rules.
You have to get used to the fact that it is a cooperation game, you are used to scoring points for yourself, which is of course wrong in this game. Because then you lose (all of you).
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During the video, it is referred to as a new spin-off and also the 11th expansion at the same time :)
Looks like I'll be updating my personal text soon :D
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Hi @konrad2605 !
Any news about how it works as the 11th expansion? Is this covered in the existing rules?
Thanks for sharing!
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Thanks for sharing the tidbits konrad2605!
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Hi @konrad2605 !
Any news about how it works as the 11th expansion? Is this covered in the existing rules?
Thanks for sharing!
You can't really call it an 11 extension.
It is an independent game.
But you can combine it very well with the basic game.
With the expansions it becomes bad because then there are too many questions (what does the dragon do etc.).
We played it again today, and there were other game explainers who explained it, some of them in a different way.
So they still have a lot to do before the fair, so that it can go on sale.
So far it's all just prototypes.
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Short description:
Each player gets 5 meeple in one colour and one black one is put on the counting board.
The starting field is 4x4 cards with a road, a fog field and a city.
There is a task card that has 2 sides with levels 1-6.
At each level you have to score a certain number of points and there are certain cards added like graveyard and castle.
(Castle, like the castle, but only the fog fields are scored. For the graveyard, a cross must be formed and then a priest must be placed in the graveyard, which then remains there. The exact rules for this are still being worked out. )
Street 1 point, town 2 points.
If more than one person shares the street/town, all get the points. In the case of the fog fields, ghosts are added, which you have to fight, because if all ghosts are on the playing field, you have lost. But I can't describe everything about how to fight the ghosts, because there are several possibilities. That was an excerpt from the game, because some things still change.
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Thanks @konrad2605 !
+1 merit from me for keeping us posted on the rules of the Fog over Carcassonne.
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I wonder if this will be ready for Essen Spiel. It sounds like they still have a lot of work to do.
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They will sell the game at the fair so that you can offer something new. The rules will then be adapted later. ;)
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any news about fog? :)
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If there was, it would have been posted here.
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Ok. I have one. Czech and Slovak name will be Duchovia Carcassonne which is Ghosts of Carcassonne.
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That's pretty cool :white-meeple: and there are ghosts in thi expansion, so it makes sense.
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999 Games have now already announced the Dutch version of the new game, calling it
Carcassonne: De Mist
(Carcassonne: The Fog)
No date given, other than "2022"
Link: https://www.999games.nl/carcassonne-de-mist.html
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The Dutch 999 games edition is expected to arrive the 15th of September, according to one of their trusted retailers: https://despelletjesvrienden.nl/product/carcassonne-de-mist-bordspel/
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Well.
Price €34,95 is more like Spin-off as like expansion
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Well.
Price €34,95 is more like Spin-off as like expansion
isn't it sort of a hybrid? standalone that can be combined with the basegame?
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It is indeed supposed to be both.
A spin off that can also be combined with the base game and then be the 11th expansion.
Although that would indicate that they will include rules on interactions with the other manlr expansions, which I'm doubtful of, but we'll see ;)
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Well. It's look like with new rules at add new "castles" into game features when plaing as expansion.
So we have
1. Castles = Base game - A lot of players uses this name for Cities as synonym, due to translations
2. Castles = Expansion 8 - small cities converted by token
3. German Castles = Mini expansion
4. Ghost Castles = from this spin-off
And it's only official expansions :D
-- fixed by @DIN0 notice
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2. Castles = Expansion 6 - small cities converted by token
Expansion 8 actually ;)
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2. Castles = Expansion 6 - small cities converted by token
Expansion 8 actually ;)
I have to write somewhere in the eye to see it everywhere. I'll always make this error :D
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Some pre-orders are already available:
Dutch version:
https://despelletjesvrienden.nl/product/carcassonne-de-mist-bordspel/
German version:
https://www.gameware.at/info/space/Nebel+%FCber+Carcassonne?emphasize=BS-NECAR
https://www.sirengames.at/en/Nebel-ueber-Carcassonne---DE_1_27505
(more to be added later)
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Here is the German board game shop I trust:
https://www.fantasywelt.de/Carcassonne-Nebel-ueber-Carcassonne-DE
and another shop from germany that is well known and with cheap prices.
https://spieletaxi.de/Nebel-ueber-Carcassonne
:gray-meeple:
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Ow yes, Fantasywelt is good! We got our C3 stuff from there when it first came.out!
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Hopefully these will be available at Essen
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In Lithuania now You can preorder Carcassonne – Mists Over Carcassonne.
Seller says it is ordered and expected in October.
On https://www.999games.nl/carcassonne-de-mist.html You can also preorder
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It's interesting that they show the Dutch version of the game, would they be importing the Dutch version for the Lithuanian (initial) release?
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It's interesting that they show the Dutch version of the game, would they be importing the Dutch version for the Lithuanian (initial) release?
October can't come soon enough! Do you think you'll play this more as a standalone game or as an expansion of the base game?
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It's interesting that they show the Dutch version of the game, would they be importing the Dutch version for the Lithuanian (initial) release?
In Lithuania I think as well in Latvia and Estonia we have one Carcassonne distributor from Brain Games. And we have only in native language only Carcassonne base games and expansion 1 to 3. And that funny that expansion 3 came only this year :D :D :D
Other expansions are available mostly z-man or Hans
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It's interesting that they show the Dutch version of the game, would they be importing the Dutch version for the Lithuanian (initial) release?
October can't come soon enough! Do you think you'll play this more as a standalone game or as an expansion of the base game?
I definitely will try coop, its intrigue me so much.
but it is interesting how much it will impact game as expansion,
I believe what in Carcassonne event on September 9 will be opportunity to get mist over Carcassonne.
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In Lithuania I think as well in Latvia and Estonia we have one Carcassonne distributor from Brain Games. And we have only in native language only Carcassonne base games and expansion 1 to 3. And that funny that expansion 3 came only this year :D :D :D
Other expansions are available mostly z-man or Hans
Yes, I noticed that when I bought some things from Brain Games a while back.
Too bad they didn't have C2 base game in stock anymore, as I missed out on that, plus I think I ordered before they released Exp 3.
But at least Ive now got some things from them, as someone also found a C1 (3rd edition) base game for me a while back.
Still a few things to find from them, but hopefully I'll get there hahaha
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Here you are the description of "Fog/Mist/Mists over Carcassonne" provided by HiG on their site. The name in English seems to vary across the text depending on the mood of the automatic translator that was used. >:D
https://www.hans-im-glueck.de/en/games/NebelueberCarcassonne-EN.html
MISTS OVER CARCASSONE
Description
Dense fog creeps over the fields, swallows up entire farmsteads and reaches the city walls. Even the bravest of knights tremble and their armor clatter when they hear the tales of the monks: "The mist awakens troubled souls of the Cathars hunted during the Crusades. And they come to know justice."
In the first cooperative Carcassonne you must work together to restore peace to the world of Carcassonne. 6 levels introduce you to the individual elements and rules of Mist over Carcassonne and present you with increasing challenges.
Fog over Carcassonne is a standalone game from the Carcassonne world and is also the 11th expansion Ghosts, Castles and Graveyards. Can you save Carcassonne from the fog and the ghosts?
A gripping placement game for 1 to 5 players, ages 8+.
Contentl: 60 landscape tiles (compatible with the basic game), 1 starting tile, 30 meeple in 6 colors, 15 ghosts, 3 markers, 1 scoring board, 1 level overview, 1 rule
Which name do you think is the correct one?
