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Mega-Carcassonne (simulated game for 6)
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Topic: Mega-Carcassonne (simulated game for 6) (Read 13634 times)
Dragonlord
Count
Posts: 271
Merit: 15
More complex is, more I like it.
Mega-Carcassonne (simulated game for 6)
«
on:
May 04, 2017, 08:28:35 PM »
So, I'm ready to try all the work I've made since january.
I will use:
Carc I plus expansions 1 to 9 and WoF
Carc II plus expansions 1,2 and 10
Winter edition
Discovery edition
over 150 official, fan-made, homemade expansions
Almost 3700 tiles
I will put picture of the progressing game
Linkback: https://www.carcassonnecentral.com/community/index.php?topic=3310.0
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Dragonlord
Count
Posts: 271
Merit: 15
More complex is, more I like it.
Re: Mega-Carcassonne (simulated game for 6)
«
Reply #1 on:
May 05, 2017, 10:02:29 AM »
Day 1
Feature:
The born of a baby dragon (two in play)
Pirate ship attack from bojo's fisherman and sailor
The siege of one Cathar Castle
The bear from the Lord of the wildness
The circus just arrive
Merchant ship in progress
Merchant wine on the road
Winter mine producing some ore
«
Last Edit: May 05, 2017, 10:05:01 AM by Dragonlord
»
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Dragonlord
Count
Posts: 271
Merit: 15
More complex is, more I like it.
Re: Mega-Carcassonne (simulated game for 6)
«
Reply #2 on:
May 07, 2017, 03:21:50 PM »
Day 2: too much works at the restaurant...
Day 3:
The barbarians and Pied Piper have come in play, but the rules are a little complex now, so I will try it on an another game, just use the tiles.
One dragon have been killed by a king's knight
The Bog lord stay quiet in the marshes
4 Cathar castles and the Masada fortresss (desert) are under siege
Kettefish's winter mine is still producing
The game begins to take a look
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Paul
Marquis Chevalier
Posts: 2491
Merit: 86
Re: Mega-Carcassonne (simulated game for 6)
«
Reply #3 on:
May 07, 2017, 09:37:25 PM »
It's a beaut' ain't it? Just love how the landscape builds up when playing big.
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World record holder for a single game of Carcassonne using 10 007 tiles!
Dragonlord
Count
Posts: 271
Merit: 15
More complex is, more I like it.
Re: Mega-Carcassonne (simulated game for 6)
«
Reply #4 on:
May 08, 2017, 02:28:18 PM »
Day 4:
Feature:
I like the fortune teller expansion, you pick up 2 or 3 tiles, and choose the best for you, combined with the builder or the phantom, you can have two nice tiles to play.
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Dragonlord
Count
Posts: 271
Merit: 15
More complex is, more I like it.
Re: Mega-Carcassonne (simulated game for 6)
«
Reply #5 on:
May 11, 2017, 10:45:42 AM »
After one week, it's still in progress.
Feature:
First plague epidemy in de NE with the first hospital
Killer dragon dragon in the SE, some grave stone
The winter mine is empty, all my ore tokens are gone
The circus move to the SW
«
Last Edit: May 11, 2017, 10:49:29 AM by Dragonlord, Reason: Wrong direction corrected
»
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wolnic
Authors
Duke Chevalier
Posts: 1544
Merit: 208
Ummm and Ahhh! Can't decide!
Re: Mega-Carcassonne (simulated game for 6)
«
Reply #6 on:
May 14, 2017, 03:31:31 AM »
This may seem picky (given the scale of what you're doing) but it's to do with the original Coast/Sea/Lake you have (not the winter one).
There's a black (?) monk sitting on the cloister (which has the straight coast and bridge to it) (on Day7). In the rules I state that once all the land-based tiles around it are placed, it can be considered complete. You don't score for the plain sea spaces, or empty ones. Of course, if you have an island tile somewhere in your remaining tile bags waiting to be drawn, it would be valid for it to still be there (and forgive my intervention).
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AutumnForest (C2), Catch Of The Day (C1/2/WD), Cliffs&W'falls (C1/2), Coast (C1/2), FishHuts (C2), Fluvium (C2), NewForest (C2), Harvest (C1/2), Stone Circles (C1/2), Wells (C2), Jordan River 2 (AotC), River I/II (GR)
Devt:
Sakura (C2), WinterEdge (C1), WinterCoast (WD/WE) and others
Dragonlord
Count
Posts: 271
Merit: 15
More complex is, more I like it.
Re: Mega-Carcassonne (simulated game for 6)
«
Reply #7 on:
May 14, 2017, 06:37:54 AM »
It's alright, I have a nice volcano island with a dragon's nest for the blue dragon.
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Dragonlord
Count
Posts: 271
Merit: 15
More complex is, more I like it.
Re: Mega-Carcassonne (simulated game for 6)
«
Reply #8 on:
May 14, 2017, 12:46:51 PM »
Feature:
One newborn dragon and one killed by a knight
The winter big lake added to the game
One big city's completed in the SE desert
The red flags are using for the hill rather than two tiles
And there's still a lot to play in the bags.
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Dragonlord
Count
Posts: 271
Merit: 15
More complex is, more I like it.
Re: Mega-Carcassonne (simulated game for 6)
«
Reply #9 on:
May 18, 2017, 10:25:14 AM »
Two weeks done and still a lot to do (about 1200/3600 tiles)
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Dragonlord
Count
Posts: 271
Merit: 15
More complex is, more I like it.
Re: Mega-Carcassonne (simulated game for 6)
«
Reply #10 on:
May 22, 2017, 12:42:00 PM »
Day 18
Using only one bag now, it's looking my floor begins to be smaller than I was think. It's not easy to put tiles in the center of teh game
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Dragonlord
Count
Posts: 271
Merit: 15
More complex is, more I like it.
Re: Mega-Carcassonne (simulated game for 6)
«
Reply #11 on:
May 29, 2017, 12:52:13 PM »
Day 25
I'll probably use only 75% of my tiles, about 3000 will be in play soon.
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Dragonlord
Count
Posts: 271
Merit: 15
More complex is, more I like it.
Re: Mega-Carcassonne (simulated game for 6)
«
Reply #12 on:
June 04, 2017, 09:55:53 AM »
Day 31: Final Day, no more room for it.
3565 tiles
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Whaleyland
Great Khan
Global Moderator
Marquis Chevalier
Posts: 2754
Merit: 107
Toulouse: Carcassonne's insignificant neighbor.
Re: Mega-Carcassonne (simulated game for 6)
«
Reply #13 on:
June 04, 2017, 03:49:10 PM »
I want to see the final scores!
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Dragonlord
Count
Posts: 271
Merit: 15
More complex is, more I like it.
Re: Mega-Carcassonne (simulated game for 6)
«
Reply #14 on:
June 04, 2017, 04:23:07 PM »
Average of 2000 points per player with 25 points max for the city, the road (king and scout), also 25 for the cloister, on 64x56 tiles games, too much points for it.
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Mega-Carcassonne (simulated game for 6)