Author Topic: Carcassonne Central: Advent Quiz MMXXIII  (Read 25167 times)

Offline Meepledrone

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Re: Carcassonne Central: Advent Quiz MMXXIII
« Reply #180 on: January 07, 2024, 05:26:00 AM »
Question #21: The Snowman places this tile on Red's behalf. It is the last tile of the game. The player has  the following questions:
a) Which meeple gets a ghost as soon as the tile is placed? (1 point)
b) Which ghosts may move to the spell circle on the tile just placed? (1 point)

Assume that Red performs the best option possible for themself in b). If the player decides to add all the possible ghosts to meeples from Blue first and then Yellow, if necessary,...
c) How many ghosts will have each meeple right before scoring in this turn? (1 point)
d) How many ghosts will remain on each tile with spell circles? (1 point)
e) How many points will each player score in this turn? (1 point)
f) Will Yellow obtain an extra guard meeple? (1 point)
g) How many points will each player score after the game? (1 point)

Notes:
* The guard meeples and the ghosts shown aside are in the global supply.
* The players have no meeples left in their own supplies.



Answer #21: The placement of this spell circle tile completes an unoccupied road, a city occupied by Red, a haunted castle occupied by Blue and a cemetery occupied by Yellow.

The tile placement also tiggers a number of actions:
* The placement of the tile with one spell circle limiting the mist (see left edge), adds 1 ghost from the supply to the red meeple on the road (the player must add one meeple to one of their meeples, and their guard meeple cannot be added ghosts).
* The spell circle on the tile just placed has to be added a ghost. This ghost must come from an adjacent tile, or the ghost supply if none available. There are two ghosts on adjacent tiles, the one next to the red meeple on the road, and the one next to the yellow meeple on the cemetery. From these two options, Red should pick the most favorable, that is, choosing the ghost just added to their meeple and moving it to the spell circle. This ghost should not be affected by the following actions, since its spell circle was just added to the mist (moving ghosts from spell circles to meeples cannot happen on the same turn the spell circle tile is placed; they may only move in a subsequent turn).
* The tile just placed also extends a mist bank containing a tile with the 4 spell circles (and 4 ghosts at this point), so the player should add 1 meeple from the ghost supply plus 1 ghost from one of those spell circles to the blue meeple on the monastery.
* The tile just placed also limits a mist bank containing a tile with the 4 spell circles (and 3 ghosts at this point), so the player should add 1 meeple from the ghost supply plus the 3 meeples from those spell circles to the red meeple on the road. So no ghosts would remain on the tile with the 4 spell cicles. After adding 3 ghosts to the red meeple, it would be removed, along with the ghosts, and returned to the player's supply. The fourth ghost would go directly to the ghost supply, since no ghost can be added to the red guard meeple.

At this point we have the following situation:
* Blue normal meeple: 2 ghosts.
* Blue guard meeple: 0 ghosts.
* Red normal meeple: removed after adding 3 ghosts to it.
* Red guard meeple: 0 ghosts.
* Yellow normal meeple: 1 ghost.
* Tile with 1 spell circle: 1 ghost.
* Tile with 4 spell circles: 0 ghosts.

The scoring during this turn is as follows:
* Red will score 18 points for the city ( (7 tiles + 2 coats of arms) x 2 points = 9 x 2 points)
* Blue will score 8 points for the haunted castle (4 tiles with mist x 2 points). The haunted castle has mist, the same as 3 adjacent tiles.
* Yellow will score -2 points for the cemetery (0 points for the cemetery - (1 ghost x 2 points) = 0 - 2 points). The player would receive an extra guard meeple.

Once the game has ended, the scoring is as follows:
* Blue will score 4 points for the monastery ( (6 tiles x 1 point) - (2 ghost x 1 point) = 6 - 2 points).

Bottomline:
a) The red meeple on the road gets 1 ghost.
b) The ghosts next to the red meeple and the yellow meeple may move to the spell circle on the tile just placed.
c) These are the ghosts per meeple:
   - Blue normal meeple: 2 ghosts.
   - Blue guard meeple: 0 ghosts.
   - Red normal meeple: removed after adding 3 ghosts to it.
   - Red guard meeple: 0 ghosts.
   - Yellow normal meeple: 1 ghost.
d) These are the ghosts on each spell circle tile:
   - Tile with 1 spell circle: 1 ghost.
   - Tile with 4 spell circles: 0 ghosts.
e) This is the scoring during the last turn of the game:
   - Blue will score 8 points for the haunted castle
   - Red will score 18 points for the city
   - Yellow will score -2 points for the cemetery
f) Yes, Yellow will receive 1 extra guard meeple.
g) This is the scoring after the game:
   - Blue will score 4 points for the monastery
   - Red will score no points
   - Yellow will score no points
Questions about rules? Check WICA: wikicarpedia.com

Offline Meepledrone

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Re: Carcassonne Central: Advent Quiz MMXXIII
« Reply #181 on: January 07, 2024, 05:34:47 AM »
Question #22: Santa Claus places this tile on Blue's behalf. The player has  the following questions:
a) How many points does each player score?
b) Which meeples will be removed after this scoring?