1. Mists over Carcassonne
2. Mist over Carcassonne
3. Fog over Carcassonne
* EDIT * (from Dan)
4. Ghosty Misty Carcassonne Spooktime
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If you want to have a feel of the game, this video shows Moritz Brunnhofer, CEO of HiG, presenting the game:
https://www.youtube.com/watch?v=HaH-fuuUbBc
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1. Mists over Carcassonne
2. Mist over Carcassonne
3. Fog over Carcassonne
I'm no expert but I think "mist" is specifically the morning fog. I may be wrong tho. I'll refer to this as "the one with the little ghosts" by the way so the issue is non-existent for me ;D
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The UK Met Office describes both as the same natural phenomenon: 'obscurity in the surface layers of the atmosphere, which is caused by a suspension of water droplets'.
Only that Fog as denser Mist.
I would says Mists over Carcassonne is an usual phrase in British English. I don't look out of my castle window and see more than one typically.
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I asked HiG this morning about the official name in English. See my question on this Instagram post:
https://www.instagram.com/p/CiFzsqUK5sk/ (https://www.instagram.com/p/CiFzsqUK5sk/)
They replied this:
Mists over Carcassonne is the official title in EN ^-^
So Mists over Carcassonne it is.
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I implore you all to call it:
Carcassonne: Ghosty Spook Night
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It's gonna be a Halloween hit!
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and is also the 11th expansion Ghosts, Castles and Graveyards
I find it interesting that they gave a seperate name as the "11th expansion" than as a standalone game. Does this mean something? Or am I perhaps reading too much into it?
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and is also the 11th expansion Ghosts, Castles and Graveyards
I find it interesting that they gave a seperate name as the "11th expansion" than as a standalone game. Does this mean something? Or am I perhaps reading too much into it?
No. There will be rules when playing coopearative game = standalone Mists over Carcassonne, and other rules for those tiles when you will include these tiles
to Carcassonne and play as expansion.
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So we'll be referring to this new piece of game two ways, according to how we're "using" it:
- "Ghosts, Castles and Graveyards"if used as an expansion to the base game
- "Mists over Carcassonne" if used as a standalone game
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Yes, that is the idea:
* Standalone cooperative game (coop spin-off): Mists over Carcassonne
* Expansion to the base game (that may be combined with other expansions): Exp. 11 - Ghosts, Castles and Graveyards
There are no details about the rules as Exp. 11 as of yet... Looking forward to learning what the rules are. ^-^
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To me it sounds a little bit weird that they're using "Castles" again in an official expansion title.
Since this is a horror/halloween themed piece they could have gone for something more "spooky"... like Mansions, or Manors.
John: "So guys let's add castles in today's game".
Maria: *takes out expansion 8*
Laurie: *takes out expansion 11*
Bill: *takes out Castles in Germany C1*
Andrew: *takes out Castles in Germany C2*
Harold: *takes out Castles in Germany C3*
**everybody starts fighting**
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Hans im Gluck have confirmed that the Mists over Carcassonne will be available very soon!
This weekend, at the Anniversary event in Carcassonne, the German, English and French editions will be available to purchase.
After that, the launch will be at Spiel, in Essen.
HiG also confirmed that they will have the German and English versions available at Spiel (no French)
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Shouldn't this topic be renamed now that we know the real english name?
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Shouldn't this topic be renamed now that we know the real english name?
I was thinking about it also today!
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Done! ;)
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Done! ;)
Very good. Also in Tapatalk is showing new name in this thread.
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A question about the infamous Collections and Expansions page. Why wasn't this added here?
(https://i.postimg.cc/1t5zLR3x/Screenshot-2022-09-07-21-36-25.png) (https://postimages.org/)
In this page Wheel of Fortune is considered as an expansion, while this one as a spin off. Shouldn't they considered the same way? Just curious, it's not that important. :green-meeple:
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That could be an idea yes.
For me, at this point it is a spin off, also as we haven't seen the rules for using it as an expansion.
Once I get hold of my copies, I'll probably discuss further and we can see where to place it ;D
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We may need two entries going to the same place. The box seems to be more of a spin-off but the contents may be double.
Let's see what we learn this weekend.
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Is there any chance to have an english copy, from Essen?
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Yes, they will have English copies available at Essen.
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Yes, they will have English copies available at Essen.
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And from Cundco?
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I expect that after Essen, the game will be available from Cundco. We don't know how many English copies HiG will have, but i expect any 'leftover' from Essen to be available through Cundco afterwards
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We all hope so! :)
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Btw do we know yet if there will be a spiel 2022 tile?
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Of course, they know every Carcassonne fans are waiting for it, they can't miss that without risking a community uprising >:D :yellow-meeple:
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No "official" confirmation, but I would indeed imagine that there will be one yes.
We'll know for sure on the 6th of October!
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Btw do we know yet if there will be a spiel 2022 tile?
How will gougers survive without the yearly practice of getting one tile for free and then re-selling it on eBay for 299,99€?
Of course there will be one.
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Ha ha :D You have seen nothing. If only you were around back in 2015 when people were already selling spiel 17 tiles while spiel 15 were not even released yet >:D
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And people bought it, instead of waiting 2 years to get it for free
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Ha ha :D You have seen nothing. If only you were around back in 2015 when people were already selling spiel 17 tiles while spiel 15 were not even released yet >:D
And I missed the ‘15, f..k it.
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And I missed the ‘15, f..k it.
Only 120€ (plus shipping) on eBay (https://www.ebay.it/itm/165648133194)!
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And I missed the ‘15, f..k it.
Wait, did you miss it because you bought 17 two years early?
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And I missed the ‘15, f..k it.
Wait, did you miss it because you bought 17 two years early?
No, no. I missed it… I don’t know why. I ordered something from Cundco, after Essen… anyway… no 2015 tile. One more for the sharks.
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I don't want to go off-topics but - just out of curiosity - how many of these special unique tiles are distributed every year?
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We don't know exact numbers.
2020 and 2021 seemed to have lower numbers available, as they sold out very quickly once available on Cundco, but it could be that just more and more people are learning how/when to get them.
If I had to put a number on it, I would say at least 10
Back on topic;
Tomorrow is the pre-launch of the Mists over Carcassonne! I hope many forum people will have a great time in Carcassonne, get to play it and share their experiences!
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Pre-launch?
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This weekend, Hans im Glück will be selling the French, German and English versions of the new game at the Anniversary event.
After that, it will not be available until the full launch of the game, at Spiel in Essen, on the 6th of October
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If anyone in the UK is going could they pick me up an English copy please? I would also compensate you for the time and effort.
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I'm interested in a copy in French, if someone goes there and agrees to send it to me (I live in France but I don't have the possibility to go to Carcassonne this weekend).
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This weekend, Hans im Glück will be selling the French, German and English versions of the new game at the Anniversary event.
After that, it will not be available until the full launch of the game, at Spiel in Essen, on the 6th of October
WICA needs to include the rules before 6 October! :)
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We hope so!!! >:D
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What are the chances that the version that will be displayed at the event will be different - even slightly - from the official October release?
In the latest video they said the development of the game is complete only to 98%...
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If I can get a copy, I can tell what's inside. ^-^
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What are the chances that the version that will be displayed at the event will be different - even slightly - from the official October release?
In the latest video they said the development of the game is complete only to 98%...
These are pretty sure the final products.
Or to express it another way, the game is 100% finished, so would be strange if HiG would have taken older issues to the event.
Source: private mail exchange with HiG management on (01-09-22) - It was about another topic, but in a side sentence the full completion of the game was mentioned.
