What are the general rules when a tile map reaches the edge of the table?
Do you somehow gently move the entire map, tile by tile, away from the edge?
What if you have a large city and another player adds a city tile that would require you to then add a city edge tile that does not fit on the table, is that city now impossible to complete?
You might find this thread useful:https://www.carcassonnecentral.com/community/index.php?topic=5590.0
Carcassonne is not in the physical world….
The Coast tiles would not be in the random tiles for playing the game, but they would be stacked in 3 piles on the far side of the table, City, Road, Field. Then, when you place a tile that is 3 tiles from the edge of the table, draw a Coast tile from the appropriate stack to terminate your feature at The Coast line.
I think also officially the edges of the table do not complete features, though if I recall correctly the situation is different with maps. There are several inconsistencies like this in the official rules.
Until I see a definition of a table I'm only going to play on 45mm square tables.
you're always welcome to a game of Carcassonne at my table:
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