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Messages - totor66

Pages: 1 [2] 3 4 ... 22
16
General / Re: The Count Strategy
« on: May 23, 2023, 05:00:55 AM »
also a small reminder, in order to move the count within the 4 quarters, you have to put one of your meeple on the 4 first.

it is very demanding at the end of the game, and it's very dangerous to leave easily unfinished stuff beccause you are one step away of having the quarter for farmers blocked at the very end.

17
News and Events / Re: Mists over Carcassonne
« on: May 04, 2023, 04:14:47 AM »
hey hey, I have a couple rules questions with Mists used as an expansion with base game.

- as the game ends, there is a fight for a farm (6 cities - 18 points)  between  :yellow-meeple: and  :red-meeple:  with 2 farmers each ; One of the  :yellow-meeple: farmer has one ghost:  :yellow-meeple: scores 16 and  :red-meeple: 18 right ? it is scored so -2 for the ghost

- similar situation but  :yellow-meeple: just has one farmer, still with one ghost, at the end of the game, does he still score -1 points ?

- extra question - a poor farmer with 0 cities completed and a ghost on him would be -1 points at the end of the game ?


Also a bit of a shame that there is no garden on the expansion, don't know if it was intended or overlooked.

18
General / Re: How to assemble 3D starting tile
« on: May 04, 2023, 03:21:12 AM »
Those are the Big Boxes or the regular (Carcassonne base game)?

it has to be standard boxes :)

19
Sale is live :

https://cundco.de/fruehlings-neuheiten/

Guess I'll wait a bit, the nordic map is not enough to justify purchase

20
If we play with any of the Maps, if we place a Mist directly to the end of the map, does it count as limiting the mist ?

21
The Marketplace / Re: Ebay Kleinanzeigen - Good deals
« on: March 31, 2023, 12:29:37 AM »
oh yeah forgot about that, not such a great deal then :)

23
I actually could imagine a Carcassonne in present time

A couple building tweaks, some cars / tractors, bakery shop, restaurants.

more like actual jubilaum but with modern features

24
News and Events / Re: Carcassonne Central's New Owners
« on: March 13, 2023, 05:40:11 AM »
I believe the website needs an urgent update, the following problem is untolerable for such a high standing community :)



let's vote ? :)

25
General / Re: The Phantom on Wikicarpedia
« on: March 12, 2023, 05:51:16 AM »
Well, it's borderline since there was never any mention of it outside of C1 :)

26
News and Events / Re: Something big came at May 1st 2023
« on: February 24, 2023, 01:22:22 AM »
reedition of everything in C3 would be logical, but by far the least exciting thing ever :(

27
Official Rules / Re: Can bridges be placed towards abbeys?
« on: February 17, 2023, 12:05:55 AM »
euh wait, those are customer bridges right ?

Would be a question for fan expansion rather no ?

28
General / Re: WikiCarpedia and Carcassonne Central traffic
« on: February 15, 2023, 04:22:00 AM »
Mildly interesting fun fact

Carcassonne on BGG is ranked 200, I can remember when I started to play in 2014 that it was still top 100, how time flies

BUT, when we look differently, it is still the number one game !

https://boardgamegeek.com/browse/boardgame?sort=numvoters&sortdir=desc

let's keep it that way ;)

29
General / Re: Basis game with 73 tiles!
« on: February 02, 2023, 03:36:57 AM »
Sorry for the gravedig, but has someone already thought about making some statistics abount win% for the starting player ?

In case of a 2 player game, I am sure there is some advantage to start (drawing 1 tile more specifically), can we extract some data from jcloisterzone for example ?

30
General / Re: Tile List updated on Cundco.de
« on: February 02, 2023, 01:35:53 AM »
It's missing the Demo spiel am I right ?

Was wondering last time but didn't know who to contact

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