:neutral-meeple:
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Have fun for the lucky people who can go to the event in Carcassonne. Also for the participants of the French championship, good luck. I wish I could have been there.
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Posting the rules on WICA is just the beginning... afterwards, we have to update the Reference guides (https://wikicarpedia.com/index.php/Main_Page#Reference_Guides) and answer to some questions, like "Does the dragon eat ghosts?", "Do you can assign ghosts to meeples placed in City of Carcassonne or City of Leipzig?" or "Do you can assign ghosts to special figures, too?".
And of course, HiG continues to haunt us: You can combine Ghosts, Castles and Cemeteries with other expansions. However, do so 'at your own risk' — there will not be any official rules for doing so. (see https://wikicarpedia.com/index.php?title=Ghosts,_Castles_and_Cemeteries&oldid=183524#Other_expansions). The haunted ones are the players, not the meeples...
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Why do they always include the "we won't make cross-expansion rules" clause and then answer our rule questions about them anyway? ???
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Why do they always include the "we won't make cross-expansion rules" clause and then answer our rule questions about them anyway? ???
Do they? My impression is that MeepleDrone is still waiting for many, many, MANY pages of answers from them...
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Well yes the answers are drip fed over multiple years, but they do come.
But perhaps @Meepledrone could enlighten us a little.
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Not a sound since May 2022. Johannes is busy releasing his first game as a designer, so I cross my fingers so something may happen in Essen. Not very confident though. :'(
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But the point is the answers do come from HiG, so the question is why the formal denial followed by informal conformity? Obviously I am not complaining that we do get answers, but then why put the clause in the rules?
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Just because the answer comes from HiG doesn't make it correct. They can change their mind to suite whatever they need at the time. Their point is mainly that they don't provide clarifications for things outside of the core expansions. I get Meepledrone's ecstatic Expansion 11 is out, and you've got 10 expansions to mess it up with! C:-)
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They don’t want millions of people asking questions, which is why we tend to have one person from each community (CarcC and CarcF) designated to bring questions forward.
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unboxing the game, two rules:
cooperative play and extension of the base game
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cute meeples with torch in hand and little ghosts. Themed ride counter
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60 game tiles
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a nice starting tile
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a beautiful level board with tokens
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a nice starting tile
Is that a 2x2 starting tile?
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a nice starting tile
Is that a 2x2 starting tile?
oui
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and of course to finish
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Merci Oldbonz pour ces photos ! +1 Merit
Est-ce que tu peux ajouter des photos des règles ? Je suis impatient de savoir comment y jouer :yellow-meeple:
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extension P1
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Extension P2
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Extension P3
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Extension P4
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Thanks Oldbonz !
That's interesting. And I already have a question regarding those rules (with this extension only, questions about interactions with other expansions are for later...):
Can we place a farmer on a farm that is covered with mist ? If that's possible, then the farm is certainly limited to the mist area, but this still could be interesting in some scenarios :yellow-meeple:
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Thanks Oldbonz !
That's interesting. And I already have a question regarding those rules (with this extension only, questions about interactions with other expansions are for later...):
Can we place a farmer on a farm that is covered with mist ? If that's possible, then the farm is certainly limited to the mist area, but this still could be interesting in some scenarios :yellow-meeple:
I have not yet tested the game, I discover it at the same time as I place the photos
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after reading the rule, it's very clear, you can't land a farmer in a foggy area
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Amazing pictures! :white-meeple:
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for those who want to associate the river with the basic game, the 20 year old version allows it
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Is this the start configuration for a C3-only Mega-Carcassonne? ;)
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Is this the start configuration for a C3-only Mega-Carcassonne? ;)
Basic Game start tile is missing!
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Is this the start configuration for a C3-only Mega-Carcassonne? ;)
it is the quadruple starting tile shadow and fog to which I added the double starting tile of the 20 years version, for those who want to play by integrating the river
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Alternatively, you can also add the City of Carcassonne with the Count!
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Alternatively, you can also add the City of Carcassonne with the Count!
well done, well thought out
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You would need the start tile to give some room to extend both branches of the river.
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Do not forget the Leipzig tiles.
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I have been very happy at the event. I was able to meet Klaus and have him sign a lot of material hahaha Marcel drew me on a tile I was able to test expansion 11 (and buy it!) cooperatively and with my team we managed to crack the 30-point challenge with the record of 69 points. I love how the cooperative mode has been created. The normal expansion version too but I feel that if HiG continues with its famous 'own risk mantra’s’ it will create more problems than be a solution.
I missed a commemorative tile for the event…
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A commemorative tile? Like a new tile they released just for the event?
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I have been very happy at the event. I was able to meet Klaus and have him sign a lot of material hahaha Marcel drew me on a tile I was able to test expansion 11 (and buy it!) cooperatively and with my team we managed to crack the 30-point challenge with the record of 69 points. I love how the cooperative mode has been created. The normal expansion version too but I feel that if HiG continues with its famous 'own risk mantra’s’ it will create more problems than be a solution.
I missed a commemorative tile for the event…
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did you participate in the championship?
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I have been very happy at the event. I was able to meet Klaus and have him sign a lot of material hahaha Marcel drew me on a tile I was able to test expansion 11 (and buy it!) cooperatively and with my team we managed to crack the 30-point challenge with the record of 69 points. I love how the cooperative mode has been created. The normal expansion version too but I feel that if HiG continues with its famous 'own risk mantra’s’ it will create more problems than be a solution.
I missed a commemorative tile for the event…
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did you participate in the championship?
Do you mean National French Championship? No. I’m not french.
I mix expansions at my own risk.
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A commemorative tile? Like a new tile they released just for the event?
Yes, but is only a wish…. They didn’t release nothing for the event. Just the 11th expansion.
I mix expansions at my own risk.
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@Meepledrone how's that list of rules questions coming?
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I need to check the German rules first... ;)
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BTW, @oldbonz, thanks for sharing these pictures of the contents of the new spin-off + major expansion!!!
+1 merit from me
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BTW, @oldbonz, thanks for sharing these pictures of the contents of the new spin-off + major expansion!!!
+1 merit from me
with great pleasure
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Just received from my wife.
Extension for Fog over Carcassonne "The Guardian Meeple
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Yes, I did a post about the guard meeple yesterday and this morning HiG had one of their own. I am doing daily posts about Mists over Carcassonne for the next three weeks so they can have fun trying to keep up with me.
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Yes, I did a post about the guard meeple yesterday and this morning HiG had one of their own. I am doing daily posts about Mists over Carcassonne for the next three weeks so they can have fun trying to keep up with me.
Ok. I must have missed that.
I'm curious to see how fast HIG is then.
At the moment you can't access the HIG page. Is a server problem
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Yes, I did a post about the guard meeple yesterday and this morning HiG had one of their own. I am doing daily posts about Mists over Carcassonne for the next three weeks so they can have fun trying to keep up with me.
Great job Scott, carcassonne central is faster than Hig ;)
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Everybody is faster than HiG. We will fill the https://wikicarpedia.com/index.php/Ghosts,_Castles_and_Cemeteries page with clarifications (provided by us, of course!) about playing with other expansions, while HiG will sleep.
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Will an 'M' be added as the topology notation for Mist edges in the Tile Reference page (https://wikicarpedia.com/index.php/Tile_Reference)? ;D
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We debated that before adding it.
For now we've added it as C3, as we weren't sure of the tile visuals.
I'll bring it up again and we can see to classify it accordingly
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Mist is a feature on top of the landscape, so you can have mist fields or mist roads.
