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General / Re: Carcassonne E-mail game test 1
« on: July 11, 2014, 05:08:07 PM »This city now became uncompletableyou need to use the Freels Notation System, devised by Brandon Freels (my husband) just like chess notation, it allows a game to be "replayed" by others, so the strategy can be discussed
ELEMENTS OF NOTATION:
TILE: which tile (A-X) All the tiles do already have letters assigned, so it makes good sense to use them
http://www.hans-im-glueck.de/fileadmin/data_archive/Regeln/CarcKartenliste1_8.pdf
Rotation = how many 90 degree turns clockwise
Location= XY co-ordinates
Meeple= 0 if no meeple is placed, 1-9 indicates which sector of tile (after tile is rotated,relative to the xy co-ords)
mentally divide the tile intoo 3x3 grid (just like Sudoku)
5 = meeple in the TOWN (you could use another number but I prefer 5 because it is in the middle)
7 = meeple in the FIELD at bottom left
8 = meeple on the ROAD
9 = meeple in the FIELD at bottom right
this works for all of the tile in base set, and MOST of the others. HO tile from the Builders & Traders expansion, it needs another digit to distinctly specify WHICH OF the two fields at bottom right corner. I use 69 & 89. A bit similar to the traditional compass rose, where NNE means North of North East
I use a table to record it, here is 4 turn example, 2 players, basic set
Turn Tile rotation Meeple Location POINTS meeples left Comments etc
No (A-X) (0-3) (0-9) x y R=Road T=Town C=Cloister
1 D 2 4 1 0 P1=4T 7+7
2 Q 1 6 2 0
3 V 0 5 1 1
4 K 3 4 2 -1
Sorry, I cant figure how to paste graphics into this
I also use an end-game photo...numbering the tiles in order of placement. A bit like KIFU for Go, this allows you to look at it & see how the game played out. in 2 player its obvious which player laid which tile but for multi it might need colour-coded numbers to match player colour
enjoy
Christine Freels
2013 Australian National Champion