Carc Central Community > Community Rules (Meepledrone & Friends)

Base Game - Table edges

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Meepledrone:
BG01. During a game, the playing area may reach the edge of the table. Should those open road and city
edges facing the edge of the table be considered as closed? What about features like monasteries that
cannot be completely surrounded by tiles? Put in other words, should the edge of the table be considered as
the border of a Carcassonne Map?


Example: Several features at the edge of the table cannot be completed, since the playing area cannot be extended to close them. Should city 1, monastery 2 and road 3 be considered as completed features the same as if placed on the border of a Carcassonne Map?

Notes:
* This is relevant because this situation can happen in official competitions and there are cases where an extra table cannot be added to extend the playing area.

Current understanding:
* The playing area has no limit, so tile edges are not considered closed when at the edge of the table. Therefore, city 1, monastery 2 and road 3 in the example above should be considered uncompleted features.
* When reaching the edge of the table, players may make more room if required and/or possible:
   * The table should be extended if possible (adding another table)
   * The tiles on the board could be shifted unless otherwise agreed at the beginning of the game.
   
Proposals:
* No additional Community Rule is necessary
* Rewording of the "Use of a Table" on WICA could be advisable.
   https://wikicarpedia.com/index.php/Base_game#Use_of_a_table

EDIT: Included additional info


Linkback: https://www.carcassonnecentral.com/community/index.php?topic=5590.0

KBellon:
We don't consider them as closed. Just have to be aware when you are nearing the border.
We do consider it finished on a Carcassonne Map due to its explicit rules.
But these maps only came into play 10 years after we started playing carcassonne on a table  ::)

Challa007:

--- Quote from: KBellon on December 07, 2021, 09:09:53 AM ---We don't consider them as closed. Just have to be aware when you are nearing the border.
We do consider it finished on a Carcassonne Map due to its explicit rules.
But these maps only came into play 10 years after we started playing carcassonne on a table  ::)

--- End quote ---

This is exactly what we do, too.  :D :pink-meeple:

DrMeeple:
One thing is the rules of the maps and the other is playing normal without a map ... Officially there is an end of the table and if there is something unfinished the meeple is blocked so it’s something to take into consideration when you are playing an official tournament. It’s also a very interesting way to block ... I love it hahahaha
Now if your idea is to apply the rules of the maps as if there were them in a normal game that would be to ask HiG if it incorporates it ... If they answer something hahaha
If I personally add it officially to the World Tournament for example? I wouldn’t do it at all. Now if it’s an informal game and you want to use it to be able to close everything possible and take advantage of the land table by making points, it’s a good alternative if you don’t want to play in a bloody way ...

kothmann:
My answer is always: make up whatever rules will let you have the most fun.  :-)  For us, that means edges closed, like a map or Abbey.

Except for very small games (Carc für 2), we always use a homemade mat, sharpie on tyvek, with size depending on game, and following map rules.  For the base game, the mat is 11x11.

In the rare instance where we don't have a mat, I prefer the "zero overhang" rule to the "gravity" rule, for determining when the edge of the table has been reached.

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