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It’s a C3 expansion.
I mix expansions at my own risk.
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I wasn't talking about whether it's C2 or C3 (I think it's pretty clear it's C3). I was talking about the ability to search tiles by topology. Will an M ("mist") be added together with C ("city"), R ("road"), etc? It was just a curiosity.
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I wasn't talking about whether it's C2 or C3 (I think it's pretty clear it's C3). I was talking about the ability to search tiles by topology. Will an M ("mist") be added together with C ("city"), R ("road"), etc? It was just a curiosity.
I placed the game rule, look at it
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I placed the game rule, look at it
It's not a rule I am talking about, I'm referring to the Tile reference (https://wikicarpedia.com/index.php/Tile_Reference) page.
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We need to add a letter for "misty field" and "misty road" edges.
What about M for misty field and X for misty road?
Any suggestions?
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From a fan expansion perspective, M is for Mountains ... and W is for Forests (aka Woods)
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From a fan expansion perspective, M is for Mountains
Honestly I would ignore fan expansions, M makes more sense for Mist. If the game will ever officially include mountains we'll find another letter ;D
Two humble proposals:
- M for misty fields and W (as an inverted M) for misty roads
- X for misty fields and Y for misty roads
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Meepledrone doesn't ignore anything - He's like one of the falcon's on the castle walls of Carcassonne.
N is for Nebel
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RM for misty roads and FM for misty fields. ;)
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O for misty rOads and I for misty fIelds?
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Isn't I already used for rIver?
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Some times agou I was making research about all known edges.
Final number was bigger, then count of letters in alphabet.
https://www.carcassonnecentral.com/community/index.php?topic=5287
It has to be updated and include new two Mist edges :D
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No, it is S for Stream (since R is used for Roads)
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Isn't I already used for rIver?
No rivers are marked by an 'S' ("Streams")
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The Tile Reference uses the following letters so far:
* C: City
* R: Road
* F: Field
* S: River (Stream)
* G: City Gate
Another possible option is to use lowercase letter for the misty edges:
* f: Misty field
* r: Misty road
This could affect the game notation though.
Yet another option: underscored letters:
* F: Misty field
* R: Misty road
This last option seems interesting to me...
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Well. Underscored letter are badly readable:)
So maybe Rm and Fm are not bad. Because it cover R-Rm and F-Fm edges placement
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For what it's worth, I really don't think using styles or Two letters are good ideas, for different reasons:
- Using styles (e.g. underlined or bold letters) is bad for readability and it's not accessible. Even on Wikipedia they're removing informations displayed with styles because it's really not that good*. Also, while using the Tile Selector tool, I use Ctrl+F to go directly to the configuration I'm looking for. If I search for "CCFF" on Chrome I want to see tiles with two city parts and two field parts, not something else.
- Using more than a letter (e.g. Mf or Mr) there's the risk of turning some tile configuration into a guitar Tab (MfMfFR)
Using lowercase letter would bring issue #1 out again.
In my humble and personal opinion it's better to use one uppercase letter for the new types. I'm aware the types are way more than 26 if we take fan expansions into consideration but don't have to take fan expansions into consideration: the Tile Reference tool only considers official releases.
Another possible solution is NOT TO ADD any new letter and keep using F and R, considering misty fields and misty roads as fields and roads that only happen to be foggy
*For example, for tables referring to F1 races standings, in the past they used bold to indicate the driver got pole position and italic to indicate the driver got fastest lap of the race. So a driver getting both and winning the race was marked as 1. This was a nightmare for readability and accessibility and now they do this: 1PF. This solution is not loved by many and I would not follow the same philosofy :)
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shadow and mist played as an extension with the base game + abbot
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Looks great, @oldbonz !
Was it fun? ;)
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For what it's worth, I really don't think using styles or Two letters are good ideas, for different reasons:
- Using styles (e.g. underlined or bold letters) is bad for readability and it's not accessible. Even on Wikipedia they're removing informations displayed with styles because it's really not that good*. Also, while using the Tile Selector tool, I use Ctrl+F to go directly to the configuration I'm looking for. If I search for "CCFF" on Chrome I want to see tiles with two city parts and two field parts, not something else.
- Using more than a letter (e.g. Mf or Mr) there's the risk of turning some tile configuration into a guitar Tab (MfMfFR)
Using lowercase letter would bring issue #1 out again.
In my humble and personal opinion it's better to use one uppercase letter for the new types. I'm aware the types are way more than 26 if we take fan expansions into consideration but don't have to take fan expansions into consideration: the Tile Reference tool only considers official releases.
Another possible solution is NOT TO ADD any new letter and keep using F and R, considering misty fields and misty roads as fields and roads that only happen to be foggy
*For example, for tables referring to F1 races standings, in the past they used bold to indicate the driver got pole position and italic to indicate the driver got fastest lap of the race. So a driver getting both and winning the race was marked as 1. This was a nightmare for readability and accessibility and now they do this: 1PF. This solution is not loved by many and I would not follow the same philosofy :)
Hmmm! Ignoring the mist on field and road edges doesn't sound too bad for the Tile Reference... It is more a game contraint than an actual placement constraint (completable mists vs. uncompletable ones).
Thanks for the suggestion!!! :(y) :(y)
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Looks great, @oldbonz !
Was it fun? ;)
it's quite entertaining, the ghosts modify the tactics of the game, you can either try to eliminate an opponent or use it to recover a misplaced meeple, the cemetery is a major tile because once evaluated you recover a meeple additional torch, in short a bit of interaction between players
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If anyone is interested in the tile distribution of Mists over Carcassonne/Exp. 11, you may find it here:
https://wikicarpedia.com/index.php/Mists_over_Carcassonne#Tile_reference (https://wikicarpedia.com/index.php/Mists_over_Carcassonne#Tile_reference)
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If anyone is interested in the tile distribution of Mists over Carcassonne/Exp. 11, you may find it here:
https://wikicarpedia.com/index.php/Mists_over_Carcassonne#Tile_reference (https://wikicarpedia.com/index.php/Mists_over_Carcassonne#Tile_reference)
Beautiful tiles. They would be even more beautiful - allow me to say it - in the simple C1/C2 style rathen than that fever nightmare that's C3 ;D
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I find that the CI style is much more relaxing and less garish than CII and CIII ^-^
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Again not well made distribution. There are two cards CRFF (CRFM) but none of CFFR
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Again not well made distribution. There are two cards CRFF (CRFM) but none of CFFR
I think for coop it will have not fealeble impact
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Again not well made distribution. There are two cards CRFF (CRFM) but none of CFFR
I think for coop it will have not fealeble impact
But when playing as an expansion it has.
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Does Mist separate fields? ???
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Yes, the mist separates fields and you cannot place farmers in field segments covered in mist.
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I have not yet seen any reports of gameplay of Mists over Carcassonne (the standalone game).
On Discord, I learned that apart from me, also Willem, Maiday and Stepukiss have already played it.
We all agree that we really like it!!
I will not write a gameplay report but I would like to share some thoughts:
It's a game where you are in a continuous dilemma of chosing between scoring points or making sure you have enough ghosts.
It's a game where building cities with meeples of at least 2 different colors is compulsory to win.
I think it's really well suited for 1 or 2 players.
One player plays with 4 colors; 2 players play with 2 colors each (so again 4 colors).
In both cases I recommend to use some kind of trick to remember which color is the current turn. Each color has only 3 meeples and you are easily out of meeples quickly and therefore loose track.
In level 3 we initially misinterpreted the rules of the cemetary.
