Carc Central Community > Reviews & Session Reports
One of our craziest openings ever
Green Builder:
Game started and a huge, stubborn war for a road immediately broke out, helped by bridges and flying machines.
In the end, Red :red-meeple: and Black :black1-meeple: tied, 15 points each so there were no winners and no losers, and the battle moved to the nearest growing city...
On a serious note, happenings like this increasingly convince me that street segments should be counted, not tiles.
This was also the first time we tried out a new way to manage baazars in 2-players game:
* Player A draws a bazaar tile, he completes his turn normally, then draws another tile keeping it face down
* Player B also draws a tile, also keeping it face down
* Player A can either play the newly drawn tile or decide to switch tiles with Player B
* Player B has the ability to block the switch by paying 4 pointsIt worked well, way better than our previous method, involving a Whatsapp chat, well timed bidding and convoluted subrules in case of identical offers ;D
In the end, a very funny game. Final result: Black :black1-meeple: 144 - 114 :red-meeple: Red
Linkback: https://www.carcassonnecentral.com/community/index.php?topic=6324.0
kothmann:
Nice! +1 from me.
Photo of final landscape?
Green Builder:
--- Quote from: kothmann on March 18, 2023, 05:36:11 PM ---Photo of final landscape?
--- End quote ---
Here it is:
The completion of the big city was ruined by red :red-meeple: by placing the CCFF on the right. At the time only one CCCF tile was remaining in the game. When Black :black1-meeple: - who was open to a friendly 3-3 tie for the city but was absolutely NOT open to keep fighting for it - drew it, he placed it somewhere else, dooming the city to an everlasting uncomplete status.
Meepledrone:
Nice review! Great crazy bridges! ;)
+1 merit from me.
kothmann:
--- Quote from: Green Builder on March 18, 2023, 04:30:05 PM ---…we tried out a new way to manage baazars in 2-players game…
--- End quote ---
This is great. Simple and fun. Could it work in a multi-player game if every player drew a tile, and then you just go around, with each player able to play the tile they got or swap with the player who comes next, unless that player pays 4 points to keep their tile? Maybe if a player pays, the next player would have to swap or pay? Anyway I like it.
--- Quote ---Here it is:
--- End quote ---
Great landscape! No farmers? Seems like a sensible choice with the crazy bridges—otherwise, the 10-city farm dominates the whole game.
Thanks again for sharing.
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