Notes:
* This question does not use large meeples.
* No meeples were placed on this turn.
* This is a mid-game scenario. The game goes on for a few more turns.



Answer #22: This placement tile placement completes a Darmstadt church with a vineyard. It also ends the challenge against the cult place occupied by Red. Blue is the winner.

Blue will score 12 points for the Darmstadt church (9 + 3 points):
* 9 points for the Darmstadt church (1 point for the church + 1 point per adjacent tile)
* 3 points for the adjacent vineyard (1 vineyard x 3 points)

The church will also grant a 3-point bonus to those players with the majority in the vicinity of the church. Red and Yellow share the majority, with 2 meeples each. Red has also 1 meeple on a hill and Yellow has meeples on 2 hills. The tie is not broken, since both players have at least one meeple on a hill. Hills do not stack. So both Red and Yellow score 3 bonus points.

After this scoring, Blue will remove their meeple as usual. Since Red lost the challenge, the player will also remove their meeple on the cult place and score no points for it.

Bottomline:
a) The scoring is as follows:
   - Blue will score 12 points for the Darmstadt church
   - Red will score 3 Darmstadt bonus points
   - Yellow will score 3 Darmstadt bonus points
b) The blue meeple on the Darmstadt church (after winning the challenge) and the red meeple on the cult place (after losing the challenge) will be removed.

Offline Meepledrone

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Re: Carcassonne Central: Advent Quiz MMXXIII
« Reply #182 on: January 07, 2024, 07:49:10 AM »
Question #23: Danisthirty draws and places this tile on Red's behalf. How many points does each player score during this turn?

Note:
* This is a mid-game scenario. The game goes on for a few more turns.
* Yellow will score as many points as possible for their castle.



Answer #23: This tile placement completes the following features:
* The city occupied by Blue
* The road with the bridge occupied by Red
* The castle occupied by Yellow, triggered by the city and the road

Additionally, there are some watchtowers to be scored first:
* The red phantom will receive 8 points for the watchtower scoring for meeples (4 meeples in the vicinity x 2 points per meeple). Note that we are considering the meeple in the castle for the sake of consistency with the big top scoring. The red normal meeple will not receive the bonus, since its road is incomplete.
* The blue meeple will receive 4 points for the watchtower scoring for city segments (4 city segments on tiles in the vicinity x 1 point per tile). Note that the city segments under the castle token are not considered. Castles are not cities.
* No meeple will receive points for the watchtower scoring for roads, since there is no meeple on the watchtower tile that could benefit from this bonus.

Now we score the completed features...

Blue will score 6 points for their city (3 tiles x 2 points)

Red will score 9 points for the road with the bridge, which also counts as a tile (9 tiles x 1 point).

Yellow will score 9 points for their castle. The player will choose to score points for the completed road, which is the feature in its fief worth the most points. Note that the watchtower bonus points are not associated with a given feature, but with the meeple triggering the watchtower scoring. As a result, these points are not visible to the castle.
 
Bottomline:
- Blue scores 10 points (4 points for the watchtower + 6 points for the city)
- Red scores 17 points (8 points for the wachtower + 9 points for the road)
- Yellow scores 9 points for the castle
« Last Edit: January 07, 2024, 07:52:53 AM by Meepledrone »

Offline Meepledrone

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Re: Carcassonne Central: Advent Quiz MMXXIII
« Reply #183 on: January 07, 2024, 08:43:54 AM »
Question #24: The Grinch expects you to score this end-game scenario accurately and swiftly. He has the following questions:
a) How many points do the players score for the wonders? (1 point)
b) How many points does each player score for uncompleted features (fields will be scored later)? (1 point)
c) How many points do the barns score? (1 point)
d) How many points does Yellow score for the field at the top? (1 point)
e) How many points does each player score for the field on the right? (1 point)
f) How many points do the players score for the King and Robber Baron tiles? (1 point)
g) What other points should the players score that were not considered in the previous questions? (1 point)
h) What is the total scoring for each player? (1 point)

Note:
* No large meeples were used in this question.
* We assume this is a 3-player game.
* There are no meeples outside the area shown in the picture
* There are no completed cities outside the area shown in the picture.