What we did:
When scoring and given the choice to eliminate ghosts from one tile, we excluded the possibility to eliminate ghosts from the cemetery…. So we had ghosts piling up there and needed to close cemeteries quickly…
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The correct rule is that you can eliminate max 3 ghosts from any tile, so including a cemetary tile. Realising that made level 3 suddenly accessible. :)
In any case I recommend using the back of the rules sheet with the correct order of gameplay. It is REALLY important and we refer back to it frequently.
Currently we are stuck at level 4. We win only in 10 % of the cases, so we definitely have not yet completely understood the strategy needed... (any help is welcome !!!)
But anyway, that's not a problem. If we want to win a game, we can just go back to level 3. >:D
The different levels are really nice for that!
Luck is a big factor, I feel. But that''s ok for us.
All in all, we really like to play it. When we have time, we even take the time to play a "quick" solo game to try to crack that dammed level 4 ....
Sometimes its really quick to loose. Can take only 5 minutes LOL
I would love to read feedback from others :)
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I think we have been playing it wrong
We assumed that in 2player we could use either colour meeple we had on our turn. This was due to us "losing" meeple in total. (12 meeple total 6 each compared to a 4 player game, 20 meeple total 5 each). This somehow alongside with it not being explicitly stated made us assume we could.place either colour on our turn.
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I think we have been playing it wrong
We assumed that in 2player we could use either colour meeple we had on our turn. This was due to us "losing" meeple in total. (12 meeple total 6 each compared to a 4 player game, 20 meeple total 5 each). This somehow alongside with it not being explicitly stated made us assume we could.place either colour on our turn.
hey, you may have a point here. I just re-read the rules and you are right: the rules do not indicate what to do...
We just assumed that we have to follow a color sequence in the turns....
What a mess :( we need @Meepledrone to clarify this with HiG. It looks to me like a HUGE gap in the rules.
The question is:
Solo play: can I choose any of the 4 colors at each turn?
Play with 2 players: Can each player chose any of their 2 colors at their turn?
Or is there a sequence for the colors (like if you play with 4 players)?
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The game setup says: "Give each player (including yourself) 5 meeples in their chosen colour".
This means each player has their set of meeples and play with their own meeples.
As I understand it, for two/one player, the fact that you use meeples of different colours is only because there aren't enough meeples of a single colour. But there's no distinction between two colours owned by a single player during the game.
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The English rules specify that you get the points for each colour involved, not each player involved. So on that base, it would matter which colour you use, and for 2 player games, you can utilise the different colours you have in order to score more (joint) points
As I understand it, for two/one player, the fact that you use meeples of different colours is only because there aren't enough meeples of a single colour.
There are enough meeple for each player. 5 meeple per colour are available. But to avoid the 2 players having too many, you only get 3 of each colour. I see it as a way to still use multiple colours, as that is what joint scoring is checked for
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Thanks for replying to this corinthiens13 :(y)
in the absence of any indication in the rules, mixing the colours might be what was intended - but it is still just interpretation....
... sigh... (I would certainly like to have official confirmation)
Anyway, if it is true, then the game gets much easier for one or two players.
Level 4 might be a piece of cake then >:D >:D
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The English rules specify that you get the points for each colour involved, not each player involved. So on that base, it would matter which colour you use, and for 2 player games, you can utilise the different colours you have in order to score more (joint) points
As I understand it, for two/one player, the fact that you use meeples of different colours is only because there aren't enough meeples of a single colour.
There are enough meeple for each player. 5 meeple per colour are available. But to avoid the 2 players having too many, you only get 3 of each colour. I see it as a way to still use multiple colours, as that is what joint scoring is checked for
I completely agree with you that the 4 colours for 1 or 2 players are to be able to use multiple colours.
My question here was more if 1 or 2 players also have to observe colours sequence during their turns...
I get the impression that you all seem to agree that the 2 colours for one of the two players or the 4 colours for the one player will just be mixed together and the player can choose...
As I said in my previous post: this would make the game much easier :D
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You're right Willem, I didn't see the note in level 6 rules : "Note: In the solo and 2-player games, take 1 meeple in each colour out of the game box instead." So you get points for each colour separately :yellow-meeple:
The rules are really incomplete about this... Without any clarification, I'd guess there's no colour sequence during turn (it's understandable that there's no clarification about this if there's no specific colour sequence rule to observe, but if there was a colour sequence to observe, it wouldn't be understandable to forget it in the rules...)
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Anyway, the rules aren't clear and a clarification is indeed needed :yellow-meeple:
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Two questions about level 3 to 6. The rules states that when assigning a hound to a meeple, you cannot assign it to a burried meeple. What if there's no meeple on board? Or only burried meeples?
Then, once a hound has been assigned to a meeple, the rules states that "A hound stays with the meeple you added them to until that meeple is scored." What happens with the hound if the meeple it is assigned to has to be burried?
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Two questions about level 3 to 6. The rules states that when assigning a hound to a meeple, you cannot assign it to a burried meeple. What if there's no meeple on board? Or only burried meeples?
The rules do not specify what to do ... sigh .... I would say in that case you cannot place the hound. It is lost.
Then, once a hound has been assigned to a meeple, the rules states that "A hound stays with the meeple you added them to until that meeple is scored." What happens with the hound if the meeple it is assigned to has to be burried?
This is in the rules (section cemeteries): you take the hound off the game. Again, it is lost.
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Thanks for your answer. :yellow-meeple:
Since the rules states that you take the hound off when you burry the meeple it is assigned to, then I'd agree that it is also lost if there no meeple to assign it to, but an official clarification would be welcome.
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... but an official clarification would be welcome.
I agree
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... but an official clarification would be welcome.
@Meepledrone 's life in a nutshell
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Ha ha ha! ;D
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Another rule question :
Level 3 rules says :
"As soon as the scoring meeple reaches or passes a space with a hound, the following happens:
You must immediately place Rufus. Add him to any non-buried meeple on the game board. You may then remove up to 3 ghosts each from any 2 different land tiles directly adjacent (orthogonally or diagonally) to him (including the tile you placed him on itself). Return these ghosts to the general supply as usual."
And the level summary says:
" If you reach a hound on the scoring track, you trigger the next pile of tiles and add the hound to a meeple on the board. Once the hound is fully surrounded, remove up to 3 ghosts from each of 2 tiles. "
Is there a mistake in the level summary on WICA? :yellow-meeple:
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Another rule question :
Level 3 rules says :
"As soon as the scoring meeple reaches or passes a space with a hound, the following happens:
You must immediately place Rufus. Add him to any non-buried meeple on the game board. You may then remove up to 3 ghosts each from any 2 different land tiles directly adjacent (orthogonally or diagonally) to him (including the tile you placed him on itself). Return these ghosts to the general supply as usual."
And the level summary says:
" If you reach a hound on the scoring track, you trigger the next pile of tiles and add the hound to a meeple on the board. Once the hound is fully surrounded, remove up to 3 ghosts from each of 2 tiles. "
Is there a mistake in the level summary on WICA? :yellow-meeple:
You are right, there is a mistake, this is not the correct translation from the German rules. Correct translation is:
" If you reach a hound on the scoring track, you trigger the next pile of tiles and add the hound to a meeple on the board. In the surroundings of the hound remove immediately up to 3 ghosts each from up to 2 tiles. "
What is meant is that you can theoretically remove 6 ghosts (from 2 tiles with 3 ghosts each) in the cloisterzone of the hound.
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The level 3 rules is correct then (up to 3 ghosts each from 2 tiles), but the level summary rules is false, since it says that this action is triggered once the hound is fully surrounded ???
