This is just absurd. Why draw it like that if they wanted three roads? How would they propose drawing the artwork if they did want one road? (scratching my head)
But there is no such special rule for roundabouts. You had to invent it out of thin air, and it's not intuitive. One would think if there were such a rule, then A&M and Catapult would state it; but they don't. The RGG and ZMG English rules for A&M don't give any special gameplay definition, or even use a special term like "roundabout." They just seem to observe that the tile works the way iyou would think due to its open junctions. The RGG Catapult rules (the only ones I can find in English) don't even reference that tile at all.
I don't think labyrinths should be involved in this issue as a labyrinth is practically a new feature in the game with its own rules (with the ability of connecting the 4 roads).
I appreciate Bill's in-depth analysis here, but for the sake of brevity, am I right in saying that what this whole debate basically comes down to is the CC1 tile, which should be open according to the way it's presented artistically but is closed according to the rules? If that's all it is, wouldn't it be enough to simply note this oddity in the CAR and move on rather than to try to make sweeping philosophical judgements about what constitutes open and closed junctions and the like?If it's about more than that, then ignore me and continue debating.
I'm not adding any new terminology or rules; I'm simply trying to identify how the tangled undergrowth has come to exist, and find the short, simple, intuitive path through it.
Quote from: Just a Bill on February 21, 2018, 07:04:14 AMI'm not adding any new terminology or rules; I'm simply trying to identify how the tangled undergrowth has come to exist, and find the short, simple, intuitive path through it.I haven't thought about this in any significant detail so apologies if I am underestimating the complexity of it all. I'm saying the short, simple, intuitive path is to define what ends a road during the rules of the basic game (e.g. 'A road is completed when the road segments on both sides end in a crossing (a 3 or 4-way junction with a village or trees), a city segment, or a cloister, or when the road forms a closed circle' - bolded is my addition), and then make a note when you get to Crop Circles 1 saying something like, 'This road looks like it is open because there are no trees or villages, but HiG has ruled that it is closed. House rule it if you want.'
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