Answer #24: Let's score the this scenario step by step.

>> Preamble - Castle lords are removed

The scoring of this end-game scenario should start by removing the castle lords and scoring the wonders. This means that Red's castle lord will be removed without scoring points or getting the fairy bonus.

>> Scoring wonders

Red will score 3 points for the Circus Maximus wonder (1 knight x 3 points per knight). Note that:
* In a 3-player game, each knight is worth 3 points.
* We only consider knights from other players but Red, who placed the wonder. So the player only scores points for the blue knight (bottom left).

Yellow will score 8 points for the Alhambra wonder (2 farmers x 4 points per farmer). This wonder will consider only Yellow's farmers.

So, the players receive the following points for their wonders:
* Blue scores no points
* Red scores 3 points for the Circus Maximus wonder
* Yellow scores 8 points for the Alhambra wonder

>> Scoring uncompleted features

We have the following uncompleted features, not considering fields:
* The uncompleted city top center occupied by Red worth 1 point (1 tile x 1 point per tile)
* The uncompleted city bottom left occupied by Blue worth 2 points ( (1 tile + 1 coat of arms) x 1 point = 2 x 1 points)
* The uncompleted city bottom right occupied by Red worth 1 point (1 tile x 1 point per tile)
* The uncompleted road on the right occupied by Blue. This road has 5 tiles, an inn and the Mage. So it will be worth 5 points (0 points for the road + 5 Mage bonus points):
  * 0 points for the road itself (5 tiles x 0 points per tile for the inn)
  * 5 points for the Mage (5 tiles x 1 point for the Mage)
* The uncompleted Baba Yaga's Hut bottom left occupied by Yellow is worth 6 points (1 point for the feature + 5 points for the adjacent empty spaces)

So, the players score their uncompleted features as follows:
* Blue scores 7 points (2 points for the city + 5 points for the road)
* Red scores 2 points (1 point for the top city + 1 point for the bottom city)
* Yellow scores 6 points for Baba Yaga's Hut.

>> Scoring barns

The blue barn and the yellow barn share a field containing:
* 3 completed cities (one of them is the city of Leipzig)
* 1 castle

Note that the pig-herd by the river curve has no effect on barns.

The yellow barn will not receive any bonus points for the yellow meeple placed in the Tanners quarter in the city of Leipzig. This bonus only affects fields, not barns.

Therefore, blue barn and yellow barn will score 17 points each ( (3 completed cities x 4 points per city) + (1 castle x 5 points per castle ) = 12 + 5 points)

So, the players score their barns as follows:
* Blue scores 17 points
* Red scores no points
* Yellow scores 17 points

>> Scoring top field

The field at the top occupied by Yellow has the following features:
* 2 completed cities (one of them is the city of Leipzig)
* 1 castle

The yellow farmer will benefit from the yellow pig in the field. The farmer will also receive the bonus points for the yellow meeple placed in the Tanners quarter in the city of Leipzig.

Therefore, Yellow will score 13 points ( (2 completed cities x (3 points per city + 1 point for the pig) ) + (1 castle x (4 points per castle + 1 point for the pig) ) = (2 x 4 points) + (1 x 5 points) = 8 + 5 points)

Yellow will also receive 8 points for the Tanners quarter bonus ( (3 farmhouses + 1 shed) x 2 points = 4 x 2 points).

So, the players score the top field as follows:
* Blue scores no points
* Red scores no points
* Yellow scores 21 points (13 points for the field + 8 points for the Tanners quarter bonus).

>> Scoring the right field

The field on the right occupied by Red and Yellow has the following features:
* 3 completed cities (one of them connected to the field by a city overpass)
* 1 completed besieged city (connected by a city overpass)
Both players share the majority in the field.

Red also has the red pig in this field, which will benefit their farmer. Red will then score 20 points ( (3 completed cities x (3 points per city + 1 point for the pig) ) + (1 completed besieged city x (3 points per city + 1 point for the pig) x 2 for the siege ) = (3 x 4 points) + (1 x 4 x 2 points) = 12 + 8 points)

Yellow will score 15 points ( (3 completed cities x 3 points per city) ) + (1 completed besieged city x 3 points per city x 2 for the siege) ) = (3 x 3 points) + (1 x 3 x 2 points) = 9 + 6 points)

The yellow farmer would also benefit from the bonus points for the yellow meeple placed in the Tanners quarter in the city of Leipzig. Yellow will then receive 2 points for the Tanners quarter bonus (1 shed x 2 points).