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Yes, this needs to be corrected in the WICA, it’s a major mistake
-> Mists over Carcassonne -> Summary of all levels -> 3b Hounds
Should read:
If you reach a hound on the scoring track, you trigger the next pile of tiles and add the hound to a meeple on the board. In the surroundings of the hound remove immediately up to 3 ghosts each from up to 2 tiles.
Who can do this?
[/quote]
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Hi @Meepledrone ,
concerning Mists over Carcassonne (standalone game) I have now made a little summary for you - as promised - with all the questions asked in various channels (here, Discord and even the German CarcF forum) so far.
You can decide for yourself which of those are worth putting in the WICA to help other players. Feel free to adapt the text if necessary.
For some of the questions, clarification from HIG is needed.
Please also note my previous post concerning an important correction needed in the WICA.
So here comes the summary:
Question 1 (start tile)
A: does the start tile count as 1 tile when we want to eliminate ghosts instead of counting points?
B: For expansion 11, they consider it as 4 tiles when scoring castles, which take into account tiles with mist.
• https://www.carcassonnecentral.com/community/index.php?topic=6092.msg88088#msg88088
Clarification of rules (Ghosts, Castles & Cemeteries) - with HiG - ...
Clarification of rules (Ghosts, Castles & Cemeteries) - with HiG - 27 09 2022 in Official Rules - Page 1
It would be odd if for removing ghosts they tell you otherwise
Question 2 (Completion of mist area)
A: if we place a tile which completes a mist area, do we have to pace ghosts first and immediately eliminate them afterwards ? The rule says only place ghosts if the mist area is not completed, so it should be « no », but we were unsure and wanted to know how you understand this rule…
B: The sequence described in the rules would be:
1a. Place tile which completes a mist bank.
1b. Remove all the ghosts from the completed mist bank.
2a. Since the mist bank is completed, you do not add any ghost to it
2b. Place a meeple as usual if desired and possible
3. Score any completed features or remove ghosts
A: ok so then no ghost is placed and no ghost needs to be placed in a cemetery either…
B: yes
Question 3 (Elimination of ghosts)
A) When scoring and given the choice to eliminate up to 3 ghosts from one tile , does this include cemetery tiles? (meaning: can I eliminate ghosts from cemetery tiles?)
B) Yes
Question 4 (solo game / game with 2 players – more than one colour):
A: Game with 2 players: it is a little bit annoying to play with two colours, they could just have put more meeples for each colour...
B: I think it is a strategic decision to have so many colors. It allows you to better score one road or city twice/three times. And you need points fast …And if two players have 4 Colours it’s easier
A: in that way you can do it? this move is based not on players but on meeple colours?
B: It’s like in the standard Carcassonne play where you try to get into the city of another player… if there are 4 meeples with different Color in the city we score 4 times!
Question 5: ( solo game / game with 2 players - color sequence?)
A)
Solo play: can I choose any of the 4 colors at each turn?
Play with 2 players: Can each player chose any of their 2 colors at their turn?
Or is there a sequence for the colors (like if you play with 4 players)?
B)
The rules are incomplete about this and need to be clarified with HiG... Without any clarification, I'd guess there's no colour sequence during turn (it's understandable that there's no clarification about this if there's no specific colour sequence rule to observe, but if there was a colour sequence to observe, it wouldn't be understandable to forget it in the rules...)
Question 6a (Hounds)
A) Two questions about level 3 to 6. The rules states that when assigning a hound to a meeple, you cannot assign it to a burried meeple. What if there's no meeple on board? Or only burried meeples?
B) The rules do not specify what to do - I would say in that case you cannot place the hound. It is lost. (Needs official clarification)
Question 6b (Hounds)
A) Then, once a hound has been assigned to a meeple, the rules states that "A hound stays with the meeple you added them to until that meeple is scored." What happens with the hound if the meeple it is assigned to has to be burried?
B) This is in the rules (section cemeteries): you take the hound off the game. Again, it is lost.
A) Concerning 6a and 6b:
Thanks for your answer. Since the rules states that you take the hound off when you burry the meeple it is assigned to, then I'd agree that it is also lost if there no meeple to assign it to, but an official clarification would be welcome.
Question 7 (level 6):
A: Special case: When a single tile triggers scoring more than once, the active player decides what happens for each scoring separately.
So the active player can take the points of another player to remove Ghosts?
B: Points are shared in Levels 1 thru 5
A: But the rule isn't redefined for Level 6?
B: In Level 6, each player scores separately, but win or lose together, so it's in the active player's interest to get everyone to the goal token. Also, the hound tokens don't activate until all players pass them.
A: Right, odd that the active player gets to choose though
B: Someone has to make a decision in case there is disagreement
A: There can't be a disagreement, the rules say the active player chooses
B: It's a cooperative game, so the players discuss things but someone must choose
Question 8 ( level 6 – Hound Scoring) - CarcF
A) What happens in a Hound Scoring?... who gets the points per ghost ?.... In the levels before it was no problem because there is only 1 scoring meeple. What now ? The manual does not give anything.
B) This needs to be clarified with HiG. Consens between the players is that the color of the meeple to which the hound had been placed gets the points
Question 9 (level 6 – 2 players) - CarcF
A) Suppose I play red. My opponent with blue. Did I understand correctly that the red and blue meeple come on the scoreboard and all other colored meeple remain for us for the game (e.g. with me all except red) and my partner all except blue? For me this is not clear from the rule description. Thanks in advance.
B) Rules are unclear. Needs to be clarified with HiG (note from Challa007: PresetM has given his interpretation of the rules there but I am not sure I agree with him)
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Yes, this needs to be corrected in the WICA, it’s a major mistake
-> Mists over Carcassonne -> Summary of all levels -> 3b Hounds
Should read:
If you reach a hound on the scoring track, you trigger the next pile of tiles and add the hound to a meeple on the board. In the surroundings of the hound remove immediately up to 3 ghosts each from up to 2 tiles.
Who can do this?
I updated the rules... It's amazing the number of mistakes and typos included in the rules by ZMG. :(
Here you can see the update:
https://wikicarpedia.com/index.php/Mists_over_Carcassonne#3b._Hounds (https://wikicarpedia.com/index.php/Mists_over_Carcassonne#3b._Hounds)
Thank you so much for your help!
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I was lucky to be able to go to the Spielwiesn in Munich today and ask rule questions to the HiG staff, so here my updated questions:
Question 1 (start tile)
A: does the start tile count as 1 tile when we want to eliminate ghosts instead of counting points?
B: For expansion 11, they consider it as 4 tiles when scoring castles, which take into account tiles with mist.
• https://www.carcassonnecentral.com/community/index.php?topic=6092.msg88088#msg88088
Clarification of rules (Ghosts, Castles & Cemeteries) - with HiG - ...
Clarification of rules (Ghosts, Castles & Cemeteries) - with HiG - 27 09 2022 in Official Rules - Page 1
It would be odd if for removing ghosts they tell you otherwise
HIG confirmation (Brigitte Fuchs, Nov 12th 2022 at Spielwiesn in Munich):
the start tile counts as 4 tiles
Question 2 (Completion of mist area)
A: if we place a tile which completes a mist area, do we have to pace ghosts first and immediately eliminate them afterwards ? The rule says only place ghosts if the mist area is not completed, so it should be « no », but we were unsure and wanted to know how you understand this rule…
B: The sequence described in the rules would be:
1a. Place tile which completes a mist bank.
1b. Remove all the ghosts from the completed mist bank.