So, the players score the right field as follows:
* Blue scores no points
* Red scores 20 points
* Yellow scores 17 points (15 points for the field + 2 points for the Tanners quarter bonus)

>> Scoring the King and Robber Baron tiles

Blue will score 6 points for the Robber Baron tile (6 completed roads x 1 point). Note that the short roads on the CRCR tile on the right (next to the tile with the Mage) are not considered.

Yellow will score 6 points for the King tile (6 completed cities x 1 point). Note that the city of Leipzig is considered for this bonus.

So, the players score the King and Robber Baron tiles as follows:
* Blue scores 6 points for the Robber Baron tile
* Red scores no points
* Yellow scores 6 points for the King tile

>> Scoring other points

The only missing scoring is the penalty associated with the Vodyanoy tile: 
* Blue will score -2 points for their meeple trapped on the Vodyanoy tile.
The only missing scoring is the penalty graned 

So, the remaining scorings are as follows:
* Blue scores -2 points for Vodyanoy
* Red scores no points
* Yellow scores no points

>> Total scoring

The total scoring for each player is as follows:
- Blue scores 28 points (2 points for the city + 5 points for the road + 17 points for the barn + 6 points for the Robber Baron tile - 2 points for Vodyanoy)
- Red scores 25 points (3 points for the Circus Maximus wonder + 1 point for the top city + 1 point for the bottom city + 20 points for the right field)
- Yellow scores 75 points (8 points for the Alhambra wonder + 6 points for Baba Yaga's Hut + 17 points for the barn + 21 points for the top field and the Tanners quarter bonus + 17 points for the right field + 6 points for the King tile).


Bottomline:
a) The players receive the following points for their wonders:
- Blue scores no points
- Red scores 3 points for the Circus Maximus wonder
- Yellow scores 8 points for the Alhambra wonder

b) The players score their uncompleted features as follows:
- Blue scores 7 points (2 points for the city + 5 points for the road)
- Red scores 2 points (1 point for the top city + 1 point for the bottom city)
- Yellow scores 6 points for Baba Yaga's Hut.

c) The players score their barns as follows:
- Blue scores 17 points
- Red scores no points (no barn)
- Yellow scores 17 points

d) The players score the top field as follows:
- Blue scores no points
- Red scores no points
- Yellow scores 21 points (13 points for the field + 8 points for the Tanners quarter bonus)

e) The players score the right field as follows:
- Blue scores no points
- Red scores 20 points
- Yellow scores 17 points (15 points for the field + 2 points for the Tanners quarter bonus)

f) The players score the King and Robber Baron tiles as follows:
* Blue scores 6 points for the Robber Baron tile
* Red scores no points
* Yellow scores 6 points for the King tile

g) The remaining scorings are as follows:
* Blue scores -2 points for Vodyanoy
* Red scores no points
* Yellow scores no points

h) The total scoring for each player is as follows:
- Blue scores 28 points (2 points for the city + 5 points for the road + 17 points for the barn + 6 points for the Robber Baron tile - 2 points for Vodyanoy)
- Red scores 25 points (3 points for the Circus Maximus wonder + 1 point for the top city + 1 point for the bottom city + 20 points for the right field)
- Yellow scores 75 points (8 points for the Alhambra wonder + 6 points for Baba Yaga's Hut + 17 points for the barn + 21 points for the top field and the Tanners quarter bonus + 17 points for the right field and the Tanners quarter bonus + 6 points for the King tile)
 


PS: I added some stats about to the final ranking table (check the rightmost columns in the table):
* "Total OK" representes the total number of questions answered correctly by each participant
* "% Total OK" represents the ratio of total questions answerer correctly over the total number of questions replied by each participant
« Last Edit: January 07, 2024, 08:56:18 AM by Meepledrone »

Offline Meepledrone

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Re: Carcassonne Central: Advent Quiz MMXXIII
« Reply #184 on: January 07, 2024, 08:44:30 AM »


- Meeple Council: Congratulations, Challa007!!! You are the winner of the Advent Calendar Quiz MMXXIII.  ;D
- Santa Claus: Any comments for the Meeple press?
- The Grinch: Please, pay no aention to her!!!
- The Grinch: I'm the star here!!!
- Snowman: Yes, sure!
- The Grinch: Do you have any complaints about my questions?
- Snowman: Um... No!
- The Grinch: You brain surely froze as soon as you saw the first one...
- Snowman: That would not surpris me. ???
- The Grinch: Agggghhhh! You are impossible!
- Snowman: Nope! I'm always calm and cool-headed!
- The Grinch: Fire! Fire!!!
- Snowman: Where? Where? We are all gonna dieeeee!
- The Grinch: I see... >:D
- Snowman: >:(
- Danisthirty: Guys, please!... Stop it!
- Danisthirty: (clearing his throat) Well, getting back to business... (looking at Meepledrone)
- Meepledrone: Ah, yes!... Please, Challa007...
- The Grinch: Ahem!
- Meepledrone: ...and the rest of the participants,...
- The Grinch: (smiling) ;D
- Meepledrone: ...confirm your address by PM if you want to receive a small token of the Meeple Council's appreciation for participating.
- Meepledrone: Challa007, let's also talk about the custom meeple set you'd like to receive.
- Snowman: That sounds good!
- Fir Tree: (a branch bends in the winds)  :o
- Gingerbread Man: Hope you all enjoyed the Advent Quiz!
- Santa Claus: Have a great year and see you all around!
« Last Edit: January 07, 2024, 03:35:15 PM by Meepledrone »

Offline Linkarssonne (Linksux)

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Re: Carcassonne Central: Advent Quiz MMXXIII
« Reply #185 on: January 07, 2024, 08:57:12 AM »
Bravo Challa !!
And thanks again Meepledrone for the quiz :)


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Offline corinthiens13

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Re: Carcassonne Central: Advent Quiz MMXXIII
« Reply #186 on: January 07, 2024, 09:05:00 AM »
Congratulations Challa007, you deserved it!  :yellow-meeple:

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Re: Carcassonne Central: Advent Quiz MMXXIII
« Reply #187 on: January 07, 2024, 09:12:37 AM »
Congratulations to Challa for this resounding victory and a huge thank you to Meepledrone for this enormous work

Offline mtdv

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Re: Carcassonne Central: Advent Quiz MMXXIII
« Reply #188 on: January 07, 2024, 09:41:37 AM »
Congratulations Challa007.
And thanks again to Meepledrone for organising such tricksy questions.

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Re: Carcassonne Central: Advent Quiz MMXXIII
« Reply #189 on: January 07, 2024, 10:05:47 AM »
Well done @Challa007!

Thanks @Meepledrone.

Offline Willem

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Re: Carcassonne Central: Advent Quiz MMXXIII
« Reply #190 on: January 07, 2024, 10:27:53 AM »
Congratulations to @Challa007 !! This was a difficult one, so really well done!

And of course thanks to @Meepledrone for organising this quiz! (And the Grinch for not making it easy for us)
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Offline Matisek

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Re: Carcassonne Central: Advent Quiz MMXXIII
« Reply #191 on: January 07, 2024, 10:41:49 AM »
Congratulations to the winner.. :(y). you depended on the correct answers. 
I tried the quiz for the first time and it was really fun and interesting.  I made trivial mistakes :( in my answers.  Better attention would be useful

Thanks @Meepledrone .. amazing questions  :(y)

Offline davide

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Re: Carcassonne Central: Advent Quiz MMXXIII
« Reply #192 on: January 07, 2024, 10:44:11 AM »
very hard adwent quiz!! congrat challa07 !!!!

Offline Snearone

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Re: Carcassonne Central: Advent Quiz MMXXIII
« Reply #193 on: January 07, 2024, 10:46:59 AM »
Congratulations @Challa007 for winning the quiz! Big thanks to @Meepledrone for organizing such a fantastic event again :(y) :(y) :(y)

What I liked most about this edition was the lack of points for speed, all that mattered was knowledge, and in my case even with the help of WICA this knowledge was not so thoroughly used, maybe next time :D
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Offline Challa007

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Re: Carcassonne Central: Advent Quiz MMXXIII
« Reply #194 on: January 07, 2024, 01:29:50 PM »
WOW!!! I just came home and discovered the news  :D  :D  :D  :pink-meeple:

I am very very very happy  :pink-meeple: :gray-meeple: :violet-meeple: :red-meeple: :green-meeple: :yellow-meeple: :blue-meeple: :black1-meeple:

Thank you all for the congratulations and above all THANK YOU @Meepledrone for this amazing quizz. Every Christmas, this is one of the highlights because it is so much fun to electrocute my brain with these tricky edgy wicked questions. You put so much effort and work in the questions themselves and also in the description of the answers. Thank you so much!!! (another merit merited  :D )




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