2a. Since the mist bank is completed, you do not add any ghost to it
2b. Place a meeple as usual if desired and possible
3. Score any completed features or remove ghosts
A: ok so then no ghost is placed and no ghost needs to be placed in a cemetery either…
B: yes
HIG confirmation (Brigitte Fuchs, Nov 12th 2022 at Spielwiesn in Munich):
when you complete a mist area, you do not need to place ghosts, you eliminate all ghosts
Question 3 (Elimination of ghosts)
A) When scoring and given the choice to eliminate up to 3 ghosts from one tile , does this include cemetery tiles? (meaning: can I eliminate ghosts from cemetery tiles?)
B) Yes
I did not ask because this was clear anyway.
Question 4 (solo game / game with 2 players – more than one colour):
A: Game with 2 players: it is a little bit annoying to play with two colours, they could just have put more meeples for each colour...
B: I think it is a strategic decision to have so many colors. It allows you to better score one road or city twice/three times. And you need points fast …And if two players have 4 Colours it’s easier
A: in that way you can do it? this move is based not on players but on meeple colours?
B: It’s like in the standard Carcassonne play where you try to get into the city of another player… if there are 4 meeples with different Color in the city we score 4 times!
Nothing to ask here
Question 5: ( solo game / game with 2 players - color sequence?)
A)
Solo play: can I choose any of the 4 colors at each turn?
Play with 2 players: Can each player chose any of their 2 colors at their turn?
Or is there a sequence for the colors (like if you play with 4 players)?
B)
The rules are incomplete about this and need to be clarified with HiG... Without any clarification, I'd guess there's no colour sequence during turn (it's understandable that there's no clarification about this if there's no specific colour sequence rule to observe, but if there was a colour sequence to observe, it wouldn't be understandable to forget it in the rules...)
HIG confirmation (Brigitte Fuchs, Nov 12th 2022 at Spielwiesn in Munich):
The solo player can chose any of the 4 colors at each turn, as well as the player in a 2 player game can chose any of the 2 colors at each turn
Question 6a (Hounds)
A) The rules states that when assigning a hound to a meeple, you cannot assign it to a burried meeple. What if there's no meeple on board? Or only burried meeples?
B) The rules do not specify what to do - I would say in that case you cannot place the hound. It is lost. (Needs official clarification)
HIG confirmation (Brigitte Fuchs, Nov 12th 2022 at Spielwiesn in Munich):
When there are no meeples or only buried meeples in the game, the hound is lost, you cannot place it
Question 6b (Hounds)
A) Once a hound has been assigned to a meeple, the rules states that "A hound stays with the meeple you added them to until that meeple is scored." What happens with the hound if the meeple it is assigned to has to be burried?
B) This is in the rules (section cemeteries): you take the hound off the game. Again, it is lost.
Nothing to ask
Question 7 (level 6):
A: Special case: When a single tile triggers scoring more than once, the active player decides what happens for each scoring separately.
So the active player can take the points of another player to remove Ghosts?
B: Points are shared in Levels 1 thru 5
A: But the rule isn't redefined for Level 6?
B: In Level 6, each player scores separately, but win or lose together, so it's in the active player's interest to get everyone to the goal token. Also, the hound tokens don't activate until all players pass them.
A: Right, odd that the active player gets to choose though
B: Someone has to make a decision in case there is disagreement
A: There can't be a disagreement, the rules say the active player chooses
B: It's a cooperative game, so the players discuss things but someone must choose
Nothing to ask
Question 8 ( level 6 – Hound Scoring) - CarcF
A) What happens in a Hound Scoring?... who gets the points per ghost ?.... In the levels before it was no problem because there is only 1 scoring meeple. What now ? The manual does not give anything.
B) This needs to be clarified with HiG. Consens between the players is that the color of the meeple to which the hound had been placed gets the points
HIG confirmation (Brigitte Fuchs, Nov 12th 2022 at Spielwiesn in Munich):
When scoring the hound, the color of the meeple to which the hound had been placed gets the points
Note by Meepledrone:
The redefinition of the rules for Level 6 provided by HiG in 3/2023 has rendered the following clarification obsolete
Question 9 (level 6 – 2 players) - CarcF
A) Suppose I play red. My opponent with blue. Did I understand correctly that the red and blue meeple come on the scoreboard and all other colored meeple remain for us for the game (e.g. with me all except red) and my partner all except blue? For me this is not clear from the rule description. Thanks in advance.
B) Rules are unclear. Needs to be clarified with HiG (note from Challa007: PresetM has given his interpretation of the rules there but I am not sure I agree with him)
HIG clarification (Brigitte Fuchs, Nov 12th 2022 at Spielwiesn in Munich):
Solo play:
the player choses 4 colors and takes 3 meeple per color from the box (these are the meeples to play with – 12 in total)
Then the player takes 1 meeple per color from the box and places them on the scoring board (4 meeples).
During the game the points are scored per color! And each of the 4 color scoring meeples on the scoreboard have to reach the hound to activate it, i.e. only when the last color has reached the hound, it is activated.
Play with 2 players:
each player choses 2 colors and takes 3 meeple per color from the box (these are the meeples to play with – 12 in total for both players)
Then the player takes 1 meeple per color from the box and places them on the scoring board (4 meeples in total for both players).
During the game the points are scored per color! And each of the 4 color scoring meeples on the scoreboard have to reach the hound to activate it, i.e. only when the last color has reached the hound, it is activated.
----------------
Additional clarification by Brigitte Fuchs concerning level 6 – game with 3-5 players:
Each player places one of their own meeples on the scoreboard, i.e. the player only have 4 meeples to play with
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Great clarifications!!!
+1 merit from me
They will be soon on WICA too. ;D
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Great clarifications!!!
+1 merit from me
They will be soon on WICA too. ;D
Thanks!
With the clarifications we now managed level 5 (we tried two times and won two times) :)
Soon we will tackle level 6. From the feedback I have heard, it seems to be nearly un-doable (if that is even a word in English ;) )
So here the fans need to invent levels 5.1 5.2 5.3 5.4 etc ;)
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Soon we will tackle level 6. From the feedback I have heard, it seems to be nearly un-doable
I'm glad others are saying this! I've tried Level 6 a lot of times playing solo and have never even made it to the second Hound!
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Soon we will tackle level 6. From the feedback I have heard, it seems to be nearly un-doable
I'm glad others are saying this! I've tried Level 6 a lot of times playing solo and have never even made it to the second Hound!
Need a challenge???
Try this:
Level 3 or 4 (try level 3 first):
When given the choice to choose between scoring or taking off up to 3 ghosts from 1 tile, you CANNOT take off ghosts from a cemetary tile. Means you need to close cemetaries very very quickly >:D
(This is level 3.1 and 4.1 ;) )
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That's what we did, thinking we could remove ghosts only from mist, not from cemeteries...
And when adding ghosts to the board, we thought we had to place supplementary ghosts to each open cemeteries >:D
That was difficult, but we managed level 4 on the 3rd try (2 players) :yellow-meeple:
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BRAVO!! :(y)
And when adding ghosts to the board, we thought we had to place supplementary ghosts to each open cemeteries >:D
nice "idea" ;)
here we go: you have invented level 3.2 and 4.2 :)
and to make it even more difficult you mixed 3.1 & 3.2 / 4.1 & 4.2 >:D
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I've completed Levels 4 and 5. I don't think I ever took ghosts from the cemeteries for completing. I generally always prioritised closing cemeteries anyway.
Level 6 is a huge jump up in difficulty though! Just getting all four colours to 10 points in the first stack is hard enough!
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Asmodee USA has finally posted Mists over Carcassonne on their webshop for preorder, which means they've either just received the container or will receive it soon.
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On their website, they state it will be available from January 6th. So the container is likely at the least very close ;D
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Here more ideas for variants:
3.3 / 4.3 (one or two players only)
you are NOT allowed to pick any color in your turn. A color sequence (defined at the beginning of the game) has to be observed - as if you were in fact 4 players
6.1 (one or two players only) - this should be easier than 6, but I am not sure if you can win 6 with it
you have 4 meeples per color (and not only 3)
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No luck in North Texas finding this on 'release' date of January 6th. Called 2 local games stores that I've bought from before and they were clueless...
Paul
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No luck in North Texas finding this on 'release' date of January 6th. Called 2 local games stores that I've bought from before and they were clueless...
Paul
Shipping container has not arrived from Europe yet.
Sent from my iPhone using Tapatalk
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I think new date is February 24, 2023.
https://shop.asmodee.com/mists-over-carcassonne-zm7871
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Wow, we tried level 6 (2 players), never made it to the first hound... Even though we managed level 5.2 many times...
Could the clarifications quoted by Challa007 be added to WICA?
Also, for levels 5 and 6, if a cemetery is completed during step 3c, do we burry a meeple or not?
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Also, for levels 5 and 6, if a cemetery is completed during step 3c, do we burry a meeple or not?
Yes, it is written in the German paper rules on page 11 (above the bat) :)
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Even though we managed level 5.2 many times...
Ha ha ha, @corinthiens13 , I only realized right now that you wrote level 5.2
brilliant!! :(y)
By the way, I have new ideas for (hopefully) easier versions of level 6 ;D
Let's call them "Prelevel" 6.1 / 6.2 / 6.3 / 6.4
In fact, you take the rules of level 1 to 4 but as in level 6, each color gets its own points and also the token are placed like in level 6
example for Prelevel 6.1:
Rules of level 1
Meeples like in level 6
Ghosts like in level 6
token like in level 6 :no hound token (there are no hounds in level 1) but goal token on 50 points
And another idea (Prelevels 6.10 / 6.11 / 6.12)
Play level 6 as it is with this difference:
The number of players is not important any longer. If you play alone or with 5 players is all the same.
Now choose if you want to play with 3 colors (Prelevel 6.10), 4 colors (Prelevel 6.11) or 5 colors (Prelevel 6.12)
For each color put all 5 meeples in a common supply of meeples (common for all players).
For each color put a normal Carcassonne meeple on the scoreboard.
Now play normally level 6. On their turn, players can pick any of the meeples from the common supply.
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I received an email from a Canadian board game retailer yesterday stating that Mists was now in stock, so hopefully those of us who pre-ordered from Asmodee will not have to wait much longer.
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Question 9 (level 6 – 2 players) - CarcF
A) Suppose I play red. My opponent with blue. Did I understand correctly that the red and blue meeple come on the scoreboard and all other colored meeple remain for us for the game (e.g. with me all except red) and my partner all except blue? For me this is not clear from the rule description. Thanks in advance.
B) Rules are unclear. Needs to be clarified with HiG (note from Challa007: PresetM has given his interpretation of the rules there but I am not sure I agree with him)
HIG clarification (Brigitte Fuchs, Nov 12th 2022 at Spielwiesn in Munich):
Solo play:
the player choses 4 colors and takes 3 meeple per color from the box (these are the meeples to play with – 12 in total)
Then the player takes 1 meeple per color from the box and places them on the scoring board (4 meeples).
During the game the points are scored per color! And each of the 4 color scoring meeples on the scoreboard have to reach the hound to activate it, i.e. only when the last color has reached the hound, it is activated.
Play with 2 players:
each player choses 2 colors and takes 3 meeple per color from the box (these are the meeples to play with – 12 in total for both players)
Then the player takes 1 meeple per color from the box and places them on the scoring board (4 meeples in total for both players).
During the game the points are scored per color! And each of the 4 color scoring meeples on the scoreboard have to reach the hound to activate it, i.e. only when the last color has reached the hound, it is activated.
----------------
Additional clarification by Brigitte Fuchs concerning level 6 – game with 3-5 players:
Each player places one of their own meeples on the scoreboard, i.e. the player only have 4 meeples to play with
The updated rules provided by HiG in 3/2023 have rendered this clarification obsolete.
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how many players do you play? with 4 players I had a dog badly level 1
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We normally play with 2 players.
If level 1 is too hard, by experience this means that there might be misunderstandings concerning the rules. You can check my checklists to see if that is the case:
https://www.carcassonnecentral.com/community/index.php?topic=6261.msg90467#msg90467
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We normally play with 2 players.
If level 1 is too hard, by experience this means that there might be misunderstandings concerning the rules. You can check my checklists to see if that is the case:
https://www.carcassonnecentral.com/community/index.php?topic=6261.msg90467#msg90467
thank you, I think I did not apply the rules of the game correctly
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So has anyone seen this in North America yet?
Asmodee has 08/31/2023 on their webshop page now...
Waiting for a reprint with new rules?
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It's showing in-stock at BoardGameBliss in Ontario, Canada. I sent an email to Asmodee USA yesterday and was told that a release date has not been set yet. Asmodee Canada also reports not in stock yet. I'm guessing whatever copies exist in North America must have been imported by the retailers from the UK. No idea why it's taking so long; from what I was told, the container shipped months ago and should have arrived by now.
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It may be in these 17 pages of comments, but being lazy. Lol. Does anyone know offhand which version of the game Mists over Carcassonne perfectly matches. It says 2021 edition, but does that mean it matches the 20th anniversary set specifically or was there another 2021 version?
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To my understanding, it matches C3 - more crowded cities, clipped buildings at tile edges, etc. The 20th Anniversary edition is in that style, but has additional UV gloss on some of the detailing. C3 has cream-colored boxes for the base game and big box that both released in late 2021.
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Yes, it's C3 :D
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hey hey, I have a couple rules questions with Mists used as an expansion with base game.
- as the game ends, there is a fight for a farm (6 cities - 18 points) between :yellow-meeple: and :red-meeple: with 2 farmers each ; One of the :yellow-meeple: farmer has one ghost: :yellow-meeple: scores 16 and :red-meeple: 18 right ? it is scored so -2 for the ghost
- similar situation but :yellow-meeple: just has one farmer, still with one ghost, at the end of the game, does he still score -1 points ?
- extra question - a poor farmer with 0 cities completed and a ghost on him would be -1 points at the end of the game ?
Also a bit of a shame that there is no garden on the expansion, don't know if it was intended or overlooked.
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The updated rules provided by HiG in 3/2023 have rendered this clarification obsolete.
I just received my copy of Mists over Carcassonne today and much prefer to read the rules in the book rather than online. Two questions if you don't mind:
1. Where are the 3/2023 rules that you are referring to in the above post located?
2. Not sure if it's in the above or not, but is there a brief summary somewhere of any updated rules that I can print and add to my box that I can also refer to when learning to play?
Thanks everyone! :-)
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HiG posted it on their socials, and it can be found as a pdf on the cundco site:
https://cundco.de/media/pdf/11/56/0b/FAQ_03-2023_EN.pdf?fbclid=IwAR2ewQ-z7ulDNJB3GV_Z362Tqi5UXxbJIN-3k3o8UzwVSx4EQx7KhxZOYXI
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For North Americans, if it helps: I purchased my copy (Z-Man) 6-7 weeks ago from GameShack, a store in Toronto, ON. I was at the physical store, but I believe they also ship around (for a fee)